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Re: Part 1: The Village With No Name
Posted: Thu Jul 31, 2014 2:01 pm
by Baramoor
Doric will engage any nearby, again, trying to knock the one extricating himself from the log unconscious if none are near.
Quarterstaff strike [1d20] = 16 damage sml/med [1d8] = 5 lg [1d6+1] = 2+1 = 3
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 2:16 am
by doughx99
Zylax seriously injured will disengage from combat and flee the battle.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 2:33 am
by GreyWolfVT
Rician is the only one left for round 3 then i can summarize what is alive for round 4 if one is needed.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 2:46 am
by PyroArrow
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Rician tries to attack the Bandit #4 again:
To Hit Roll:
[1d20] = 3
Oh My!
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 1:16 pm
by GreyWolfVT
Round 3:
Initiative NPC[1d10] = 2 PC[1d10] = 5
NPC's:
Burl: Dead
Gang member 1: Pinned under log trying to get out from under it.
Gang member 2: near death flees to the north side of town.
Gang member 3: near death flees to the north side of town.
Gang member 4: strikes at Rician
Bandit 4[1d20] = 11 dmg[1d6] = 6 missing.
Gang member 5: strikes at Zylax
Bandit 5[1d20] = 19 dmg[1d6] = 5 hitting for 5 dmg.
Gang member 6: strikes at Arastor
Bandit 6[1d20] = 15 dmg[1d6] = 5 hitting AC 5.
Gang member 7: strikes at Shay
Bandit 7[1d20] = 6 dmg[1d6] = 4 missing.
PC's:
Crow: hits and kills a bandit.
Rician: swings but misses his target.
Doric: swings at the trapped man under his magical log as he climbs out from under the log killing the man.
Zylax: runs for safety.
Shay: fires a shot with her sling but hits the dirt.
Arastor: kills with his bow another the fleeing bandits.
Onto
Round 4:
Initiative NPC[1d10] = 7 PC[1d10] = 4
PC's:
Crow: fires off an arrow killing another bandit.
Rician:
Doric: strikes the next closest bandit and kills him.
Zylax: out of harms way badly injured.
Shay: stands aside.
Arastor:
NPC's:
Burl: Dead
Gang member 1: Dead.
Gang member 2: Dead.
Gang member 3: Fled from battle area.
Gang member 4:
Gang member 5: Dead.
Gang member 6:Dead.
Gang member 7: Dead.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 1:29 pm
by MonkeyWrench
The hooded figure knocks another arrow, his shoulders raise briefly before lowering as he takes a breath to steady his aim. He raises the bow towards one of the remaining two bandits still fighting and looses the arrow. The arrow flys through the air and finds it's mark perfectly, hitting with incredible force.
Crow Long Bow: [1d20+2] = 20+2 = 22, Damage: S/M[1d6] = 6, L[1d6] = 4
Crit so total damage done is 12.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 1:32 pm
by GreyWolfVT
one remaining bandit unfortunately even if he turns to run everyone that has not attacked goes first.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 3:30 pm
by Baramoor
Since we have one man left, can Doric blindside grapple with him? That is, if no one is shooting, swinging or doing outright bodily harm with him at the immediate moment. If so, that will be Doric's action...if not...he'll simply step back and see if he can find any who need assistance and binding of wounds besides himself
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 3:40 pm
by OGRE MAGE
Shay senses the Druids intentions and holds off on any attack to see if the last bandit can be detained.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 3:45 pm
by MonkeyWrench
Is the bandit running away still visible? I'll even throw in a wisdom roll since that pertains to a characters surrounding area...
Crow Wisdom(13): [1d20] = 10
If not then Crow will knock another arrow and slowly approach the group as Doric grapples with the remaining bandit, his hood still up.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 8:24 pm
by GreyWolfVT
Sure Doric can I just hate grapple rules

we'll see what Rician and Arastor wish to do first.
Re: Part 1: The Village With No Name
Posted: Fri Aug 01, 2014 10:33 pm
by Baramoor
No need for actual grapple rules, just catch him to a knock down and roll clear. We have enough people to surround him with weapons once down.....your call though. Just looking for someone to interrogate.
Re: Part 1: The Village With No Name
Posted: Sat Aug 02, 2014 1:21 am
by GreyWolfVT
plenty to capture these are not all of the gang. plus one ran off towards the northern section of town might be able to find him.
Re: Part 1: The Village With No Name
Posted: Sat Aug 02, 2014 12:28 pm
by Baramoor
Oh, just peachy. It would have been one of the questions we asked him, but since it is answered, perhaps we should kill him and withdraw. The stables are aflame, any magical item that guy had will likely be destroyed in the fire... and we could use some healing and reorganization? Any suggestions or ?
Re: Part 1: The Village With No Name
Posted: Sat Aug 02, 2014 4:32 pm
by OGRE MAGE
Shay
Perhaps this isn't the best time to bring this up but..... She looks around apologetically at the rest of the party. If this "gang" is comprised of mostly normal men that have somehow been beguiled into believing there leader is someone more than he actually is, then should we really be just killing all of these bandits?
What I mean to say is......are they actually being evil or just currently following the wrong leader?
Shay will use her innate power to detect any lies that this captured bandit might tell while being questioned by the group.
Re: Part 1: The Village With No Name
Posted: Sat Aug 02, 2014 5:25 pm
by Baramoor
OGRE MAGE wrote:Shay will use her innate power to detect any lies that this captured bandit might tell while being questioned by the group.
Haven't actually captured either remaining bandit. One is currently fleeing and possibly being shot at or fled. The other we're debating "grappling rules" vs. outright slaying. You have a point, and just so you are aware...Doric attempted to slay the big fellow in the stables because he had killed a keeper of animals, a man who cared for Obad-Hai's creatures with compassion and it was balance to return the favor. He was not attempting to start combat or such, just using the sense of karmic justice of the neutral class. So, we going to be able to knock this guy down in a tussle or are we hoping to kill both and beat feet back out and replan with Robin and his "Mary" men?
Re: Part 1: The Village With No Name
Posted: Mon Aug 04, 2014 3:58 pm
by GreyWolfVT
Onto
Round 4:
Initiative NPC[1d10] = 7 PC[1d10] = 4
PC's:
Crow: fires off an arrow killing another bandit.
Rician:
Doric: strikes the next closest bandit and kills him.
Zylax: out of harms way badly injured.
Shay: stands aside.
Arastor:
NPC's:
Burl: Dead
Gang member 1: Dead.
Gang member 2: Dead.
Gang member 3: Fled from battle area.
Gang member 4:
Gang member 5: Dead.
Gang member 6:Dead.
Gang member 7: Dead.
I need actions from Rician and Arastor. PMing players.
Re: Part 1: The Village With No Name
Posted: Tue Aug 05, 2014 1:24 pm
by ybn1197
Arastor keeps his arrow nocked but slowly walks to where Doric and the bandit are, looking around to see if there are any others approaching the commotion.
Re: Part 1: The Village With No Name
Posted: Tue Aug 05, 2014 1:33 pm
by GreyWolfVT
To clarify the bandit has not run and has not been captured.
Re: Part 1: The Village With No Name
Posted: Tue Aug 05, 2014 3:01 pm
by ybn1197
Is the fleeing bandit still in sight and in bow range?