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Re: IC XII

Posted: Sun May 18, 2014 9:09 am
by MonsterMash
Thurgan, dwarf

While returning Thurgan pricks his thumb with the wire on the sword to allow use of its magical property and then looks for an orc to fight.

Re: IC XII

Posted: Sun May 18, 2014 11:56 am
by chap126
Anohir, Priests

Anohir continues attacking shrews until they all die.

Re: IC XII

Posted: Sun May 18, 2014 1:10 pm
by thirdkingdom
chap126 wrote:Anohir, Priests

Anohir continues attacking shrews until they all die.
The shrews are all dead. I'm going to assume you mean Anohir will aid Severi in dispatching the sleeping orcs.

Re: IC XII

Posted: Sun May 18, 2014 1:40 pm
by Grognardsw
thirdkingdom wrote: Success on 1-10: (1d20=20, 1d3=2)[/url].
That's a roll you want to save for combat. No success, takes six rounds and uses up a First Aid kit.

Just to clarify, GSW, when you refer to using a "Cure Light Wounds blessing" you are referring to the first level CLW spell, and not the Cure Minor Wounds cantrip, correct?
Yes, CLW. I didn't realize trying first aid would take six rounds, if he didn't see it working after a few he'd switch to CLW and be on his way.

Re: IC XII

Posted: Sun May 18, 2014 1:47 pm
by thirdkingdom
Grognardsw wrote:
thirdkingdom wrote: Success on 1-10: (1d20=20, 1d3=2)[/url].
That's a roll you want to save for combat. No success, takes six rounds and uses up a First Aid kit.

Just to clarify, GSW, when you refer to using a "Cure Light Wounds blessing" you are referring to the first level CLW spell, and not the Cure Minor Wounds cantrip, correct?
Yes, CLW. I didn't realize trying first aid would take six rounds, if he didn't see it working after a few he'd switch to CLW and be on his way.
The house rules for First Aid are located here: viewtopic.php?p=47283#p47283.

Re: IC XII

Posted: Sun May 18, 2014 4:55 pm
by thirdkingdom
Okay, so here's how we're going to continue. GSW, unfortunately you can't stop using First Aid; consider the roll not being made until the full six rounds have elapsed. The count will go like this:
Round Four: Anohir, Severi and Thurgan kill three orcs (four remain alive). There are five remaining. Aquar begins First Aid on himself.
Round Five: Anohir, Severi and Thurgan kill three orcs (one remain alive). Aquar continues First Aid. Rhys steps forward and challenges the orcs.
Rounds Four through Five

Anohir, Severi and Thurgan begin the necessary task of dispatching the dead whilst Aquar attends to his wounds. Rhys draws his magic blade and thrusts the door open, challenging those within to halt and surrender! He beholds a large, filthy chamber. Four orcs stand huddled together in discussion, casting fearful glances at the door leading to the outside. The four look up in surprise at Rhys' sudden entrance, expressions of shock upon their faces as the mighty mystic traces a hypnotic pattern before their eyes with his ancient, elfish blade!

Those outside hear Rhys shout a challenge, apparently at some of the remaining orcs!
The orcs were surprised and unable to act during Round Five. So, can we have actions for Round Six, please? Remember that there is one remaining orc still alive outside.

Re: IC XII

Posted: Sun May 18, 2014 5:04 pm
by Wyzard
Severi, Elf

Severi assumes the men-at-arms are capable of dealing with a single sleeping orc, whereas it would be cowardly to leave Rhys to his own devices. He charges through the door with blood-stained broadsword brandished.

"Surrender, Orcs! Lead us to your treasure, and we will allow you to leave with your miserable lives!"
Severi will attack if they don't surrender.

Re: IC XII

Posted: Sun May 18, 2014 7:43 pm
by MonsterMash
Thurgan, dwarf

Thurgan charges through at the thought of fresh orcs to slay, sword readied.

Re: IC XII

Posted: Sun May 18, 2014 7:43 pm
by shaidar
Mursley, MU

Not knowing the number of remaining orcs left inside, Mursley will head inside behind the others, in case his arcane assistance is required.

Re: IC XII

Posted: Sun May 18, 2014 9:55 pm
by thirdkingdom
Round Six

The orcs regain a measure of composure and leap forward, swords flashing. Rhys is able to avoid one blow, by virtue of some fancy swordwork, but is overwhelmed by the remaining blows; one sword pierces his chest, the other opens a line down his leg. Rhys attempts a counterstrike, but the pain from his injuries is too much and the magic blade is batted aside by one of the orcs. Things appear dire for the mystic, until Mursely, Severi and Thurgan burst through the door! The dwarf, made as agile as a monkey by the powers of his sword, darts in and beheads one of the orcs with a single blow; Severi follows not too far behind and disembowels a second!
Rhys has taken 12 hp damage. Luckily, he gains a -2 AC bonus against one attack because of his sword mastery, and the third attack just missed. The Deflect attempt was not successful, however.

Re: IC XII

Posted: Mon May 19, 2014 12:50 am
by Alethan
thirdkingdom wrote:Round Six

The orcs regain a measure of composure and leap forward, swords flashing. Rhys is able to avoid one blow, by virtue of some fancy swordwork, but is overwhelmed by the remaining blows; one sword pierces his chest, the other opens a line down his leg. Rhys attempts a counterstrike, but the pain from his injuries is too much and the magic blade is batted aside by one of the orcs. Things appear dire for the mystic, until Mursely, Severi and Thurgan burst through the door! The dwarf, made as agile as a monkey by the powers of his sword, darts in and beheads one of the orcs with a single blow; Severi follows not too far behind and disembowels a second!
Rhys has taken 12 hp damage. Luckily, he gains a -2 AC bonus against one attack because of his sword mastery, and the third attack just missed. The Deflect attempt was not successful, however.
ouch!
Rhys holds his ground, not wanting any of the orcs to escape and warn others, but is grateful for the relief help.

Re: IC XII

Posted: Mon May 19, 2014 1:22 am
by Wyzard
Severi, Elf

Severi maneuvers to put himself at the back of any orc that turns on Rhys, and strikes at their rear.

Re: IC XII

Posted: Mon May 19, 2014 1:29 am
by Grognardsw
Aquar, cleric

When healed some (CLW), the curate of Procan rushes in to join the fray. If he is able to reach Rhys, he will cast cure light wounds on him. If not, he'll hammer the nearest orc.

Re: IC XII

Posted: Mon May 19, 2014 5:27 am
by MonsterMash
Thurgan, dwarf

Thurgan continues fighting against the remaining orcs.

Re: IC XII

Posted: Mon May 19, 2014 6:41 am
by chap126
Anohir, Priest

Anohir will stay back and keep his shield up, look for any orcs that move out of the fray and snipe them if they are momentarily out of melee. Otherwise he will CLW any wounded ally that fighting retreats near him.

Re: IC XII

Posted: Mon May 19, 2014 11:55 am
by shaidar
Mursley, MU

If there is a group of orcs that Mursley can target with Sleep without chancing also getting his comrades then he will.

If this is not possible then hold his action to help fallen comrades.

Re: IC XII

Posted: Mon May 19, 2014 9:31 pm
by thirdkingdom
Round Seven

Hearing the clash of steel from within, Aquar ceases his attempts at mundane healing and calls upon his Immortal patron to heal some of the damage he has sustained. Within the building, the two orcs turn to flee, running for a door set in western wall, some thirty feet away. Before the closest one can get more than a few steps, however, Thurgan and Severi skewer the poor creature, but in that lapse allows the remaining orc a better head start. Anohir steps forward and calls upon his patron to heal the injured Rhys.
Holy shit. Both Severi and Thurgan get natural 20s. Unfortunately, they both attack the same orc. Aquar is healed for 4 hp, Rhys for 3. Guys, don't forget you should still have a number of the herbal healing potions, which incidentally are nearing the end of their shelf life. shaidar, let me know if you want Mursely to cast Sleep in an attempt to bring down the remaining, fleeing orc.

Re: IC XII

Posted: Mon May 19, 2014 10:53 pm
by Alethan
Rhys the Traveler

"Thank you, Anohir, for the healing."

Rhys pulls out his healing potion and quaffs it, as well.
Yeah, I was going to drink that healing potion, anyway. But it is good to remind everyone the herbal healing potions do have a shelf life of just a few weeks before they lose their potency.

Re: IC XII

Posted: Mon May 19, 2014 11:14 pm
by MonsterMash
Thurgan, dwarf

Thurgan pursues the fleeing orc.

Re: IC XII

Posted: Mon May 19, 2014 11:38 pm
by Wyzard
Severi, Elf

Severi chases the fleeing orc, and puts away his broadsword in order to rabbit-punch the creature with his bare fists.
Severi has unarmed proficiency, I'm hoping for a knockout result.