OOC Chatter I

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Dram
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Re: OOC Chatter I

#81 Post by Dram »

I will be gone for the holiday weekend till Tuesday. NPC my character if needed. Everyone have a nice and safe holiday weekend.
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Marullus
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Re: OOC Chatter I

#82 Post by Marullus »

onlyme wrote:
Zorroroaster wrote:Not to metagame too much here but Silent's fairly injured. He might not want the front rank until he heals up a bit. :lol:
Unless we haul the stuff back and let him rest, I dont see much opportunity for him to heal until the afterlife...
It is always the second round of PCs, where the players begin valuing having a bunch of Clerics. ;)
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Alethan
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Re: OOC Chatter I

#83 Post by Alethan »

I'd completely forgotten about the second round of PC rule!

I'm excited to throw another one in the mix, especially if it DOESN'T go out in the same adventure group as the first one. I like exploring and finding and seeking and... with two PCs, I can do MOAR of that. ;)

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Re: OOC Chatter I

#84 Post by Zorroroaster »

Marullus wrote:
onlyme wrote:
Zorroroaster wrote:Not to metagame too much here but Silent's fairly injured. He might not want the front rank until he heals up a bit. :lol:
Unless we haul the stuff back and let him rest, I dont see much opportunity for him to heal until the afterlife...
It is always the second round of PCs, where the players begin valuing having a bunch of Clerics. ;)
Yeah, we are pretty squishy at 1st level!
()==[:::::::::::::>
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[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
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Rusty Tincanne
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Re: OOC Chatter I

#85 Post by Rusty Tincanne »

Marullus wrote:It is always the second round of PCs, where the players begin valuing having a bunch of Clerics. ;)
Well this cleric-playing character is starting to think that someone that can defend themselves a bit better would be a nice option. :P Clay-and-company need a few nights of rest to heal everyone/thing up...

That said, it would be a hoot to have a bunch of us roll up clerics of the same deity and head out on a crusade. Which deity would it be though?
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Re: OOC Chatter I

#86 Post by Rusty Tincanne »

Starting Friday I will be on vacation for a week and a few days. I don't know how much access I'll have to the Internet so if Clay needs to be NPC'd that is fine. Hopefully we can get through the goblin Warren before I go though.
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Re: OOC Chatter I

#87 Post by Marullus »

Have fun! :)
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Dram
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Re: OOC Chatter I

#88 Post by Dram »

Where are the list of spells?
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Re: OOC Chatter I

#89 Post by Marullus »

The Lab Lord Basic book is here. Spell list is on page 42.

Edit: I spelled it out on the Character Creation threadnow, too.
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Re: OOC Chatter I

#90 Post by Rusty Tincanne »

I'd rather see Silent try to negotiate, personally.
Seconded!


Also, with XP earned that can be assigned to an item, can that be applied to an item that has charges? Such as Silent's sword?
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Re: OOC Chatter I

#91 Post by Marullus »

Rusty Tincanne wrote:Also, with XP earned that can be assigned to an item, can that be applied to an item that has charges? Such as Silent's sword?
The current rules are that he can apply them to the sword until he gets enough for the next upgrade, which is changing from Charges to a permanent enchantment usable 1/week or 1/expedition (whichever is faster). I saw charged items as fundamentally temporary, and thus lower-grade.

It was brought up me to close the "use all the charges now" loophole, because a pile of charges all usable in one encounter is much more potent than the upgrade. I'm thinking on that and welcome discussion. What if we say "charges can only be used 1/expedition"? Is there a more balanced option? Is this even an issue?
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Alethan
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Re: OOC Chatter I

#92 Post by Alethan »

Marullus wrote: It was brought up me to close the "use all the charges now" loophole, because a pile of charges all usable in one encounter is much more potent than the upgrade. I'm thinking on that and welcome discussion. What if we say "charges can only be used 1/expedition"? Is there a more balanced option? Is this even an issue?
What about once/day as a compromise? That makes it more spell-like, mimicking a lower-level MU having more limited casting abilities.
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Re: OOC Chatter I

#93 Post by KingOfCowards »

Marullus wrote: It was brought up me to close the "use all the charges now" loophole, because a pile of charges all usable in one encounter is much more potent than the upgrade. I'm thinking on that and welcome discussion. What if we say "charges can only be used 1/expedition"? Is there a more balanced option? Is this even an issue?
It's an interesting argument. But I don't think it always holds true. Is it really a loophole? I consider it more of a tactical decision.
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Re: OOC Chatter I

#94 Post by onlyme »

I don't see it as a loophole. However, the 1/week will become a PitA in PBP. That can take a year in some circles :)
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Re: OOC Chatter I

#95 Post by Zhym »

Yeah, 1/week is a really long time in PBP. That's not really an upgrade from charges. 1/day seems more like an actual upgrade but does nix uses like what saved our bacon against the ogres.
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Re: OOC Chatter I

#96 Post by Marullus »

Alethan wrote:What about once/day as a compromise? That makes it more spell-like, mimicking a lower-level MU having more limited casting abilities.
That's actually a three-upgrade item. It currently goes: Charges, 1/week, 1/day.
So, converting from a Charged item (which is on its way to non-magical status) to a permanent enchantment would lessen the rate at which you could use it.
KingOfCowards wrote:It's an interesting argument. But I don't think it always holds true. Is it really a loophole? I consider it more of a tactical decision.
Precisely. Every use moves it closer to not being magical at all. That was my original logic, but I see the counterargument here, which is why I'm interested in seeing the group discussion.
onlyme wrote:I don't see it as a loophole. However, the 1/week will become a PitA in PBP. That can take a year in some circles :)
Yes, that's why it is caveated as 1/expedition as well. If an expedition is less than a week long, that's fine. You can always use it at least once per story.
Zhym wrote:Yeah, 1/week is a really long time in PBP. That's not really an upgrade from charges. 1/day seems more like an actual upgrade but does nix uses like what saved our bacon against the ogres.
I can see that logic. Is it better to drop the 1/expedition and allow the upgrade to 1/day? Is there another logical upgrade from there? 2/day? 1/encounter?
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Re: OOC Chatter I

#97 Post by Zhym »

It might not be that big of an issue in many cases by the time people get around to using that upgrade. I'd expect the second upgrade to add a +1 to the weapon, so the shift from charges to 1/day would happen as the second upgrade at the earliest, which would be at 8,000 item XP. It's not going to be too long before the character is at a high enough level that being able to use a first level spell once a day won't be as big of a deal as it used to be.
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Re: OOC Chatter I

#98 Post by Alethan »

Marullus wrote:
Alethan wrote:What about once/day as a compromise? That makes it more spell-like, mimicking a lower-level MU having more limited casting abilities.
That's actually a three-upgrade item. It currently goes: Charges, 1/week, 1/day.
So, converting from a Charged item (which is on its way to non-magical status) to a permanent enchantment would lessen the rate at which you could use it.
Oh, sorry, I was referring to the number of times you can use a charge when it is using charges. Just once a day. But you're still limited to the number of charges in the item, so if you use it up before you can upgrade it to a 1/week or 1/day use, then you're SOL.
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Re: OOC Chatter I

#99 Post by onlyme »

Maybe basing it on level of PC?
Get X uses per day as long as rest, where x = 1/2 the level of PC or something similar? No clue if that value is too strong, weak etc just using as example...

Different heirlooms have different power rankings (compared to each other)at various levels. So, not sure how to build a structured rule, other than to use best DM guidance.
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Re: OOC Chatter I

#100 Post by Rusty Tincanne »

Perhaps a more functional progression for a PBP game would be

10 Charges (limited to one use/day)
+5 Charges (and remove limits to the frequency the item is used)
One use per day.
Two uses per day or one use per encounter.

Just a thought based on input from everyone that has added to this. One use per day seems limiting in some ways, but there is no longer a limited number of total charges, which is a huge relief regarding resource management. Also, by the time a character gets to that point, they should be at a high enough level where characters have other ways todeal with situations.
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