Day Five.
Village of Briarsgate, Beneath the Golden Grain Inn (
6)
Between 10 and 11pm, Thursday, October 20th, 576 CY.
Full moon, partly cloudy, damp, cold, misty.
Beneath the house of horrors known as
the Golden Grain Inn, the adventurers separate...
Hoom and Mouser remain in the dread prison of this village's victims, as
Long Bo passes through the unbarred door into the stygian, twilight region of dank tunnels below.
By the receding light of Bo's lantern,
Mouser sees an iron ring in the trap door above, but no latch or lock. The room falls into darkness.
Hoom bars the the northwestern door, as best he's able to in the dark.
Mouser feels his way to and up the ladder and listens at the unsecured trapdoor for a minute and hears nothing. He feels his way down and to the northwest door and listens there. He hears footsteps and whispers in the cellar beyond! (
15) Enough for four men at least.
Suddenly, distant, inhuman screaming comes from somewhere deep within the tunnels!
Actions, Hoom and Mouser?
Long Bo enters the cold, wet, reeking shaft alone. The tall druid crouches in the constricting warrens and slowly creeps down the left hand channel through shallow, spinetinglingly cold water that sets his flesh acrawl with goosebumps. At the next fork, he raises his lantern against the chill, subterranean precipitation, to see what madness lies ahead. The beam reveals two long, cramped tunnels, filled with more shallow, standing water. One curves out of sight. The other eventually opens to a wider area (
20) that has a sickly, unsteady light within it.
Suddenly,
Bo hears an inhuman scream echoing from the dark tunnel to the northwest!
Actions, Bo?
Avril, Grothnak, Ingrid, Moogeye, Pelias and Telkis are six feet under; buried alive, entombed deep within the shadowy netherrealm far beyond the moon and stars.
Avril stops to listen and concentrate on the sounds that echo around them. She hears sloshing beyond their ranks, to the east.
Ingrid also grows still. She holds her lantern high at the crossroads and illuminates two long passages that wind south, one of which opens to a chamber (
20). The priestess can tell that the breeze that carries the vile stench of death comes from the direction of that cavity.
Telkis and Grothnak slowly advance west across the uneven ground, continuing to follow the right hand paths. There, the tunnel widens into a dry-floored, man-made cavern (
22) whose contents are obscured by shadow. Suddenly, something moves in there! The silhouette of a figure can be discerned.
Telkis believes he recognizes the shape. It's
Bertram Beswill! (
BB) From beyond the grave! The gnome can clearly see the scholarly innkeeper in his mind's eye:
But something's wrong. Beswill turns and
Telkis and
Grothnak see he's drenched in blood, and grievously wounded from
when Pelias slayed him. His motions are devoid of all the elegance and charm he knew in life.
Beswill's remains stagger forward further, toward the lantern light, and
Telkis and
Grothnak clearly see what Bertram Beswill has become!
Death has provided him no freedom, no release. Still in thrall to whatever mysterious, unholy power that enslaved him in life, the animated carcass of Bertram Beswill faithfully serves his dark master even now. He lets out an inhuman scream as he lumbers at
Telkis and
Grothnak! But suddenly, he pauses; perhaps from some vestigial memory of those who fought alongside the man who ended his life?!
Actions?

- Beneath the Inn of the Damned 4.jpg (390.25 KiB) Viewed 1324 times
DM Notes:
Status:
- Avril Hollysword, Half-Elf Fighter/Cleric 1/1: AC 7, HP 6/9, Spells: 2/3 1st lvl
Grey Mouser, Half-Elf Magic-User/Thief 1/2: AC 4, HP 10/10, Spells: 1/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 2: AC 4, HP 16/17
Hoom Feethos, Elven Magic-User/Thief 1/2: AC 3, HP 7/8, Spells: 0/1 1st lvl
Ingrid Esthof, Human Cleric 3: AC 3(1), HP 14/16, Spells: 2/4 1st lvl and 2/3 2nd lvl. Lantern
Long Bo, Human Druid 2: AC 6, HP 12/15, Spells: 2/4 1st lvl and 2/2 2nd lvl. Lantern
Moogeye Comcra, Human Monk 2: AC 8, HP 11/11
Pelias Blanchflower, Human Paladin 2: AC 2(0), HP 16/19, Laying Hands: 0/1
Telkis Brassfang, Gnome Fighter 2: AC 0, HP 18/19
Magic:
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
Resources: