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Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 8:50 pm
by Tiglath
Jess
The Bindoner wrote: Thu Mar 04, 2021 5:34 pm Jess puts her helmet back on, doesn't bother with pulling up her CES top, snatches up her weapon and an analgesic and hurries off.

Headin' for the garage Boss. Stoppin' of at my gaff to rearm.

Jess heads east then turns south past the lounge on the way to the double stateroom beside the eastern entrance to the hangar ( where her Combat Armour and ammunition supply are ).
(OOC: Emphasis mine above. That'll be handy as that seems to be ground zero for all the "commotion"! ;) :D :SAN: )

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 8:51 pm
by Tiglath
Prerna

"All accounted for Ma'am" reports Baker (in response to Prerna's query).

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 8:56 pm
by shaidar
Frank

so it looks like Frank is looking after HQ with Voss and Jess down south and Prerna up north

Frank will take this opportunity for a private discussion with the Deputy Minister to bring him up to speed regarding the current attack and the approaching ships, with the question at the end "Sir, do you wish for the delegation to leave if the opportunity arises?"

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 9:03 pm
by Tiglath
Jess
The Bindoner wrote: Thu Mar 04, 2021 6:17 pmcalling on her squad channel: Charlie-boy, what's your position an' situation?
Love's down too, but I don't think that's been reported, hopefully Charlie will let us know.
Charlie reports "We're just outside the hangar and garage - splitting to cover both. Dog's here with Love but she's down. Wounded I fink. Standby for an update, Ma'am".

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 9:05 pm
by joertexas
Tiglath wrote: Thu Mar 04, 2021 8:51 pm Prerna

"All accounted for Ma'am" reports Baker (in response to Prerna's query).
Prerna keys her comm. "Colonel, my team and the delegation are accounted for."

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 9:10 pm
by Tiglath
Frank
shaidar wrote: Thu Mar 04, 2021 8:56 pm Frank

so it looks like Frank is looking after HQ with Voss and Jess down south and Prerna up north

Frank will take this opportunity for a private discussion with the Deputy Minister to bring him up to speed regarding the current attack and the approaching ships, with the question at the end "Sir, do you wish for the delegation to leave if the opportunity arises?"
The Deputy Minister says "Colonel, this is your area of expertise and you are doing a fine job of keeping us safe. You must continue to do whatever is necessary to defend us. Until we know more of the intentions of these traders I can't direct an abandonment of our diplomatic mission".

Almost as if he was quite expertly trying to avoid having to take absolutely any responsibility himself... :roll:

And quite right again - Frank and Prerna are at the "top" (north) of "officer country" with the VIPs while Freya, Jess and Voss are down (south) at the hangar/garage.

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 10:48 pm
by BackworldTraveller
Freya
Captain, This is the Launch...Do my orders to assist remain the same? If it helps, I'd prefer to take my chances here - and the guys that are paying for this jaunt are still here too.

She waits anxiously for a reply.

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 11:38 pm
by Tiglath
Freya
BackworldTraveller wrote: Thu Mar 04, 2021 10:48 pmCaptain, This is the Launch...Do my orders to assist remain the same? If it helps, I'd prefer to take my chances here - and the guys that are paying for this jaunt are still here too.
Patched through to Freya Captain Cabral says "Freya, continue to render what assistance you can as you see fit. Mertactor Lines and their employees are currently deemed neutral non combatants in this situation. Please keep yourself safe and look to the safety of our passengers and your craft. I can not recommend flight operations to you at this time as I believe there are potentially hostile fighter craft operating insystem. I believe you should assume these craft are also atmosphere capable".

Re: Inchin: Endgame

Posted: Thu Mar 04, 2021 11:55 pm
by BackworldTraveller
Freya
I understand. Will act accordingly. Launch out

Heads to find Jess...I think that my Ships Captain may break his neck looking both ways at once! She shakes her head I'm to render every assistance while remaining firmly neutral.

Re: Inchin: Endgame

Posted: Fri Mar 05, 2021 1:37 pm
by shaidar
Frank heads to his quariand takes the opportunity to don his combat armour before heading to the garage area.

Re: Inchin: Endgame

Posted: Fri Mar 05, 2021 3:14 pm
by BackworldTraveller
Having finally realised that she's in the middle of a firefight, Jess takes a look around to see what's actually going on!

I'll push my drone along the ceiling just inside the doors where there's a decent shadow and wait to see what my (apparently) unobserved presence can spring.

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 12:05 am
by Tiglath
Freya

Freya pops her bot around the lintel of the hatch to the hangar and up into the shadows of the roof space. She sees figures in mismatched fatigues in the hangar bay. A tight group are gathered about the cockpit of the Dragonfly fighter which is outside on its ready ramp with the launch doors already opened. The cockpit seems occupied and the power plant is on with its thrusters warming up. The hangar bay doors before the gunship are also open but its powerplant is still cool. An obviously dead figure in a shabby vac suit with no helmet or gloves sprawls out of the crew compartment.

The assembled mercs are putting suppressing fire down from both access doors from the barracks into the hangar floor below (one "deck" below Freya's curent (catwalk) height) which though seemingly ineffective has driven the invaders near the gunship into cover.

Corporal Charlie is enjoying a full and frank exchange of tactical views with an incensed Pte Dog “Dog, I know they shot Love but if you frow a fekkin' 'omewrecker in there the Sarn't Major will 'ave yer ruddy guts fer garters – that's where she keeps 'er tricycle! Now stop 'em stealin' our sh1t and pour it on - Mister Voss and Sarn't Caxton 'ave got a plan!”

Map: viewtopic.php?p=499304#p499304

(OOC: NB Freya is now in "bullet time" so is likely due at least another "bound" of actions before anyone else's have a tactical effect).

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 9:35 am
by BackworldTraveller
Freya
Slowly, and minimising what she shows, Freya uses her elevated position to aim at one of the group round the fighter. A single gauss round isn't going to get noticed in the rapid fire coming from elsewhere. Breath out, and tell the gun to shoot.

Gauss Rifle, Single Shot, Snapfire: (Skill+DEX) [2d6+4]=8+4=12 plus aiming/range bonus.

That seems fairly decisive...Next.

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 9:38 am
by shaidar
Frank when Frank suits up he'll also grab 3 stun grenades

[assuming it's not going to take a huge amount of additional time]

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 2:46 pm
by Tiglath
shaidar wrote: Sat Mar 06, 2021 9:38 am Frank when Frank suits up he'll also grab 3 stun grenades

[assuming it's not going to take a huge amount of additional time]
No - you have your grenades.

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 2:56 pm
by Tiglath
Freya

The group on the "wing" of the Drgonfly fighter crouch for cover and grip as the craft begins to nose forwards. The guy headshot by Freya drops like a puppet with cut strings and rolls off the fighter's wing and onto the launch pad.

(OOC:
Roll(1d8)+0: 1,+0 Total:1 Headshot (Unarmoured)

Effect: Roll(2d6)+7: 5,5,+7 Total:17 Total Lobotomy).

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 5:55 pm
by BackworldTraveller
Looks like that group are going to make a get away...is the fighter cockpit canopy open? If so, I can go for the pilot next turn. A group like that is irresistable...Might as well try and remove the lot...

...Gauss Rifle, Full Auto, Short Range, Snapfire: (Skill + DEX + Auto): [2d6+7]=11+7=18

Guys - you got anything that will stop a fighter

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 6:45 pm
by The Bindoner
Jess finishes strapping on her armour and pockets a couple of flash-bangs and a tube of HE for her ACR's underslung launcher to add to the ammo in her webbing. I'm assuming se has HEAP RAM loaded, DS in the mag, two each of DS and HE in the webbing.
by BackworldTraveller » Sat Mar 06, 2021 6:55 pm

Looks like that group are going to make a get away...is the fighter cockpit canopy open? If so, I can go for the pilot next turn. A group like that is irresistable...Might as well try and remove the lot...

...Gauss Rifle, Full Auto, Short Range, Snapfire: (Skill + DEX + Auto): [2d6+7]=11+7=18

Guys - you got anything that will stop a fighter
Mounted on me sled in the garage. Frell it, I'll do what I can.

Charlie, when I say go pour it on. I'll pop the hatch here an' try fer the thrusters.

Jess leaves her room and crouches by the door to the south, intending to open it and send a HEAP grenade into the rear of the fighter.

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 7:15 pm
by Tiglath
Jess and Freya

Both (oddly enough) will have a poor angle on the pilot see map. There are also folk on the Dragonfly's "wing" obstructing the LOS (this may be less of a concern).

Image

Gauss needles won't penetrate the hull but a well placed HEAP grenade might or an HE grenade detonating next to the open cockpit.

Both Jess and Freya can clearly see about two guys riding on each wing. NB You are one deck height above the hangar floor (so are looking shooting down into the hangar from catwalk height).

Please amend your actions if you wish in light of this information.

Re: Inchin: Endgame

Posted: Sat Mar 06, 2021 7:20 pm
by Tiglath
Jess

Jess not only discovers the garage to be clear of invaders but also contains Caxton and Voss. They have dismounted a "Fifty" from one of the G Carrier and are manhandling it (wrapped in a belt of its own ammo) towards the hatch leading to the adjacent hangar bay. Their plan seems to be to use Voss as an improvised mount.