OOC Chat III

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Norjax
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Re: OOC Chat III

#81 Post by Norjax »

Not at all, I hope you had fun! :)
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Re: OOC Chat III

#82 Post by Norjax »

I'll post an update tonight.
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Re: OOC Chat III

#83 Post by Norjax »

Urson, I rolled for Belial so I could resolve Round 2
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shaidar
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Re: OOC Chat III

#84 Post by shaidar »

does Silvestri have a clear enough chose for no 6?

could he move to the left to improve his shot?
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Re: OOC Chat III

#85 Post by Norjax »

shaidar wrote:does Silvestri have a clear enough chose for no 6?

could he move to the left to improve his shot?
Yes, he may move left to get a clear rifle shot. However, since it is engaged in melee, if Silvestri misses there is a 50% chance he will hit a friendly.
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shaidar
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Re: OOC Chat III

#86 Post by shaidar »

I guess he will have to wait for a safer shot
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Re: OOC Chat III

#87 Post by shaidar »

Could I roll init and attack and have Silvestri hold his action until he gets a better target, either from the tube, or the corridor?

Alternatively, how many squares that he move and still use a power?
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Re: OOC Chat III

#88 Post by Norjax »

shaidar wrote:Could I roll init and attack and have Silvestri hold his action until he gets a better target, either from the tube, or the corridor?
Yes, you may.
Alternatively, how many squares that he move and still use a power?
3 squares (15ft). He may move 6 squares (30ft) if he makes a double movement with no actions.
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shaidar
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Re: OOC Chat III

#89 Post by shaidar »

thanks, I'll post my action a little later
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Norjax
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Re: OOC Chat III

#90 Post by Norjax »

shaidar wrote:thanks, I'll post my action a little later
>Thumbs up<
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Re: OOC Chat III

#91 Post by shaidar »

so, if i change my action, could I move and attack ,(,or move twice), or have i lost an action by waiting?

how safe would a shot at #7 be?
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Re: OOC Chat III

#92 Post by Norjax »

shaidar wrote:so, if i change my action, could I move and attack ,(,or move twice), or have i lost an action by waiting?

how safe would a shot at #7 be?
You have not lost an action by waiting. You may move & attack or move twice.

#7 is engaged in melee. If you miss, there is a 50% chance to hit a friendly. NEW RULE, with a firearm (having a higher velocity than an arrow or crossbow bolt), the chance to hit a friendly is reduced to 25% if the attack roll is a miss.
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shaidar
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Re: OOC Chat III

#93 Post by shaidar »

Cool

Silvestri will attack #7. (Looking at the map there appears to be no clear shot to #6, which would have been his preference).

Can I use the unused roll I made when I said I was going to wait for a target or do you want me to roll again?
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Re: OOC Chat III

#94 Post by Norjax »

The unused roll may be your action.
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shaidar
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Re: OOC Chat III

#95 Post by shaidar »

cool, thanks.
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Norjax
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Re: OOC Chat III

#96 Post by Norjax »

I know this current situation appears dire, but think and talk it through as a group.

---

Many of you have mutation powers that would provide aid with a roll of 20 or higher. Luck points may need to be spent/sacrificed to achieve this. Glowburn might also be required.

  • Luck can be burned before OR after a roll.

    Glowburn (for mutants, manimals and plantients) using physical points (STR, AGL, STA) must be declared BEFORE the roll.


---

Just a reminder that Denslow regenerates Luck the quickest and benefits the most from points spent (2 points added to a roll for every one spent). Furthermore, Plantients can donate their luck to others. ;)

Another reminder for Luck and Glowburn: They may only be used to affect the character rolls; not an adversary's rolls. i.e., Blixx could not have used Luck to avoid the Critical Hit and damage inflicted by the wild-haired man.
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shaidar
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Re: OOC Chat III

#97 Post by shaidar »

I did have a serious think about Pyrokinesis, but the higher rolls which affect more than one target have a radius of at least 20' radius, which us 4 squares on the map, and I thought that would be dangerous and would effect other PCs.
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Re: OOC Chat III

#98 Post by Zhym »

Kurot probably should have tried to flashy-eye the bugs before leaving the end of the hallway. Oh well.

But bottling up the entry hall should probably be a priority. We need to stop the bugs from swarming into the room.

As for how we do that...any ideas?
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Norjax
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Re: OOC Chat III

#99 Post by Norjax »

shaidar wrote:I did have a serious think about Pyrokinesis, but the higher rolls which affect more than one target have a radius of at least 20' radius, which us 4 squares on the map, and I thought that would be dangerous and would effect other PCs.
You would need to center the strike beyond the targets, so they are just at the edge of the area of effect.
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Re: OOC Chat III

#100 Post by shaidar »

:oops:

Up to know I've been reading that as a radius effect around the caster, not from a distant target.

DOH!
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