The Brandin' Iron Saloon - Out of Character

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Rusty Tincanne
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Re: The Brandin' Iron Saloon - Out of Character

#81 Post by Rusty Tincanne »

Black Wyvern: I'm off to Alaska for the next ~2 weeks. I'll post updates as I can, but please feel free to NPC Mose through the upcoming scene or two. Thanks. Sorry about the timing of the vacation.
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Re: The Brandin' Iron Saloon - Out of Character

#82 Post by Rex »

Enjoy Alaska Rusty!
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Re: The Brandin' Iron Saloon - Out of Character

#83 Post by Rusty Tincanne »

Rex wrote:Enjoy Alaska Rusty!
This is my third time. I'm looking forward to it. And to eating a ton of fish. Especially the salmon and halibut!
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Re: The Brandin' Iron Saloon - Out of Character

#84 Post by Black Wyvern »

Whew! Waps is here. I will try to get a post up tonight to advance us.
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Re: The Brandin' Iron Saloon - Out of Character

#85 Post by Zhym »

Hey, just out of curiosity, what are each of the d100 for? I assume one is a hit determination roll. Are the other two hit location and severity?
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Re: The Brandin' Iron Saloon - Out of Character

#86 Post by Black Wyvern »

Yup! To hit, location and severity!
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Re: The Brandin' Iron Saloon - Out of Character

#87 Post by Zhym »

BTW, after the gunfight is over and many of us are dead, will we continue on with a chance to bring in new PCs? If so, should we roll up backup characters in advance to save time?
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Re: The Brandin' Iron Saloon - Out of Character

#88 Post by Black Wyvern »

Yeah we will continue. I haven't decided if we will continue with a module or if I will just create my own. There will be time as the gunfight winds down for replacement characters.
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Re: The Brandin' Iron Saloon - Out of Character

#89 Post by jason.connerley »

Sorry, busy day! I’ll post in the game thread when I get home later tonight.
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Re: The Brandin' Iron Saloon - Out of Character

#90 Post by Rex »

I am just hoping whoever is shooting at me is just as bad a roller. I don't think I could have rolled much worse.
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Re: The Brandin' Iron Saloon - Out of Character

#91 Post by Zhym »

That would be great. Everyone shoots at each other, everyone misses, and the two bands just stand there a moment, staring at each other in embarrassment.
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Re: The Brandin' Iron Saloon - Out of Character

#92 Post by Rex »

That would be funny for sure. Maybe this will end up as the longest gunfight in Boothill history.
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Re: The Brandin' Iron Saloon - Out of Character

#93 Post by wapsii »

six rolls, only one above 50 :(
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Re: The Brandin' Iron Saloon - Out of Character

#94 Post by Zhym »

Aren't we trying to roll low?
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Re: The Brandin' Iron Saloon - Out of Character

#95 Post by OGRE MAGE »

:lol:

Now I can't tell anymore! :D
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Re: The Brandin' Iron Saloon - Out of Character

#96 Post by Rex »

You want low for the first one (roll to hit). Rusty has the best rolls yet.
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Re: The Brandin' Iron Saloon - Out of Character

#97 Post by Black Wyvern »

Yup! Three hits barring wounds received before they go off. I think we are still missing one. I am going camping early tomorrow morning until Sunday evening. If I am not dead tired I will try to get a post up Sunday night.
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Re: The Brandin' Iron Saloon - Out of Character

#98 Post by Rex »

Enjoy!
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Re: The Brandin' Iron Saloon - Out of Character

#99 Post by Black Wyvern »

So I was pretty tired last night. I am starting to sort this out. Should have a post finished by tomorrow morning at the latest. Hopefully it will be more like tonight.
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Re: The Brandin' Iron Saloon - Out of Character

#100 Post by Zhym »

Wow, that's a lot of action! And it went a lot better than I expected.

How far away is Clay?

BTW, I made a little Excel map to help me visualize everyone's position in the corral. Here it is, in case anyone else finds it useful:
Screen Shot 2018-07-03 at 8.29.15 AM.png
Screen Shot 2018-07-03 at 8.29.15 AM.png (11.74 KiB) Viewed 638 times
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