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Re: Third Trip's The Charm
Posted: Sun Dec 22, 2024 1:03 am
by gurusql
Renna
Renna stays quiet hoping the gnolls can be trusted.
Re: Third Trip's The Charm
Posted: Sun Dec 22, 2024 1:40 am
by Scott308
Crobeus - Human Paladin
"Yes, that sounds like a solid plan," the paladin tells the gnoll leader. "Knowing who lives in each cave is very helpful. I take it you have no particular concern for any of the other residents? No allies that could help? But also, if we end up in a fight with someone else, you won't turn on us, right? I know the bandits and clerics- to reclaim your home and rescue our friends- is our goal, but we don't know what some of these other groups may do when they see us."
Re: Third Trip's The Charm
Posted: Sun Dec 22, 2024 4:34 pm
by Edeldhur
Daliedhur
The elf listens and waits.
Re: Third Trip's The Charm
Posted: Mon Dec 23, 2024 3:09 pm
by OGRE MAGE
One Short Of A Baker's Dozen
Gnoll Day
Early Morning, Cool Clear
Tammuz listens to all the interaction, eventually approaching the Paladin, looking him square in the eyes. "Knight is bound by gods to tell truth always. So Tammuz will tell Knight truth. Gnolls know who live in other caves, but none are allies. Until priests came, gnolls had to fight with others sometimes. Bugbears and Hobgoblins, mostly. But now all face same enemy. Enemy that kill off orcs and chase away gnolls. Gnolls want ancestral home back, but smart enough to know we need help with that."
It seems like the idea of asking the other tribes to band together against the priests was at least an option he had thought about at one point, but never took it any further than that.
He tells the other gnolls (in gnollish) to ready themselves for battle and his group flys into action. Before long, there are 16 battle hardened gnollish fighters ready to accompany you back to the caves. "We show you rough path to reach back side of upper ledge. Once there, we all decide who goes where."
Tammuz nods his head slowly, ready to lead the group, either to glory, or to a glorious death. With a wave of his hand, the group starts heading towards the ford in the river and the distant forest beyond the road. On the way towards the ford, Tammuz asks the group a question. "Everyone know correct way to fight skeletons and zombies?"
Actions?
Keya Redd H-E (C1/R1) AC:5 10/12
Stobart (C2) AC:5 17/20 CLW/CLW
Gyb the Meager (M2) AC:10 8/11
Pimlan (F1/T1) H-L AC:6 6/9
Renna (MU1/C1) Elf AC:4 7/9 CLW
Magdal (R1) AC:7 11/16
Crobeus (P1) AC:3 6/10
Bugs Donato G (T3) AC:3 24/24
Loyn Shortbeard D (F2) AC:5 22/23
Meinhardt (MU1) AC:10 5/5
Ithrandir (F1/MU1) AC:5 7/7
Daliedhur (F1/MU1) AC:3 9/9 (Cinder AC:6 4/4)
Re: Third Trip's The Charm
Posted: Mon Dec 23, 2024 3:50 pm
by GreyWolfVT
Pimlan "Zombies aim for the head. Skeletons I have no idea we didn't do well the last time we tried to take them down." is the halflings answer to the question about knowing how to take down undead things.
Re: Third Trip's The Charm
Posted: Mon Dec 23, 2024 11:46 pm
by Jernau35
Gyb
Gyb looks at the point of his javelin. "Zombies can be stabbed. Skeletons, no."
Re: Third Trip's The Charm
Posted: Tue Dec 24, 2024 5:45 am
by gurusql
Renna
Renna continues with the group listening the the Gnollish small talk.
Re: Third Trip's The Charm
Posted: Tue Dec 24, 2024 12:09 pm
by Karaunios
Ithrandir listens.
Re: Third Trip's The Charm
Posted: Tue Dec 24, 2024 6:19 pm
by Quonundrum
Meinhardt
"Skeletons and zombies are mindless and therefore susceptible to, well, any reasonable tactics. I have a few flasks of oil we can use to lure them into a fiery trap."
Re: Third Trip's The Charm
Posted: Tue Dec 24, 2024 9:03 pm
by ateno
"Unfortunately, more Thunk, Thunk instead of arrows. But I think if the three clerics here work together instead of separately it would be of more help."
Keya Redd
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 12:22 am
by Edeldhur
Daliedhur
OGRE MAGE wrote: ↑Mon Dec 23, 2024 3:09 pm "Everyone know correct way to fight skeletons and zombies?"
"Yes" - Dalidhur nodded.
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 3:54 pm
by OGRE MAGE
I forgot to ask this earlier......anyone with knowledge of the demi-human races or a woodland background can give me a D20 roll, please.
One Short Of A Baker's Dozen
Gnoll Day
Early Morning, Cool Clear
Tammuz nods at a few of the more intelligent replies.
"Zombies slow, easier to hit. Skeletons should be smashed, not poked."
Crossing the ford in the river, the party heads for the trees beyond the North road ahead.
As the huge group nears the forest, a single wagon is seen in the distance, heading from the direction of the caves and apparently moving towards the Keep. A single larger figure is driving the wagon, while a second armored figure walks alongside of it.
Actions?
If you can see them, they can likely already see you. Do what you like with that information.

- Wilder - Copy.jpeg (162.05 KiB) Viewed 229 times
Keya Redd H-E (C1/R1) AC:5 10/12
Stobart (C2) AC:5 17/20 CLW/CLW
Gyb the Meager (M2) AC:10 8/11
Pimlan (F1/T1) H-L AC:6 6/9
Renna (MU1/C1) Elf AC:4 7/9 CLW
Magdal (R1) AC:7 11/16
Crobeus (P1) AC:3 6/10
Bugs Donato G (T3) AC:3 24/24
Loyn Shortbeard D (F2) AC:5 22/23
Meinhardt (MU1) AC:10 5/5
Ithrandir (F1/MU1) AC:5 7/7
Daliedhur (F1/MU1) AC:3 9/9 (Cinder AC:6 4/4)
Tammuz
15 Gnoll Fighters
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 3:59 pm
by ateno
OGRE MAGE wrote: ↑Thu Dec 26, 2024 3:54 pm
I forgot to ask this earlier......anyone with knowledge of the demi-human races or a woodland background can give me a D20 roll, please.
https://www.unseenservant.com/index.php ... 98&macid=0
sorry, preoccupied/ooc]
Keya will walk on the south side of the road, looking back and forth.
Keya Redd
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 4:03 pm
by Monsieur Rose
Bugs
Gnome roll:
[1d20]=11
Bugs would usually be up ahead scouting, but takes a back seat to Tammuz, if desired.
"Someone up ahead. Boss. Bosses. One fat, one guard."
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 5:10 pm
by Edeldhur
OGRE MAGE wrote: ↑Thu Dec 26, 2024 3:54 pmI forgot to ask this earlier......anyone with knowledge of the demi-human races or a woodland background can give me a D20 roll, please.
Is the Hunter Secondary Skill of use?
Hunter Secondary Skill: [1d20]=4
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 5:32 pm
by OGRE MAGE
Hey gang!
When I ask for rolls in an update, I would also very much appreciate it if you added some kind of action for your PC along with those rolls.
If everyone always made a valid action that moves the game along in some way, even if it's simply agreeing with others posted actions, the game would run far more smoothly for everyone involved.
Thanks!
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 7:31 pm
by Karaunios
Ithrandir
Being able to understand gnollish, Ithrandir keeps focused on the conversation rather than on the wagon to the north.
"Damit. I don't have any blunt weapon."
[1d20]=18
Re: Third Trip's The Charm
Posted: Thu Dec 26, 2024 8:15 pm
by Darithe

- Magdalclose.jpg (40.92 KiB) Viewed 216 times
Magdal
Magdal speaks up,
"My arrows are at the ready, but I cannot help but recall the experience we had with undead previously in that there were much too much undead for us to deal with and then we were ambushed by their bandit keepers. They also were not completely mindless or were controlled by dark magics. So just make sure we don't go in there expecting a walk in the park." She says her piece and then keeps a watchful eye on their surroundings.
Woodlands Check:[1d20]=18
Re: Third Trip's The Charm
Posted: Fri Dec 27, 2024 3:00 am
by Quonundrum
Meinhardt
He nods sagely at Tammuz's words.
"Right, hit with hittin' stick. Magdal speaks wisely, though. The priests had a couple zombies wielding bells at the orc cave to alert them when we tried to escape yesterday. We should proceed cautiously and not, as Tammuz would say, rush in and Smash and Grab."
Re: Third Trip's The Charm
Posted: Fri Dec 27, 2024 11:59 am
by shaidar
Stobart
"Should we warn the wagon about the bandits?"