"First hogs then birds; bloody animals got it out for me..."Floki growls as he holds his wound. Tova instinctively goes to draw upon his divine powers but quickly realizes his callings have already been expended for the day. Floki, put off by the sight and smell retreats to the adjoining room and takes watch of Rumple while he waits for the others.
It's a short wait, as only Vinwrick spends any time investigating the foul area that contained the trapped axe-faced creatures, and the halfling's half-hearted efforts fail to produce anything of interest.
The group reconvenes in the sitting room, with the dispatched wolves and one of the axe-faced creatures and is left with only the door to the north unexplored:
North.jpg (34.34 KiB) Viewed 1833 times
The door is unlocked and there are no sounds heard coming from beyond.
---
Note: By my count, Tova is out of 1st-level spells, having expended his two slots when he cast Guiding Bolt and Cure Wounds previously.
Actions?
---
Date: 2 Martius 490 Time: 11:48
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
High: 72°
Low: 67°
Conditions
Wind: Light Breeze
Precipitation: None
Humidity: Low
Visibility: Cloudy
Light Sources
None
Known Conditions
None
Spells in Effect
None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes | Inspiration: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout
Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
Re: Session 1: Reunion Interrupted
Posted: Mon Jul 13, 2020 10:51 pm
by ravenn4544
OOC: you're right about Tova's spells - thanks.
Tova will tend to the wounds of anyone if possible, but knows that his healing ability is only to be replenished with rest and prayer.
Re: Session 1: Reunion Interrupted
Posted: Tue Jul 14, 2020 12:57 am
by Scott308
Vinwrick Greenbottle
I didn't hear anything, but there is one more goblin somewhere. She had to have gone through here. Rumple, what's beyond this door?
Re: Session 1: Reunion Interrupted
Posted: Tue Jul 14, 2020 2:26 am
by dmw71
"Stairs,"Rumple replies, simply.
Re: Session 1: Reunion Interrupted
Posted: Tue Jul 14, 2020 1:05 pm
by ybn1197
"I suggest we move on and quickly. That lone goblin has a head start on us and is only getting further," Gulnur states.
Re: Session 1: Reunion Interrupted
Posted: Wed Jul 15, 2020 7:37 am
by Scott308
Vinwrick Greenbottle
Be wary of an ambush. Vinwrick will head up the stairs, swords out.
Feeling his wounds Floki will bring up the rear with Rumple as they follow the rest up the stairs axe in hand. "Any other beasties we should worry about being kept as pets up there Rumple?" he asks the goblin as his breaths start to become a little labored.
Re: Session 1: Reunion Interrupted
Posted: Thu Jul 16, 2020 1:29 pm
by ravenn4544
Tova follows along.
Re: Session 1: Reunion Interrupted
Posted: Sun Jul 19, 2020 8:46 pm
by dmw71
With the fleeing goblin already having a considerable head-start, the group cautiously opens the door and confirm Rumple's claim -- a sturdy set of stone stairs which ascend from left-to-right.
At the top of the stairs, another similar wooden door lies closed, but unlocked, leading back in towards the center of the tower.
Ground-to-1.jpg (36.38 KiB) Viewed 1784 times
No sounds are heard coming from beyond the door.
---
Actions?
---
Date: 2 Martius 490 Time: 11:51
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
High: 72°
Low: 67°
Conditions
Wind: Light Breeze
Precipitation: None
Humidity: Low
Visibility: Cloudy
Light Sources
None
Known Conditions
None
Spells in Effect
None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes | Inspiration: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout
Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
Re: Session 1: Reunion Interrupted
Posted: Mon Jul 20, 2020 3:58 am
by Scott308
Vinwrick Greenbottle
Knowing the goblin is on the other side of the door and aware she is being chased, Vinwrick will open the door a bit before pulling it shut again, trying to stay low and off to the side in case any projectile might be forthcoming when the door begins to open.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout
Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
Re: Session 1: Reunion Interrupted
Posted: Fri Jul 24, 2020 4:54 pm
by ybn1197
"Best not let anything have the opportunity to get behind us," Gulnar says. "I think we should check the first door."
Re: Session 1: Reunion Interrupted
Posted: Fri Jul 24, 2020 6:14 pm
by ravenn4544
Tova agrees
Re: Session 1: Reunion Interrupted
Posted: Sat Jul 25, 2020 12:07 am
by Hadarai
Floki
"Good thinking, who knows what tricks they could try to hit us with, I will keep guard on our flank." The dwarf hefts his axe into his hands and looks to Rumple, "You can explore with them if you'd like." he says with a grin.
Re: Session 1: Reunion Interrupted
Posted: Sat Jul 25, 2020 1:55 am
by Scott308
Vinwrick Greenbottle
Moving up to the first door, Vinwrick flings it open while trying to stay out of the line of fire for anything on the other side.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout
Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
Re: Session 1: Reunion Interrupted
Posted: Tue Aug 04, 2020 3:58 am
by Scott308
Vinwrick Greenbottle
When no projectiles come through the door, Vinwrick will cautiously enter the room.
When no projectiles or other threatening acts become of the door having been opened, Vinwrick cautiously rounds the corner and enters the room.
A dusty blue rug covers the floor, and the walls are plastered and whitewashed, though now covered in grime. The single window in the room is made of stained glass, and shows a robed figure bearing a staff in one hand, and a globe in the other.
Across the room, on a stone altar with a red drape, a many-faceted silver globe, similar to the one held by the image in the mirror, gleams.
Altar.jpg (37.26 KiB) Viewed 1631 times
---
Actions?
---
Date: 2 Martius 490 Time: 11:53
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
High: 72°
Low: 67°
Conditions
Wind: Light Breeze
Precipitation: None
Humidity: Low
Visibility: Cloudy
Light Sources
None
Known Conditions
None
Spells in Effect
None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes | Inspiration: No
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout
Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
Re: Session 1: Reunion Interrupted
Posted: Fri Aug 07, 2020 1:00 am
by Scott308
Vinwrick Greenbottle
Not seeing anyone in the room, Vinwrick heads to the door leading to the room to the south. He will listen at the door.