Quest #21 "Island Hopping"
Re: Quest #21 "Island Hopping"
gramble hands over a flask of oil (removed from sheet)
Re: Quest #21 "Island Hopping"
Tlachtga
"No oil here."
Tlachtga keeps watch over the rear of the party in case someone is sneaking around.
"No oil here."
Tlachtga keeps watch over the rear of the party in case someone is sneaking around.
Re: Quest #21 "Island Hopping"
Maag
I think Maag has some oil (I can't check his character sheet right now) but there's a house rule about using the stuff that you might want to think about.
"I'll check der door for yer if yer want". He pulls out a small box with "MAAGS - ANDS OFF!" scratched into it.
OM - I can't use the dice roller. Would you mind rolling for Find Traps? (not Remove! - he's not daft enough to set it off
) Cheers!
I think Maag has some oil (I can't check his character sheet right now) but there's a house rule about using the stuff that you might want to think about.
"I fink I got some oil, but it's expensive round 'ere. I'm not given it to yer to just make a puddle on der floor. It's gonna be more use in me lantern. Unless yer fink wotever's in der is gonna slip an' fall on it's arse".OGRE MAGE wrote:
There is no gunpowder or greek fire. Oil flasks are simply lamp oil and will be subject to those rules. (no pyros please!)
"I'll check der door for yer if yer want". He pulls out a small box with "MAAGS - ANDS OFF!" scratched into it.
OM - I can't use the dice roller. Would you mind rolling for Find Traps? (not Remove! - he's not daft enough to set it off

Chance of being Suprised: 33%
- OGRE MAGE
- First Gentleman
- Posts: 39247
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Quest #21 "Island Hopping"
Back In The Cave
Moonday, 15th of Goodmonth
Mid Morning, Damp, Dim, Humid
The stink from the secret door seems to get a little stronger once it is cracked open a bit. Cu continues to growl softly as members of the party squeeze past one another in order to move around through the ranks. It becomes obvious really quickly that combat in these passageways will be neigh-on impossible for anyone not in the very front position.
Maag looks over the door while the others dig around for flasks of oil and mapping paper. He doesn't find anything suspicious and is certain that no traps or trip wires are present. Gramble hands off an oil flask to Crestbrook who prods at the door with his long pole as the others move back a short distance to regroup thanks to Lerrick's wise suggestion. Andron grabs a pencil and begins mapping the areas he has seen so far, suggesting that they should be close to the chamber where they met Cora initially. He and Maag both caution about tossing oil around frivolously in these cramped conditions, reminding the others about the prices in town and about the details of poor Cora's unfortunate demise.
Actions?
With characters spending time moving around each other in the tight passage, it will be critical for me to keep track of who is where. So please keep in mind that the marching order below will be used to determine where you all actually are. If you want to be moved to somewhere else, for whatever reason, please say so in your posts. Thanks!
map:Sir Crestbrook 11/11 LoH
Gramble 13/16
Lerrick 11/11 2/4 1st (torch: 40'r/4.1T)
Tlachtga 8/8 1/4 1st (torch: 40'r/4.9T)
Cu AC:3 13/13
Saracen 28/33 4/5 1st 2/2 2nd
Alordan 15/18
Andron 6/6 1/3 1st CL, DM, RM / 1/1 1st
Maag 12/12
Moonday, 15th of Goodmonth
Mid Morning, Damp, Dim, Humid
The stink from the secret door seems to get a little stronger once it is cracked open a bit. Cu continues to growl softly as members of the party squeeze past one another in order to move around through the ranks. It becomes obvious really quickly that combat in these passageways will be neigh-on impossible for anyone not in the very front position.
Maag looks over the door while the others dig around for flasks of oil and mapping paper. He doesn't find anything suspicious and is certain that no traps or trip wires are present. Gramble hands off an oil flask to Crestbrook who prods at the door with his long pole as the others move back a short distance to regroup thanks to Lerrick's wise suggestion. Andron grabs a pencil and begins mapping the areas he has seen so far, suggesting that they should be close to the chamber where they met Cora initially. He and Maag both caution about tossing oil around frivolously in these cramped conditions, reminding the others about the prices in town and about the details of poor Cora's unfortunate demise.
Actions?
With characters spending time moving around each other in the tight passage, it will be critical for me to keep track of who is where. So please keep in mind that the marching order below will be used to determine where you all actually are. If you want to be moved to somewhere else, for whatever reason, please say so in your posts. Thanks!
map:
Gramble 13/16
Lerrick 11/11 2/4 1st (torch: 40'r/4.1T)
Tlachtga 8/8 1/4 1st (torch: 40'r/4.9T)
Cu AC:3 13/13
Saracen 28/33 4/5 1st 2/2 2nd
Alordan 15/18
Andron 6/6 1/3 1st CL, DM, RM / 1/1 1st
Maag 12/12
Re: Quest #21 "Island Hopping"
Tlachtga
Her location looks good to me.
Her location looks good to me.
Re: Quest #21 "Island Hopping"
Saracen is also happy with his position. Why are we throwing oil through the door now? To light it up within perhaps? I have a spell that would work as well upon a rock.
Greys Campaign.
Re: Quest #21 "Island Hopping"
gramble is good
-
- Rider of Rohan
- Posts: 8435
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Quest #21 "Island Hopping"
Alordan “how close are we to Cora’s room that we found? There were snakes in that pit”
- Quonundrum
- Rider of Rohan
- Posts: 3926
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Quest #21 "Island Hopping"
Andronichishche falls back to the last tunnel intersection and secures his borrowed hand mirror in a coat pocket. He then proceeds to kneel on the floor and pulls a sheet of parchment along with a small box from his backpack. From the box, which appears to contain primarily bottles of ink and a feathered quill, he retrieves a small pencil. Using the tunnel floor as a writing surface he carefully scribes a map of the cave, pausing frequently as he mentally recalls distances and areas. The western portion of the map is obviously much more precise than the eastern which is pieced together from the various recollections of the first foray. After completing the map he shows it to Alordan for his opinion ...
"Assuming the northern half is correct, it would appear this secret door leads directly into the cave Cora was found."
"Assuming the northern half is correct, it would appear this secret door leads directly into the cave Cora was found."
Re: Quest #21 "Island Hopping"
Nice job with the maps.
-
- Rider of Rohan
- Posts: 8435
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Quest #21 "Island Hopping"
agree - thanks for the mapping!
Re: Quest #21 "Island Hopping"
Sir Crestbrook the Mighty
The paladin gives the oil back to Gramble. He then puts the pole down and equips his shield in his left hand and puts his sword in his right hand. Let's just go in. The passageway is too narrow to maneuver around. Lerrick, can you get close enough so that the torch light can give us a view of the door. He then heads towards the door. Giving a quick glance back at Gramble and Lerrick (the first two behind him), he pushes the door in with his shield to get a better view of what is inside.
Lerrick
Note: Lerrick will move closer to the door (preferably behind the fighter with huge axe) so that the paladin can see.
The paladin gives the oil back to Gramble. He then puts the pole down and equips his shield in his left hand and puts his sword in his right hand. Let's just go in. The passageway is too narrow to maneuver around. Lerrick, can you get close enough so that the torch light can give us a view of the door. He then heads towards the door. Giving a quick glance back at Gramble and Lerrick (the first two behind him), he pushes the door in with his shield to get a better view of what is inside.
Lerrick
Note: Lerrick will move closer to the door (preferably behind the fighter with huge axe) so that the paladin can see.
- OGRE MAGE
- First Gentleman
- Posts: 39247
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Quest #21 "Island Hopping"
Back In The Cave
Moonday, 15th of Goodmonth
Mid Morning, Damp, Dim, Humid
Andronichishche continues taking notes from Maag and Alordan on how the other passageways they searched looked, now convinced that this secret door leads back to the chamber where Cora was living. His maps somehow line up perfectly.
Crestbrook decides against the oil tossing, handing the flask back to Gramble as he pushes the door open enough to look inside. The chamber does indeed look familiar, with a few exceptions. There are no torches or light of any kind in the room, unlike the last time they were here when it was all well lit. The fragrant smells of flowers has been replaced by the horrid stink of rotting flesh and other smells associated with death and decay.
The biggest difference the paladin notices is the dead body of Cora lying on the stone floor of the open chamber. The unmoving form of the cleric they accidentally killed seems to be the source of the stench permeating the area. The light from Lerricks torch doesn't extend to the edges of the chamber, or very far into the next room, so it is difficult to tell if the chambers ahead are safe to enter yet.
Snakes still hiss from the bottom of the open pit, and fresh water still trickles from the natural spring pool next to the door. Otherwise the room is deathly quiet.
Actions?
map:Sir Crestbrook 11/11 LoH
Gramble 13/16
Lerrick 11/11 2/4 1st (torch: 40'r/4.0T)
Tlachtga 8/8 1/4 1st (torch: 40'r/4.8T)
Cu AC:3 13/13
Saracen 28/33 4/5 1st 2/2 2nd
Alordan 15/18
Andron 6/6 1/3 1st CL, DM, RM / 1/1 1st
Maag 12/12
Moonday, 15th of Goodmonth
Mid Morning, Damp, Dim, Humid
Andronichishche continues taking notes from Maag and Alordan on how the other passageways they searched looked, now convinced that this secret door leads back to the chamber where Cora was living. His maps somehow line up perfectly.

Crestbrook decides against the oil tossing, handing the flask back to Gramble as he pushes the door open enough to look inside. The chamber does indeed look familiar, with a few exceptions. There are no torches or light of any kind in the room, unlike the last time they were here when it was all well lit. The fragrant smells of flowers has been replaced by the horrid stink of rotting flesh and other smells associated with death and decay.
The biggest difference the paladin notices is the dead body of Cora lying on the stone floor of the open chamber. The unmoving form of the cleric they accidentally killed seems to be the source of the stench permeating the area. The light from Lerricks torch doesn't extend to the edges of the chamber, or very far into the next room, so it is difficult to tell if the chambers ahead are safe to enter yet.
Snakes still hiss from the bottom of the open pit, and fresh water still trickles from the natural spring pool next to the door. Otherwise the room is deathly quiet.
Actions?
map:
Gramble 13/16
Lerrick 11/11 2/4 1st (torch: 40'r/4.0T)
Tlachtga 8/8 1/4 1st (torch: 40'r/4.8T)
Cu AC:3 13/13
Saracen 28/33 4/5 1st 2/2 2nd
Alordan 15/18
Andron 6/6 1/3 1st CL, DM, RM / 1/1 1st
Maag 12/12
Re: Quest #21 "Island Hopping"
Sir Crestbrook the Mighty
The door leads back to the chambers of the fallen cleric. Oh Cora... i can see her body on the floor. We'll need to get closer to see what else is in the room if anything. The paladin quickly scans the ceiling and what he can see to his left and his right for potential threats, then moves into the room to get a closer look at Cora. He stays within the area of the room where there is torch light. Vivid memories of the brutal slaying of Cora flash through paladin's mind causing the hair on his nape to stand on end.
Lerrick
The cleric moves closer to the room entrance so that the light from her torch can give the paladin and Gramble a clearer picture of what's inside the room.
The door leads back to the chambers of the fallen cleric. Oh Cora... i can see her body on the floor. We'll need to get closer to see what else is in the room if anything. The paladin quickly scans the ceiling and what he can see to his left and his right for potential threats, then moves into the room to get a closer look at Cora. He stays within the area of the room where there is torch light. Vivid memories of the brutal slaying of Cora flash through paladin's mind causing the hair on his nape to stand on end.
Lerrick
The cleric moves closer to the room entrance so that the light from her torch can give the paladin and Gramble a clearer picture of what's inside the room.
- Quonundrum
- Rider of Rohan
- Posts: 3926
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Quest #21 "Island Hopping"
Andronichishche continues to amend his map of the cave, carefully and precisely translating and calculating input from Maag and Alordan, his work almost appearing to be aided by a computer like imaging program, powered completely by his superior intellect.
He pauses to peer down the north tunnel when Sir Crestbrook anounces his findings. "Proceed as quietly as you can ...", he whispers loudly. "Whatever is awaiting us may not be expecting an intrusion from this direction. Also remember, Alordan's original net is still missing ..."

He pauses to peer down the north tunnel when Sir Crestbrook anounces his findings. "Proceed as quietly as you can ...", he whispers loudly. "Whatever is awaiting us may not be expecting an intrusion from this direction. Also remember, Alordan's original net is still missing ..."
Re: Quest #21 "Island Hopping"
Gramble moves into the room after crestwood but instead of looking around he looks at the reflection in his axe blade
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga moves in behind Lerrick. "I can cast speak with animals on the snakes if we want, but its my last spell."
She positions herself so the light of her torch is spread to maximum effect.
Tlachtga moves in behind Lerrick. "I can cast speak with animals on the snakes if we want, but its my last spell."
She positions herself so the light of her torch is spread to maximum effect.
Re: Quest #21 "Island Hopping"
Lerrick turns to Tlachtga Do it. The snakes may give us some vital information about what is going on here. We need all the help we can get.Rex wrote:Tlachtga
"I can cast speak with animals on the snakes if we want, but its my last spell."
Re: Quest #21 "Island Hopping"
Saracen will move over to Cora’s form and check her over, to see if she has been further injured or bitten or what have you.
He will be careful to keep his gaze from her face however, especially her eyes.
He will be careful to keep his gaze from her face however, especially her eyes.
Greys Campaign.
-
- Rider of Rohan
- Posts: 8435
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Quest #21 "Island Hopping"
Alordan follows the group in hand on sword. He glances sadly at the fate of the poor girl.