IC
- thirdkingdom
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Re: IC
Thirdmonth, Twentysixthday
Junction
The adventurers clean up as best they can and head back to Junction, Nald's corpse slung over his horse. They make it back by around 4:00 pm and meet with Madam Fleur. She looks critically at the figurines. "These should be easier to sell than the jade ones, although I still think you'll do better trying to sell them in Rhea's Ford. If you say you've cleared the tomb I think you're done with the land to the west of the river. I'll set up an appointment with the Seneschal tomorrow morning. You might also be interested in knowing that one of the other adventuring parties has returned from the south; the Baron had asked them to clear some river trolls that were disrupting shipping south to the Silver Sea. Your interests obviously lie to the north, but I thought I should keep you appraised of what your rivals are doing. Their leader, I believe, styles himself Sir Harn, the Red Knight of Tisbury, wherever that is."
Junction
The adventurers clean up as best they can and head back to Junction, Nald's corpse slung over his horse. They make it back by around 4:00 pm and meet with Madam Fleur. She looks critically at the figurines. "These should be easier to sell than the jade ones, although I still think you'll do better trying to sell them in Rhea's Ford. If you say you've cleared the tomb I think you're done with the land to the west of the river. I'll set up an appointment with the Seneschal tomorrow morning. You might also be interested in knowing that one of the other adventuring parties has returned from the south; the Baron had asked them to clear some river trolls that were disrupting shipping south to the Silver Sea. Your interests obviously lie to the north, but I thought I should keep you appraised of what your rivals are doing. Their leader, I believe, styles himself Sir Harn, the Red Knight of Tisbury, wherever that is."
Re: IC
Aldus, to his comrades: "Do we want to go back for the statues and the rest of the books? It will be a considerable effort, but money's money. Or shall we leave them as a present for the Baron?"
- thirdkingdom
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Re: IC
Pulpatoon wrote:Aldus, to his comrades: "Do we want to go back for the statues and the rest of the books? It will be a considerable effort, but money's money. Or shall we leave them as a present for the Baron?"
- thirdkingdom
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Re: IC
Thirdmonth, Twentyseventhday
Junction
The adventurers rise early, as Fleur has managed to get them an appointment first thing with the seneschal. The previous night had been spent remembering their brief acquaintance with Nald. The locals in the taverns were talking about three things: the disappearance of the star Nerathil and what it forebodes, the companions' clearing of the land across the river, and the return of the adventurers from the south. It seems as though the first and last topics seem to be dominating conversation. Throughout the evening the adventurers catch glimpses of their rival party: Sir Harn with his blade at his side, a lean, feral-looking fellow, a smaller man in leathers who moves with dreadful purpose and the grace of an acrobat, and several others whom the adventurers judge to be retainers of one kind or another.
The last two days over every month in the Principalities are a festival day. The twentyseventh and eighth days of the Thirdmonth are the Days of Sowing, celebrating the end of winter and the planting of the new year's first crops. The streets of Junction are even more crowded than usual, as merchants, farmers, trappers, loggers, and all sorts descend on the town from smaller outlying settlements to ply their wares. The streets are lined with vendors selling all sorts of goods: the smells of baked pies and roasting meats mingle with ale, wine, tobacco and a thousand different odors, some exotic, but many more mundane.
Seneschal Beorthmac greets the adventurers in the morning and listens to their tales of exploration, tracing events on his map as they explain what they've found. "Very well," he says, as they conclude their briefing, "you have well-earned your reward. One thousand gold alcedes, as agreed upon." The adventurers are presented with several large sacks of gold.
Next they visit Brassan Cen, who proves to be extremely interested in the books and scrolls they found in the tomb. "I have made something of a study of the mochyn, or boar-folk, as they are often called. Very interesting, very interesting. Do you know that they do not worship gods as we do? They apparently believe in them, or believe that powerful beings exist, but simply choose not to pay them homage. Fascinating people. I have read that they are not extinct, but have instead retreated north. The last account I have read of their interactions with Man is about two hundred years old, but it is referencing a secondhand tale the author heard from his . . . father, I think. Or maybe grandfather. It can be hard to tell. Anyway, I would be happy to purchase this material from you, and will gladly pay you 750 gold for them."
Junction
The adventurers rise early, as Fleur has managed to get them an appointment first thing with the seneschal. The previous night had been spent remembering their brief acquaintance with Nald. The locals in the taverns were talking about three things: the disappearance of the star Nerathil and what it forebodes, the companions' clearing of the land across the river, and the return of the adventurers from the south. It seems as though the first and last topics seem to be dominating conversation. Throughout the evening the adventurers catch glimpses of their rival party: Sir Harn with his blade at his side, a lean, feral-looking fellow, a smaller man in leathers who moves with dreadful purpose and the grace of an acrobat, and several others whom the adventurers judge to be retainers of one kind or another.
The last two days over every month in the Principalities are a festival day. The twentyseventh and eighth days of the Thirdmonth are the Days of Sowing, celebrating the end of winter and the planting of the new year's first crops. The streets of Junction are even more crowded than usual, as merchants, farmers, trappers, loggers, and all sorts descend on the town from smaller outlying settlements to ply their wares. The streets are lined with vendors selling all sorts of goods: the smells of baked pies and roasting meats mingle with ale, wine, tobacco and a thousand different odors, some exotic, but many more mundane.
Seneschal Beorthmac greets the adventurers in the morning and listens to their tales of exploration, tracing events on his map as they explain what they've found. "Very well," he says, as they conclude their briefing, "you have well-earned your reward. One thousand gold alcedes, as agreed upon." The adventurers are presented with several large sacks of gold.
Next they visit Brassan Cen, who proves to be extremely interested in the books and scrolls they found in the tomb. "I have made something of a study of the mochyn, or boar-folk, as they are often called. Very interesting, very interesting. Do you know that they do not worship gods as we do? They apparently believe in them, or believe that powerful beings exist, but simply choose not to pay them homage. Fascinating people. I have read that they are not extinct, but have instead retreated north. The last account I have read of their interactions with Man is about two hundred years old, but it is referencing a secondhand tale the author heard from his . . . father, I think. Or maybe grandfather. It can be hard to tell. Anyway, I would be happy to purchase this material from you, and will gladly pay you 750 gold for them."
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Re: IC
Feargus
In the meeting with Seneschal Beorthmac, Feargus says, "We do appreciate your custom, sir. Might I add, if the kind Ruler of Junction has any further need of our special services, we would be more than happy to hear him out and likely take him up on it. No other adventuring party has the steely nerve that we do."
Afterward..."I suppose we should attend to services for dear, old Nald. Then I would propose we see to some healing all around. Goshawk can help in a limited sense and I would imagine rest would also help. Still, despite our cleric's demise, we will unfortunately be in need of similar skills in the days ahead. Perhaps we can find another to fill that role."
In the meeting with Seneschal Beorthmac, Feargus says, "We do appreciate your custom, sir. Might I add, if the kind Ruler of Junction has any further need of our special services, we would be more than happy to hear him out and likely take him up on it. No other adventuring party has the steely nerve that we do."
Afterward..."I suppose we should attend to services for dear, old Nald. Then I would propose we see to some healing all around. Goshawk can help in a limited sense and I would imagine rest would also help. Still, despite our cleric's demise, we will unfortunately be in need of similar skills in the days ahead. Perhaps we can find another to fill that role."
Re: IC
NewtonThe_Wanderer wrote:Afterward..."I suppose we should attend to services for dear, old Nald. Then I would propose we see to some healing all around. Goshawk can help in a limited sense and I would imagine rest would also help. Still, despite our cleric's demise, we will unfortunately be in need of similar skills in the days ahead. Perhaps we can find another to fill that role."
"I must prepare the poor lads body for travel, we should return him to his fold. I can provide some healing but it will be slow going without external help. I think it's makes good sense to travel to Rhea's Ford to sell our treasure, the road is well travelled and should be safe, we could consider leaving while not fully healed and I could use my spells to heal in the way. We may find another cleric there to join the group"
Last edited by shaidar on Fri Jul 26, 2019 2:26 pm, edited 1 time in total.
Re: IC
Aldus looks for a discreet opportunity to approach the leather-clad member of the rival party, flashing the Thieves' sign to see if he responds. IF so, and if the man seems amenable, Aldus engages in shop talk and trades guild gossip and generally tries to get a sense of the man.
Aldus attends Nald's funeral, but barely met the boy and never was entirely sure what his name was, and so does not make the most attentive or sincere mourner. He spends most of the time craning his neck to take in the details of the temple. Wulfka was rather more aware of Nald, and is considerably more moved by his passing. She pointedly reminds Aldus to remove his hat during the oratory.
Aldus is all for taking a road trip to Rhea's Ford, for a change of scenery if nothing else. Wulfka is excited to go, having never been to a settlement larger than Junction.
Aldus attends Nald's funeral, but barely met the boy and never was entirely sure what his name was, and so does not make the most attentive or sincere mourner. He spends most of the time craning his neck to take in the details of the temple. Wulfka was rather more aware of Nald, and is considerably more moved by his passing. She pointedly reminds Aldus to remove his hat during the oratory.
Aldus is all for taking a road trip to Rhea's Ford, for a change of scenery if nothing else. Wulfka is excited to go, having never been to a settlement larger than Junction.
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Re: IC
The distinctive feature of the man, aside perhaps from the avaricious gleam in his eyes, is the giant mustachio that sits like a black caterpillar on his lip. In addition to the black leathers, and longsword and handaxe at his hip, he wears a battered, horned iron helm on an unruly shock of black hair. The helm would look ridiculous on most men, but manages to add to his fearsome, murderous appearance.Pulpatoon wrote:Aldus looks for a discreet opportunity to approach the leather-clad member of the rival party, flashing the Thieves' sign to see if he responds.
It isn't obvious that the man notices the haberdasher's overture, until he flashes the fingers of his free hand at the side of the table while draining his flagon, then loudly proclaims to his table that he's going to get another drink. He moves with wolflike grace to where the tavernkeeper is slinging brews, and positions himself such that there's an opening next to him, should someone wish to occupy the space.
It wouldn't be lost on Aldus that, as he approaches the iron-helmed man, a dark-skinned woman in a fur-lined hooded cloak and a travel-stained dress essentially sandwiches him in between herself and the leather-clad man. She'd been sitting at the other party's table a few moments before, but had arisen from it before Aldus made his overture. The pincer movement of the two is subtle, more cautious than aggressive, and potentially not even noticed by other patrons in the bar. The woman isn't standing close enough to attack or be attacked by Aldus, but she is near enough to lend aid to the mustachioed man, if the need arises.
Re: IC
Aldus smiles broadly and indicates the woman with a slight inclination of his head. "No need for the rear guard. I'm just seeking a friendly introduction among colleagues. Trade a little guild gossip, that sort of thing.
"Personally, I'm still new to this gallavant-about-the-landscape lark. My druthers are for good, honest second-story work in a decently-sized city. But the rewards out here have proven agreeable, and there seems to be no shortage of opportunity—plenty for both our teams, that is.
"In fact, I wonder about the possibilities for future growth, here in Junction. It has an errant cutpurse or two, but it might not soon need a little more organization. It won't be long before this place needs a guild chapter to keep things discreet and profitable. And, well, who better to collect the tithes than us?"
"Personally, I'm still new to this gallavant-about-the-landscape lark. My druthers are for good, honest second-story work in a decently-sized city. But the rewards out here have proven agreeable, and there seems to be no shortage of opportunity—plenty for both our teams, that is.
"In fact, I wonder about the possibilities for future growth, here in Junction. It has an errant cutpurse or two, but it might not soon need a little more organization. It won't be long before this place needs a guild chapter to keep things discreet and profitable. And, well, who better to collect the tithes than us?"
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Re: IC
The iron-helmed mustachioed killer grins at Aldus, plunking a fresh tankard of ale in front of the tailor. He doesn't say anything, just casually points with a wolfish grin to the dark-skinned woman, who has sidled in on the other side of Aldus.
"Karag Two-Blades is of the Iron Isles," the woman observes, her long white hair unusual against her youthful skin. "He prefers negotiations conducted over the blade of a knife, and so employs me to conduct those affairs which require a lighter touch. I am Hira, of the Seven."
The Seven are old gods. To name herself as such, she must be some sort of pagan.
"Are you a representative of the Family of Three, then? Have we somehow transgressed? I assure you, we have not engaged in any of the business you govern, here in Junction or elsewhere. "
"Ha!" Karag guffaws, interjecting. "The whelp's not from the Family, witch. He's an entrepreneur. Ain't ya?"
They both eyeball Aldus. The woman speaks up, "You represent none of the three syndicates, then? You seek to form your own?"
"Karag Two-Blades is of the Iron Isles," the woman observes, her long white hair unusual against her youthful skin. "He prefers negotiations conducted over the blade of a knife, and so employs me to conduct those affairs which require a lighter touch. I am Hira, of the Seven."
The Seven are old gods. To name herself as such, she must be some sort of pagan.
"Are you a representative of the Family of Three, then? Have we somehow transgressed? I assure you, we have not engaged in any of the business you govern, here in Junction or elsewhere. "
"Ha!" Karag guffaws, interjecting. "The whelp's not from the Family, witch. He's an entrepreneur. Ain't ya?"
They both eyeball Aldus. The woman speaks up, "You represent none of the three syndicates, then? You seek to form your own?"
- thirdkingdom
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Re: IC
Thirdmonth, Twentyseventhday
The Shrine of Sabeth
After concluding their business in Junction the adventurers bid their leave of Madame Fleur, promising to contact her via the magic-scrying device should their adventures keep them longer than a week, and along with Nald's body they ride east on the road from Junction to Rhea's Ford. It's a wide, well-maintained road, paved with smooth stones and broad enough to allow two carts to pass without issue. While much of the land immediately east of Junction is forested, that adjoining the road is a mixture of fields and orchards, of farms and freeholds. After traveling about nine miles the companions come across the road to the shrine, marked by a statue of a satyr. Several bowls of what look to be ale are set at its base, the flies buzzing drunkenly around.
The trail itself is narrower -- the party must ride single file, while the mercenaries lounge on the side of the road -- and very soon the sparse trees thicken, becoming a deep, ancient woods already in full leaf, the light filtering through tinted light green. The adventurers follow the trail for a half hour before it opens up into a hollow, carpeted with a thick layer of fallen leaves. A set of stone stairs leads down into the hollow, in the center of which is a bubbling fountain. The shrine proper appears to be at the far end, opposite the stairs, and is a simple, open structure with curving roof seeminlgly built into the base of a cliff face. A single figure dressed in brown robes can be seen, puttering around a copse of ferns growing against the cliff wall.
The Shrine of Sabeth
After concluding their business in Junction the adventurers bid their leave of Madame Fleur, promising to contact her via the magic-scrying device should their adventures keep them longer than a week, and along with Nald's body they ride east on the road from Junction to Rhea's Ford. It's a wide, well-maintained road, paved with smooth stones and broad enough to allow two carts to pass without issue. While much of the land immediately east of Junction is forested, that adjoining the road is a mixture of fields and orchards, of farms and freeholds. After traveling about nine miles the companions come across the road to the shrine, marked by a statue of a satyr. Several bowls of what look to be ale are set at its base, the flies buzzing drunkenly around.
The trail itself is narrower -- the party must ride single file, while the mercenaries lounge on the side of the road -- and very soon the sparse trees thicken, becoming a deep, ancient woods already in full leaf, the light filtering through tinted light green. The adventurers follow the trail for a half hour before it opens up into a hollow, carpeted with a thick layer of fallen leaves. A set of stone stairs leads down into the hollow, in the center of which is a bubbling fountain. The shrine proper appears to be at the far end, opposite the stairs, and is a simple, open structure with curving roof seeminlgly built into the base of a cliff face. A single figure dressed in brown robes can be seen, puttering around a copse of ferns growing against the cliff wall.
- thirdkingdom
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Re: IC
Temple Priestshaidar wrote:Newton dismounts, decends the steps and approaches the robed man
"Good day sir, are you the temple priest?"
"I am one of the forest wardens, yes. What can I help you with?"
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Re: IC
Feargus
Feargus dismounts and helps to lead the horse bearing Nald’s body forward. His eyes sweep the area looking for other Wardens...or structures...or much of anything besides this guy.
Feargus dismounts and helps to lead the horse bearing Nald’s body forward. His eyes sweep the area looking for other Wardens...or structures...or much of anything besides this guy.
Re: IC
Aldus shifts uneasily, feeling a little penned in. "Well, there is no representation in this town, and there's promise in opening an... um, independent affiliate.Atlictoatl wrote:"You represent none of the three syndicates, then? You seek to form your own?"
"I know that people in our trade prize our independence. But the syndicates have shown the benefits of cooperation. Seeing as you... that is, the two of you, are the only other operators in town that rate above a back-alley swindler, we really should, at the very least, establish a companionable rapport.
"Karag Two-Blades, Hira of the Seven, I'm Aldus Tailor. There, we've made our introductions! It'll be all the chummier, next time we meet. Let's sit and share a bottle of something eye-wateringly potent, next time we're both in town. And if you need any alteration or repairs done, I'd be happy to extend a discount, as a professional courtesy. Until later, then?"
- thirdkingdom
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Re: IC
As Feargus approaches he sees the figure is an older woman, tall and stout of build. She clucks her tongue as the horse gets closer. "Poor Nald," she says, "Sabeth has gained another reveler, I see. I warned him to be careful, but he was too young to listen." She sighs. "Such is the way of the world. You can put his body there, and what belongings he has with them. We will see that he is laid out as is proper for our order. Thank you for returning him to us."The_Wanderer wrote:Feargus
Feargus dismounts and helps to lead the horse bearing Nald’s body forward. His eyes sweep the area looking for other Wardens...or structures...or much of anything besides this guy.
There is the wooden structure, like the open-aired pagodas that Feargus has seen paintings of from the Coral Principality, nestled up against the cliff face. He sees no other buildings, nor people, although there looks to be several trails leading north, around the cliffs.
Re: IC
Newton
"He was an enthusiastic lad, but he wasn't at fault for his demise. We were ambushed by ghasts and I was unable to protect him, I'd taken him under my wing".
He will help Feargus with the body and belongings.
"Would we be able to attend the service?"
"He was an enthusiastic lad, but he wasn't at fault for his demise. We were ambushed by ghasts and I was unable to protect him, I'd taken him under my wing".
He will help Feargus with the body and belongings.
"Would we be able to attend the service?"
- thirdkingdom
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Re: IC
Aldus is unable to pick Hira's pocket, but he's also pretty sure that no one noticed his attempt.Pulpatoon wrote:Aldus shifts uneasily, feeling a little penned in. "Well, there is no representation in this town, and there's promise in opening an... um, independent affiliate.Atlictoatl wrote:"You represent none of the three syndicates, then? You seek to form your own?"
"I know that people in our trade prize our independence. But the syndicates have shown the benefits of cooperation. Seeing as you... that is, the two of you, are the only other operators in town that rate above a back-alley swindler, we really should, at the very least, establish a companionable rapport.
"Karag Two-Blades, Hira of the Seven, I'm Aldus Tailor. There, we've made our introductions! It'll be all the chummier, next time we meet. Let's sit and share a bottle of something eye-wateringly potent, next time we're both in town. And if you need any alteration or repairs done, I'd be happy to extend a discount, as a professional courtesy. Until later, then?"