Re: OOC Chat
Posted: Sat Mar 08, 2025 5:20 am
Alright. I hear you.
And I understand what you are thinking. But please take a look at the rules as written on page 160, under the heading "The Simulated Sense Group Rule":
Here is a quote from the book:
"Unusual Senses are usually grouped according
to their special effect. For example, if a character
has the ability to smell water, his Detect Water
becomes part of his Smell/Taste Group. This is
called the Simulated Sense Group rule, and it has
two primary effects.
First, an Unusual Sense is subject to Sense-
Affecting Powers that affect the Sense Group
it simulates. For example, Infrared Perception
defined as part of the Sight Group is affected by
Sight Group Flashes.
Second, Enhanced Senses (Unusual or otherwise)
automatically acquire some or all of the
following Sense Modifiers for no additional cost
when assigned to a Sense Group: Discriminatory
(to whatever degree indicated in the descriptions
below), Range, Sense, Targeting. (Note that this
does not include Analyze or Increased Arc Of Perception.)
For example, a Sense assigned to the Sight
Group automatically gains all four Sense Modifiers,
since the Sight Group provides them for free."
(Italic emphasis is mine.)
Take a look at the rules for that. I am not trying to cheat you in any way. Since I defined the sense as assigned to the Sight group, it gets Ranged, Targeting, and Sense for free. Now, the Sight group's Discriminatory is not as good as a full blown Discriminatory sense, so I bought it as an extra so the spell can tell me more than just "there is magic there".
And there is also the suggestion of the Special Powers in a Power Framework. Take a look at the suggested idea on page 311, "Restrictions on Slot Purchases":
"Characters cannot purchase Special Powers
and Talents in Power Frameworks, except with
the GM’s permission. For example, characters
generally cannot buy Flash Defense or Enhanced
Senses in a Power Framework — but most GMs
would allow a character who had a “Gadget Pool”
VPP to do so if he defined the Special Power as an
appropriate, commonly-available object (such as
sunglasses or a telescope)."
(Italic emphasis is mine again.)
This is a common situation, and is also often seen with Magic pools and spells, since they have to be cast and aren't "always on", like a regular Enhanced Sense. It is also why I stated that I needed your permission to create this, since it was going to go into a Magic Multipower pool as a spell. Now, if you feel that is not acceptable, I can always take it back. I don't have a problem with that.
Your response is somewhat telling. Have you had many players attempt to run crazy rules by you in the past? I am very familiar with the Hero System rules, and I have run them many times. Now, I am not a master, and I certainly have to look things up all the time, my memory being what it is, but I assure you there is no intention on cheating you or taking advantage of rules in any way. I am precise in my accounting, and I do take all the benefits I can take based on the structures that are available.
I am using the "Power" skill precisely as it is suggested, and I am not simply recreating the power over and over, nor did I have the intention to do so. I haven't even done it more than once on a single combination, and I have every intention on buying the power as soon as you establish a moment to spend XP. The situation simply called for me to create this spell since in my mind it was the best way to see if there was a way to discover clues or track magical essences in the library. To my appreciation, it was a very appropriate use the "power" skill to create an effect that was useful yet out of present reach for his powers. And it was a good conceptual fit.
But... is everything Ok?
I don't believe I've broken any rules, and I don't think I've so much as stretched any of your intentions for the tone and accounting of the game. Do you have any concerns you think I should consider? Please let me know. I am certainly open to ideas and changes.
Do you feel the "Power" skill is approaching the versatility of a VPP? I get the feeling that it gets too close to your restriction on its ability to create effects extemporaneously. Let me know. I can change the character to not have it. I would just ask to be able to reassign the points into other avenues.
And I understand what you are thinking. But please take a look at the rules as written on page 160, under the heading "The Simulated Sense Group Rule":
Here is a quote from the book:
"Unusual Senses are usually grouped according
to their special effect. For example, if a character
has the ability to smell water, his Detect Water
becomes part of his Smell/Taste Group. This is
called the Simulated Sense Group rule, and it has
two primary effects.
First, an Unusual Sense is subject to Sense-
Affecting Powers that affect the Sense Group
it simulates. For example, Infrared Perception
defined as part of the Sight Group is affected by
Sight Group Flashes.
Second, Enhanced Senses (Unusual or otherwise)
automatically acquire some or all of the
following Sense Modifiers for no additional cost
when assigned to a Sense Group: Discriminatory
(to whatever degree indicated in the descriptions
below), Range, Sense, Targeting. (Note that this
does not include Analyze or Increased Arc Of Perception.)
For example, a Sense assigned to the Sight
Group automatically gains all four Sense Modifiers,
since the Sight Group provides them for free."
(Italic emphasis is mine.)
Take a look at the rules for that. I am not trying to cheat you in any way. Since I defined the sense as assigned to the Sight group, it gets Ranged, Targeting, and Sense for free. Now, the Sight group's Discriminatory is not as good as a full blown Discriminatory sense, so I bought it as an extra so the spell can tell me more than just "there is magic there".
And there is also the suggestion of the Special Powers in a Power Framework. Take a look at the suggested idea on page 311, "Restrictions on Slot Purchases":
"Characters cannot purchase Special Powers
and Talents in Power Frameworks, except with
the GM’s permission. For example, characters
generally cannot buy Flash Defense or Enhanced
Senses in a Power Framework — but most GMs
would allow a character who had a “Gadget Pool”
VPP to do so if he defined the Special Power as an
appropriate, commonly-available object (such as
sunglasses or a telescope)."
(Italic emphasis is mine again.)
This is a common situation, and is also often seen with Magic pools and spells, since they have to be cast and aren't "always on", like a regular Enhanced Sense. It is also why I stated that I needed your permission to create this, since it was going to go into a Magic Multipower pool as a spell. Now, if you feel that is not acceptable, I can always take it back. I don't have a problem with that.
Your response is somewhat telling. Have you had many players attempt to run crazy rules by you in the past? I am very familiar with the Hero System rules, and I have run them many times. Now, I am not a master, and I certainly have to look things up all the time, my memory being what it is, but I assure you there is no intention on cheating you or taking advantage of rules in any way. I am precise in my accounting, and I do take all the benefits I can take based on the structures that are available.
I am using the "Power" skill precisely as it is suggested, and I am not simply recreating the power over and over, nor did I have the intention to do so. I haven't even done it more than once on a single combination, and I have every intention on buying the power as soon as you establish a moment to spend XP. The situation simply called for me to create this spell since in my mind it was the best way to see if there was a way to discover clues or track magical essences in the library. To my appreciation, it was a very appropriate use the "power" skill to create an effect that was useful yet out of present reach for his powers. And it was a good conceptual fit.
But... is everything Ok?
I don't believe I've broken any rules, and I don't think I've so much as stretched any of your intentions for the tone and accounting of the game. Do you have any concerns you think I should consider? Please let me know. I am certainly open to ideas and changes.
Do you feel the "Power" skill is approaching the versatility of a VPP? I get the feeling that it gets too close to your restriction on its ability to create effects extemporaneously. Let me know. I can change the character to not have it. I would just ask to be able to reassign the points into other avenues.