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Re: IC XIII

Posted: Fri Jul 11, 2014 10:10 pm
by thirdkingdom
Internet is spotty where I am. I will update when possible. On the plus side, I hope to visit Frank Herbert's old house.

Re: IC XIII

Posted: Fri Jul 11, 2014 11:49 pm
by Alethan
thirdkingdom wrote:
Internet is spotty where I am. I will update when possible. On the plus side, I hope to visit Frank Herbert's old house.
Cool! Don't be afraid to visit his house. Fear is the mind-killer, you know.

Re: IC XIII

Posted: Sat Jul 12, 2014 3:28 am
by Grognardsw
Check the spice rack in the kitchen :roll:

Re: IC XIII

Posted: Sat Jul 12, 2014 3:10 pm
by MonsterMash
Thurgan, dwarf

Thurgan spends 500 gp in carousing around the taverns, buying 3 weeks iron rations and some spare oats for his horse.

Re: IC XIII

Posted: Sat Jul 12, 2014 11:03 pm
by thirdkingdom
Yarthmont 23, AC 1000

The adventurers finally grow tired of their bacchanals and the yearning for the thrill of danger and the cool touch of gold overcomes their inertia. A course of action is decided, one that will take them back to the Forgotten City by way of this mysterious fountain. The townsfolk are loathe to see them go, as they have become accustomed to the profligate ways of professional adventurers and the smooth words they whisper as they spend their gold.

The companions head north, past Myraal's tower and the logging camps; rather than continue along the wide Duke's Road they find the indicated game trail towards the end of the day and venture onto it. The path leads through the thickly forested hills; here and there they see signs of logging -- freshly cut stumps still bleeding sap, deep furrows cut into the ground from the dragging of logs and so forth -- though they encounter no loggers. A suitable camp is established for the night. Nothing untoward occurs.

Yarthmont 24, AC 1000

The companions break camp and continue along the trail. Just before midday, when thoughts have already begun to turn to a quick meal, they round a sharp turn in the trail and see before them, standing on a bluff just above the path, two pure white unicorns, regally staring down upon the party.
The encounter occurs in hex 52.13.

Re: IC XIII

Posted: Sun Jul 13, 2014 12:18 am
by Wyzard
Severi Silvertongue, Elf

Severi takes off his hat and waves it in salute of the alabaster ungulates. "The horn of a unicorn is extremely valuable, but they were sacred to the ancient ones. We should let them pass unmolested."

Re: IC XIII

Posted: Sun Jul 13, 2014 12:29 am
by Grognardsw
Grognardsw wrote:Aquar ... Before leaving, he stops at the alchemy shop and the church provision shop to see if he can purchase any healing potions.
Was he able buy some?

Re: IC XIII

Posted: Sun Jul 13, 2014 2:39 am
by Alethan
Rhys the Traveler

Rhys steps forward, bows at the unicorns, and says, in awe, "They are majestic..."

After they move on, he says, "Lets be on our way."

Re: IC XIII

Posted: Sun Jul 13, 2014 4:51 am
by thirdkingdom
Grognardsw wrote:
Grognardsw wrote:Aquar ... Before leaving, he stops at the alchemy shop and the church provision shop to see if he can purchase any healing potions.
Was he able buy some?
Sorry, I missed that. Roll roll roll. Nope. Looks like the other parties that left before you did bought them all.

Re: IC XIII

Posted: Sun Jul 13, 2014 7:40 am
by shaidar
Mursley, mu

Mursley will bow to the creatures as they pass by.

"Most unusual, and splendid" he mutters to the others.
Just to note that Mursley wishes to learn Mirror Image on this journey

Re: IC XIII

Posted: Sun Jul 13, 2014 4:41 pm
by Grognardsw
Aquar, cleric

Aquar pure of heart tries feeding a unicorn a sugar cube with his open hand.

Re: IC XIII

Posted: Tue Jul 15, 2014 4:04 am
by chap126
Anohir, Priest

Anohir admires the beauty of the creatures.

Re: IC XIII

Posted: Tue Jul 15, 2014 4:39 am
by thirdkingdom
Unfortunately, Aquar's heart is either not pure enough or there is truth to the tales that only maids may approach them, for they turn tail and gallop gracefully back into the trees before the cleric can move three paces. The companions continue on; after another two hours of travel the hills begin to steepen into mountains. Luckily, the trail sticks mostly to valley, which makes travel somewhat easier but also brings nighttime sooner than otherwise may be expected. A likely campsite is found; shortly after midnight, however, whilst Thurgan is on watch, the doughty dwarf is caught totally by surprise when two human-like creatures stumble into their midst. They are both short -- though taller than the dwarf -- and powerful of build, with heavy features that appear to have been sculpted from granite. They are both clad in animal skins and bear heavy, smoothed branches. Both bear numerous scratches and minor wounds, although one appears to be bleeding sporadically from a head wound.

Camp is in hex 50.10. Sorry for the long time between posts, guys; the internet connection where I am is truly terrible.

Re: IC XIII

Posted: Tue Jul 15, 2014 6:29 pm
by Wyzard
Should we assume that he wakes the rest of the party?

Re: IC XIII

Posted: Tue Jul 15, 2014 7:27 pm
by shaidar
Mursley, MU
I'd thought I mentioned it somewhere (maybe in the OOC thread, although I thought I had in this thread), but Mursley is learning Mirror Image on this trip

Re: IC XIII

Posted: Thu Jul 17, 2014 9:31 pm
by thirdkingdom
Thurgan wakes the rest of the adventurers, and together they deal with this strange visitation. The two humanoids appear to be some sort of proto-human species, for it is quickly apparent they are unable to communicate in any language known to the adventurers. The two, through dint of grunts, hand gestures and grotesquely exaggerated facial expressions are able to convey that their clan was recently attacked and almost wiped out by a force of vicious ogres.

That, or they're trying to sell you something.
I got that Mursely is studying Mirror Image. I'll update when I get chance.

Re: IC XIII

Posted: Thu Jul 17, 2014 11:28 pm
by Grognardsw
Aquar, cleric

Aquar grunts, hrmuphs and moans in answer to the neanderthalic newcomers.

He then casts Detect Evil in a proto-human style.

Re: IC XIII

Posted: Fri Jul 18, 2014 3:25 am
by Wyzard
Severi, Elf

"I believe they mean that this attack has occurred in the very recent past. Perhaps the last hour. Can we convince them to take us back toward their village? I would approve of slaying any ogres that happen to be about, in a general moral sense."

Re: IC XIII

Posted: Fri Jul 18, 2014 3:37 am
by Alethan
Rhys the Traveler

Rhys nods,"Sure, why not?"

Re: IC XIII

Posted: Fri Jul 18, 2014 6:34 am
by MonsterMash
Thurgan, dwarf

"yes, get the ogres".