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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Mon Aug 28, 2017 6:48 pm
by Norjax
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Bart takes command, grabs a smoke grenade, and issues the orders to the group. He and Jack enter the lower tube and cross over to the chamber by walking on the upper portion of the nest. The nest surface is spongy and rips in a few places, but both leap the gap and enter the debris chamber. The floor of this chamber is strewn with bee carcasses and other trash removed from the nest below. The two press against the far side of the chamber and wait for the bees.

Bart DEX = [1d20] = 10
Jack DEX = [1d20] = 15

The first bees enter the upper portion of the lower tower and Blixx shuts the hatch, pressing against it and engaging the latch. He remains against the hatch surface so his field of effect reaches maximum distance. The bees are confused by the shut cover and try to force it open, but the latch on Blixx’s side holds steady and they are unable to open it.

Bart fires two crossbow bolts at the bees when they become visible, taking out two as they crawl around and attempt to breach the hatch. The remaining bees buzz their wings with an aggressive fury!

OOC: Jack may attempt a free attack this round, I am considering this a surprise in favor of the PC’s.
OOC: The bee’s AC is 13 when they are not in flight.


Blixx’s vampyric field begins to absorb life from the bees.

Vamp. field = [2d4] = 3

Frank moves back up to the edge of the tower, and fires into the swarm chasing Belial. The risk pays off and he hits one (5 dmg), dropping it out of the sky.

OOC: Belial and Frekken have declared their actions for next round.

MAP:
Image

Actions?

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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Mon Aug 28, 2017 7:00 pm
by GreyWolfVT
Jack will load and fire his crossbow at a bee as it tries to get through the hatch Blixx has closed. Initiative [1d10+1] = 3+1 = 4 Heavy Crossbow [1d20+2] = 20+2 = 22 to hit [1d8] = 8 dmg

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Mon Aug 28, 2017 8:16 pm
by Norjax
...

Jack fires and kills another bee.

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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Tue Aug 29, 2017 2:52 pm
by Urson
Belial

OUCH! I'm starting to OW really dislike DAMN you flying dudes OW!

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Tue Aug 29, 2017 3:23 pm
by Norjax
...

Bee Tower, Day 54 – Mid Afternoon
Round N3

Belial continues to keep the outside bees occupied, by giving them a target to chase.

OOC: Belial must roll initiative vs. the Swarm initiative. Belial rolls 1d20 + his DEX modifier of +3. The bees roll 1d20 + their high movement modifier of +3. I think this is better than just a straight save, which doesn’t take DEX into account.

Belial initiative = [1d20+3] = 13+3 = 16
Swarm initiative = [1d20+3] = 5+3 = 8

Belial gains the initiative, and stays ahead of the swarm.

OOC: Belial will not be attacked so long as he gets the initiative and uses his action to fly away from the swarm.

Frekken waits under the area of flight to see if he can help Belial, should he come to the ground.

Jiminy slides over near Frekken and waits to assist Belial should he fall.

OOC: Actions from Bart, Jack, Blixx and Frank?


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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Aug 30, 2017 12:17 am
by GreyWolfVT
Jack reloads his crossbow and will fire at another bee wondering how this is accomplishing what they set out to retrieve from the bees to begin with. Initiative [1d10+1] = 10+1 = 11 Heavy Crossbow [1d20+2] = 7+2 = 9 to hit [1d8] = 3 dmg

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Aug 30, 2017 3:07 pm
by Urson
Belial

Thanks for the clarification. That's exactly what his original intent was- keep them busy chasing him.

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Aug 30, 2017 7:08 pm
by Broggrim

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Thu Aug 31, 2017 12:09 pm
by Norjax
...

Bee Tower, Day 54 – Mid Afternoon
Round N3, continued

The bees move and enter the debris chamber where Bart and Jack are positioned.

OOC: They have the initiative, but since there are five moving through a constricted space, the PC’s actions take place first.

Swarm initiative = [1d10+3] = 9+3 = 12

Jack and Bart fire their crossbows into the swarm of bees clamoring towards them. Bart strikes one with a successful hit, but they remain aggressive, buzzing and crawling down to attack!

Two bees are successful jabbing through the defense with their stingers!

OOC: Bart takes 3 dmg and Jack takes 2 dmg. Both must make a successful save vs. poison.

Gam'A Bee = [1d20+1] = 14+1 = 15 att, [1d4] = 3 dmg.
1 = Bart, 2 = Jack [1d2] = 1
Gam'A Bee = [1d20+1] = 17+1 = 18 att, [1d4] = 2 dmg.
1 = Bart, 2 = Jack [1d2] = 2
Gam'A Bee = [1d20+1] = 6+1 = 7 att, [1d4] = 3 dmg.
Gam'A Bee = [1d20+1] = 2+1 = 3 att, [1d4] = 3 dmg.
Gam'A Bee = [1d20+1] = 5+1 = 6 att, [1d4] = 2 dmg.

MAP SECTION, TOP VIEW:

Image

OOC: Actions from Blixx and Frank?


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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Thu Aug 31, 2017 6:33 pm
by Broggrim
Bart, MH

Bart reacts,
DEX check: [1d20] = 5
Initiative: [1d10] = 7
Light Crossbow w/echo&short range: [1d20+3] = 14+3 = 17 Damage: [1d6] = 5
Light Crossbow w/echo&short range: [1d20+3] = 9+3 = 12 Damage: [1d6] = 2

What's the chance of Bart being able to put the bees in a trance with his performs skills? =)

Smoke bomb, jack? Dose this take a turn, ML?

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Thu Aug 31, 2017 6:52 pm
by Norjax
Broggrim wrote:What's the chance of Bart being able to put the bees in a trance with his performs skills? =)
Bart would need to make a successful skill check against a difficulty class (DC) of 30. This would be 1d20+1 for Bart. As you can see, the highest number he can get is 21.

If we were using the Mutant Crawl Classic game rules, you could burn Luck and add the number to your roll. More on Mutant Crawl Classic in another thread. ;)

Smoke bomb, jack? Dose this take a turn, ML?
Yes, tossing a smoke bomb/grenade is considered an action for one's turn.

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Fri Sep 01, 2017 12:21 am
by GreyWolfVT
Jack will set off the smoke bomb he is holding tossing it in the middle of the room he is in.
Save v. Poison or Death 12 [1d20] = 15
Initiative [1d10+1] = 9+1 = 10

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Sun Sep 03, 2017 8:33 pm
by Mimdalf
Blixx

Hold the door, Blixx digs in and holds the hatch trying to put all his concentration into his vampiric field.

Initiative [1d10+1] = 5+1 = 6

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Sep 06, 2017 1:45 pm
by max_vale
Frank Rock; veteran Human


Frank yells out towards his flying friend; "BELIAL! BRING THAT SWARM BACK THIS WAY BUDDY!"; all the while aiming with his Rifle and when he feels he has a good bead on a giant Bee, he'll pull the trigger....


OOC: Attack Roll: 1d20+1 for DEX 13: [1d20+1] = 3+1 = 4

DOH!

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Sep 06, 2017 3:54 pm
by Urson
Belial

Hearing Jack, Belial circles back toward the tower, still swearing at the Bees.

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Sep 06, 2017 4:54 pm
by Norjax
...

Bee Tower, Day 54 – Mid Afternoon
Round N3, continued

Blixx continues to hold the door (Hodor?) and project his vampiric field. He can hear the bees buzzing beyond the metal plates of the hatch and deck, but has no idea how his two comrades are faring.

Vamp. field = [2d4] = 5

Frank yells at Belial to direct the swarm to an area of attack advantage. The veteran fires, but misses his shot!

Jiminy squirms to an attack position and fires his pigmonn pistol into the swarm, but hasn’t mastered the skill to use such a weapon. It flies out of his hand when he fires it, and it tumbles down the hill.

Jiminy = [1d20] = 1 att, [1d10] = 9 dmg


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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Wed Sep 06, 2017 4:55 pm
by Norjax
...

Bee Tower, Day 54 – Mid Afternoon
Round N4

Bart fails his Save vs. Poison

Bart winces with pain and slumps back against the wall becoming rigid and motionless.

Jack fights the effects of the bee venom, and tosses the smoke bomb into the middle of the chamber. The charge explodes and fills the room with smoke, causing the bees to buzz with panic and disappear into the direction they came. The smell of the salt turtle urine, soaking his mask, is one of the most unpleasant odors he has experienced for some time. Jack has trouble seeing through the smoke, but thinks they are safe from the bees for the moment.

Belial continues to lead the bees on a pursuit.

Belial int = [1d20+3] = 18+3 = 21
Swarm int = [1d20+3] = 14+3 = 17

Actions from Blixx, Frank and Frekken for round N4?


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Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Thu Sep 07, 2017 8:18 pm
by Mimdalf
Blixx

Blixx continues to hold, one more round at the very least listening and using his awful power.

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Fri Sep 08, 2017 3:23 am
by Mister-Kent
Seeing Belial lead the swarm back towards the tower, Frekken fires his longbow and the pursuing monster bees.

longbow attack [1d20+3] = 9+3 = 12

Re: CHAPTER 5: Return to the Gam'A Zone

Posted: Fri Sep 08, 2017 3:32 pm
by max_vale
Frank Rock; veteran Human

Frank curses at his miss, but then safes his rifle and slings it on his back as he quickly draws his sword. "Lead them by me Belilal and I'll slice 'em!" he yells out to his winged companion.....



OOC: If they come close enough; Frank will swing with his sword at a bug.

Swing: 1d20+2 due to STR: [1d20+2] = 7+2 = 9

Well....crap....