Part 3: Sojourn into the Barrowmaze

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MrHemlocks
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Re: Part 1: Helix

#81 Post by MrHemlocks »

Seeing that only one walking dead remain to haunt these halls, Marcus will wait till it ceases to move before looking for his spent arrows.
Being that Marcus has a limited number of arrows it is best he try to retrieve those he shot. Just roll as needed and reply when ready as to if he found any.
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Re: Part 1: Helix

#82 Post by imperialus »

Continuing to press his advantage against the unliving horror Gawain will strike at it again.

To hit: [1d20+2] = 13+2 = 15, damage with mace: [1d8+1] = 2+1 = 3
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Re: Part 1: Helix

#83 Post by RiotInferno »

Pyrrhic take a final swing at the Zombie, unsettled the failure of his martial prowess.
To hit with Longsword: [1d20+1] = 13+1 = 14, damage: [1d8+1] = 6+1 = 7

"Uto, Your turn! Put that sword where your mouth is!"

Pyrrhic steps back, into the second rank, allowing space for Uto to step forward.
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ybn1197
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Re: Part 1: Helix

#84 Post by ybn1197 »

Round #6
Players automatically win initiative

Players:
Dren: Darting around the legs of Morti as he stepped back, Dren drives his blade upwards towards the belly of the groaning undead .. 6 damage to #3
Gawain: Continuing to press his advantage against the unliving horror Gawain will strike at it again. 3 damage to #3
Hedric: Hedric continues to hold his oil flask and torch at the ready, not willing to wade into whirling blades or flying arrows as the rest of the party continues their grisly work.
Marcus: Seeing that only one walking dead remain to haunt these halls, Marcus will wait till it ceases to move before looking for his spent arrows.
Mortiganto: Mortiganto backpedals to catch his breath, leaving an opening for another explorer to bring down that last zombie.
Pyrrhic: Pyrrhic take a final swing at the Zombie, unsettled the failure of his martial prowess.The strike lands true as first the zombie's head falls, followed by its body. 7 damage to #3
Uto:

Zombies
Zombie #1: Deceased (again)
Zombie #2: Deceased (again)
Zombie #3: Deceased (again)
Zombie #4: Deceased (again)

Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -17 Zombie #2: -17 Zombie #3: -21 Zombie #4: -16


The hallway is eerily quiet once again as the final zombie is sent back to its final rest.
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Re: Part 1: Helix

#85 Post by RiotInferno »

Pyrrhic removes the head of each zombie and sets it against the wall.

"We don't want these things to get up for a second time."

After that, he cleans his blade, sheaths it, takes out his bow and resumes a covered position.
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Re: Part 1: Helix

#86 Post by Ludanto »

"Dren," Mortiganto whispers, "will you be taking point again?"
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
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Re: Part 1: Helix

#87 Post by Saxinis »

Uto

Not a tentacle beastie, but bad enough. Should we check the passage to make sure there be no more?
* I'll be your huckleberry.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
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Re: Part 1: Helix

#88 Post by DMStue »

Nodding at Morti, Dren leads them back to the first intersection ....

"Never leave a door behind you unopened, unless you are running for your life!"

Dren then heads down to the door, checking for traps along the passageway and checking the door.
Drendan Fallowbriar - Halfling Thief in "Valnwall: The Barrowmaze (LL)"
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MrHemlocks
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Re: Part 1: Helix

#89 Post by MrHemlocks »

Marcus, looks around the area for his spent arrows. He fired four and knows not where he can replace them. Also, he examines the feet of the dead zombies. For if they are wearing shoes with little wear or bare feet that are not worn down to the bone than these creature were recently risen from the dead.
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Re: Part 1: Helix

#90 Post by ybn1197 »

Dren returns to the first door crossed after leaving the entrance, confident that there are no traps in the hallway. Checking about the door, you are also confident that there are no traps here as well.

Marcus is able to find 3 of his arrows intact enough to be used again. The fourth arrow appears to have impacted with the wall of the hallway and broke the head off. Returning to the group, you stop and check the feet of the zombies. Two have boots that have seen plenty of wear. The other two are barefoot, the skin severely worn. You are sure that these mindless dead have been wandering these halls for quite some time.
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Re: Part 1: Helix

#91 Post by DMStue »

Dren listens at the door and if all is silent he motions the rest to be ready, before opening it.
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Re: Part 1: Helix

#92 Post by ybn1197 »

Hearing nothing, you slowly open the door, looking back to make sure everyone is ready. The room is 20 feet x 20 feet and debris litters the floor. Directly across from you on the opposite wall is another door.
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Re: Part 1: Helix

#93 Post by DMStue »

Checking that everyone is ready to back him up, Dren cautiously circles left around the room checking for traps and makes his way over to check the door.
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Re: Part 1: Helix

#94 Post by Ludanto »

Mortiganto follows in Dren's tiny footsteps.
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
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Re: Part 1: Helix

#95 Post by imperialus »

Gawain will continue to follow his newfound friend, his eyes straining into the darkness trying to see past the limit of the torchlight.
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Re: Part 1: Helix

#96 Post by MrHemlocks »

Marcus, likewise will follow the others into the room. As did Dren, he will likewise hug the left wall. Looking at the mess that litters the room he tries to make out what this garbage is composed of...
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Re: Part 1: Helix

#97 Post by RiotInferno »

Pyrrhic cautiously enters the room, staying clear of the garbage and debris (for now).

"Should we take a few minutes and look through this mess? Who knows what riches could be hidden here. We could find gold... or rat fever."
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Re: Part 1: Helix

#98 Post by ybn1197 »

The debris contains nothing of value, being primarily cast offs from other adventurers. Spent torches, remains of a campfire, broken weapons, etc.
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Re: Part 1: Helix

#99 Post by ybn1197 »

Image

Finding no traps and hearing no sound, Dren slowly opens the door reveling another larger room. The room is roughly 30' x 30' with a angled wall in the far corner to the right of your entrance. Another door is in the middle of the angled wall. Immediately to the left of the entrance is another hallway that extends past the range of your torches. There are two more doors on the left side wall of the hall and one on the right. The dust and dirt on the floor has been extensively moved showing a lot of traffic has passed through here however the room is currently empty.
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Re: Part 1: Helix

#100 Post by RiotInferno »

"Is the room safe?" Pyrrhic asks.

After receiving an all clear, he will move just to the right of the hallway, using the wall for cover and watching for fowl creatures.
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