OK, marathon update time!
First of all, this event is put on by our local Adventurers League group, so all characters and games need to be AL legal. Typically, I like to play the higher level games for events like these, but someone was running a a series of adventures I was interested in playing, so I signed up to play a 1st level character. And because I was playing a 1st level character, I was able to get my daughter, Haley, and her friend, Casey, to join us since we went to a 12-hour on Saturday, 12-hour Sunday format instead of 24 hour straight like in the past. Neither of them were interested in playing if it would have been the old format- and they weren't the only ones, as you shall see later. Since I was building a new character, I was able to offer incentives to build my character. Last year, someone at work donated to pick my class, and she seemed interested in doing so again this year but di not end up donating. However, My friend Ed McGlinn, who runs a bunch of stuff at Gamehole each year- often some Cthulhu or superheroes, or just random stuff- so those who attend may have seen his name in the event listings, sent me a text one night when I was at work. The text read, "I hope you like carrots..." I had no idea what he was referring to, so I told him that. He replied with, "You will...

" I thought about it for a bit, then thought to check my email and saw I had passed a milestone, so I looked at my page and saw the incentive to pick my race was filled. He donated to make me play a Harengon- a humanoid rabbit! When it came time to pick my class, we had two Warlocks and a Rogue, plus a Barbarian, so I went with a Wizard with the intent of making him a Bladesinger, so could cast spells but also get into melee. The Barbarian player ended up getting pulled to DM another table, but we picked up a father/ son who were running a cleric and a melee ranger so we were good.
The series of adventures were ones the DM wrote. The first three are published and available on DM's Guild, the other three are in playtest to be published. The they are part of the Glockeberg Hunters Guild Adventure series. We played
- 01:The Griffons of Longsaddle
02: Owlbear Ascension
03: March of the Manticore
04: Mummy Dust
06: The Dragon of Pirate Isles
We did not have time enough to play them all, so we voted on which to wrap up with. Dragon beat out 05: The Chimera Caper.
Because this event is for charity, there are other ways to raise money. People could donate to get reroll tickets, there was a silent auction, and there was the Deck of Many Things. For $20 you could draw a card from the deck. Effects would only last through the charity weekend, unless it said it would persist. I drew and got a homunculus, which I didn't even bother using. The cleric at the Tier 4 table lost all her magic items for the rest of the weekend. This happened during the first few hours, because we were still level one for the draws at our table. The other person who drew at our table was Casey, who was playing the Rogue and kept referring to the spellcasters (which was everyone else) as nerds. She drew the Gate card, allowing her (remember- 1st level non-caster at this point) to cast the Gate spell- normally not accessible until level 17 and never for a Rogue. When we started the final T1 game, Mummy Dust, we discussed it and decided the DM could bump up the final encounter and we'd use the Gate spell at that point. Final encounter was, as you might have guessed, mummies! So, there were a couple of T3 tables running the new Vecna hardcover adventure, as well as a T4 table. We decided to ask one of the Vecna tables which plane they were currently on, as you can summon something from a different plane, so if they were on the Prime Material it wouldn't work. Fortunately, Vecna is a plane-hopping adventure, so that is why we picked them instead of the higher level table. And, sure enough, they were on the Astral Plane. We then had each character make a Charisma check to see who was the most famous, because many of the adventure hooks start with, "Your fame..." The Cleric (perfect for us) ended up with the highest result, so we told the table that we had cast Gate, summoning that character, whose name we know because of their famous deeds. And because the character wasn't a god-level equivalent, they could not deny it. So, we Gated in a high level cleric, who turned the mummies and was helping us wipe them out. I wandered over to see what the other party was doing since my character could see through the Gate (I was contemplating going through just to hang out in the T3 adventure) but they were literally doing nothing because they needed the cleric. After a few minutes, the DM from their table came over. Someone had drawn from the deck and used Divine Intervention to ask a favor from their god, so the god Helm suddenly appeared in front of us, freezing time. He placed a hand on the shoulder of the cleric and said, "This one is needed elsewhere." He and the cleric disappeared and time resumed. We picked the worst possible character at the worst possible time for the other table, as the cleric was the only one who could cast Dispel Magic and Greater Restoration, both of which the party needed before they could continue. This might be the first time in 5e history that a Tier 1 character has cast Gate- and it almost assuredly is the first (and likely only) time it ever happens in AL!
As I said earlier, we split the 24 hours into two 12 hour days. This made it (much) easier to get through the full 24 hours. It also brought in people who would otherwise not have participated. Last year we had 8 in-person tables. The year before we had 7 in-person and one virtual table. This year, we had 9 in-person and 3 virtual tables, so it was
by far the biggest event we have had. Not only does this translate into money raised, but also more people spending money in the store, which makes the venue happy to host us again. As a result, we ended up raising just over $6k, with me raising $600 in donations to my page. Thank you for anyone who has ever donated, or watched when we used to stream, or just read the after-action reports. Something like this doesn't happen successfully without a lot of people contributing in whatever way they can. I know that when we first started doing this, I felt really awkward asking people to donate money so I could play D&D, but interest and encouraging comments from others went a long way to making me feel comfortable asking people who aren't gamers or family members to donate, especially those who keep asking me if I "won."
