The Game Thread 2

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jemmus
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Re: The Game Thread 2

#81 Post by jemmus »

:D
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Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: The Game Thread 2

#82 Post by jemmus »

Delx
Yes, that's the mountain that houses Ghostal. I suppose the dwarves carved the halls and passageways by hand and by spell.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: The Game Thread 2

#83 Post by Juramenta »

Already an impressive view from down here, can't even image the view once up there he responds as they travel up the mountain and onto the entrance.
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Re: The Game Thread 2

#84 Post by tibbius »

You ascend the lesser mountain under the cold shadows of pine trees. Your feet follow a narrow and moss-slippery trail along a cliff top about thirty feet above and on the left side of a narrow, white-watered and faintly misty stream. The stream burbles down from the side of the Ghostal mountain to the right. Delx and Elcroon know that the main entrance is higher up, in the snowfields above the treeline and accessible only by the broken stone bridge across the upper end of the same chasm where the stream now flows. But you've previously discussed the possibility of a lower entrance for ease of deliveries. Would the stream perhaps lead you there? You'd need to descend the cliff and clamber along the slippery wet and icy rocks at the edge of the stream.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#85 Post by Juramenta »

Being the least familiar with the area, he leaves the decision on which route to take up to his traveling companions.
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Re: The Game Thread 2

#86 Post by tibbius »

You estimate the worst risk 1–2 of clambering down a steep 30-foot cliff in icy conditions, above a fast-flowing stream with a rocky bottom, is that you might slip, fall, break your neck and drown. Lesser risk 3–4 is an injured limb.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#87 Post by Grognardsw »

Elcroon rubbed Black Dog under the ears. He laughed and said.

My verse often leaves people speechless
So moved they are to bliss.
For others my doggerel
moves them to kill”


Later, at the cliff and stream, Elcroon eyed the 30’ rocky cliff as he pulled out rope and spikes.

With rope let us hope
to wend and descend
and keep danger a stranger!”


With help from the others, Elcroon secured the 50’ rope up top, tied himself at the ‘25 point in case he fell, and while the others held the rope up top for extra safety, he climbed down. The next adventurer in turn repeated the process.
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Re: The Game Thread 2

#88 Post by Juramenta »

Just before Elcroon descends, he starts chanting a little incantation.
Spirit of wind, strong as you flow. Avoid this man as he descends he says as he commands a nearby spirit to assist him in climbing down, by diverting the flow of the wind around him.


Bishop uses guidance on Elcroon. Please add 1d10 to your roll if you need to make one. He will do the same for Delx once it is his turn to descend.
Luca Silvercharm Shadow of the Kinslayer (Dark Dungeons X)
Bishop Godfrey Thames Ghostal (2400 Legends)
Elias 'Headstone' Grub Ace in the Hole (SR 3)
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Re: The Game Thread 2

#89 Post by tibbius »

Juramenta wrote: Sun Dec 29, 2024 7:36 amBishop uses guidance on Elcroon. Please add 1d10 to your roll if you need to make one. He will do the same for Delx once it is his turn to descend.
Grognardsw wrote: Sun Dec 29, 2024 2:04 am With help from the others, Elcroon secured the 50’ rope up top, tied himself at the ‘25 point in case he fell, and while the others held the rope up top for extra safety, he climbed down. The next adventurer in turn repeated the process.
Please roll your Strength as I guess that is what would be best suited to this danger, and also roll 1d10 for Guidance and 1d6 for the help of the rope. Best die wins. Unfortunately, Bishop can't guide himself.

This is how the rules are meant to be played.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#90 Post by Juramenta »

Guidance doesn't stack?
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Re: The Game Thread 2

#91 Post by Juramenta »

Oh I see it now, that is unfortunate :D .
No problem, it's still a good enough power. Luckily, because I was planning on using it a lot, even in combat.
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Re: The Game Thread 2

#92 Post by jemmus »

Delx takes his rope and ties a kind of web harness for Black Dog, making an X under her chest and loops around her shoulders. I'll go last and lower Black Dog down before I climb down Elcroon's rope. Would you fellows see to securing her and untying her at the bottom?

Lowering Black Dog (if needed) ST 9 [1d12]=9
Descending the rope [1d12]=8

Edit: Oh no, now I realize that those rolls were for the Ourobouros d12 system, not 2400. But I've already rolled them.... I can roll again, or GM can let us know if they're (bare) successes. And I hastily forgot the Guidance and rope rolls.
[1d10]=5
[1d6]=2
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: The Game Thread 2

#93 Post by tibbius »

jemmus wrote: Sun Dec 29, 2024 11:41 pmEdit: Oh no, now I realize that those rolls were for the Ourobouros d12 system, not 2400. But I've already rolled them....
Bishop utters a few words of blessing and care, not particularly memorable but steadying. Then it is Elcroon's turn to descend.

Elcroon's descent: Strength [1d8]=2 Guidance [1d10]=5 Rope [1d6]=5

Uneventful.

Next, Bishop
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#94 Post by Juramenta »

Bishop slides the ropes through the wooden branches of the effigy. Putting in effort to calculate it's weight versus the friction of the rope. Hoping for a slow yet steady descend.
After a little guidance incantation, he will order the effigy to go down the rope. Directly after, regardless how good or bad the effigy goes down the rope. He will descend himself without the help of any guidance from the spirits. That is the life of a supporting role and he is at peace with whatever outcome may come his way.

Not sure what an effigy needs to roll? Is it a basic d6? Can you roll the effigy getting help from me and the rope? Then mine afterward? I am currently on vacation with a very bad connection. I can post from my phone, but that's about it.
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Re: The Game Thread 2

#95 Post by tibbius »

Juramenta wrote: Tue Dec 31, 2024 12:16 amNot sure what an effigy needs to roll? Is it a basic d6? Can you roll the effigy getting help from me and the rope? Then mine afterward? I am currently on vacation with a very bad connection. I can post from my phone, but that's about it.
The effigy gets a pass if Bishop does …

Bishop's Descent: Strength [1d6]=5 and Rope [1d6]=5

Bishop and his effigy get down the rope safely. That leaves Delxwho with the rolls above, gets down just fine.

Now you're on the slippery icy wet rocks along the left edge of the stream, getting sprayed with drops of near-ice water. It will be a tricky ascent to the gaping cave maw that you now can see clearly, higher up the chasm where the stream emerges. Looks like on the other side of the stream there actually are wide and shallow stairs cut into the rock, which although they also are icy probably would be less ankle-twisting than the rocks you're on. The stairs appear to lead right up to the cave. They have four faint ruts along them, as if they had been used perhaps by mules pulling heavy carts for delivering goods.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#96 Post by Grognardsw »

Elcroon looked along the stream to see if there was a narrow part one could cross on stones or easily jump over to the right side where the stairs were.

If not, the bard asked Bishop:

"Mayhap your wooden friend
could lie down over the stream?
And we could cross end to end."


If not, the musicmancer evaluated if a nearby tree coud be cut down for a bridge, or loose rocks piled onto one spot to serve as a crossing point.
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Re: The Game Thread 2

#97 Post by Juramenta »

Your out-of-the-box thinking is commendable, sir. Let’s see if this interesting tactic can safely take us further. Bishop responds with intrigue, then instructs the effigy to follow the suggestion, once he is certain Delx managed to make it down safely.
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Re: The Game Thread 2

#98 Post by tibbius »

On your makeshift bridge, which creaks and sways but does not break, you cross over to the wide steps. They are moderately slippery, but relatively safer than the rocks. And they lead direct to the cave mouth.

As you get further up the steps and closer to the cave, you notice faint scrape marks and a few hand-sized gouges taken out of the upper steps.

You get to the cave mouth and see that it is higher than your heads, and goes a good way into the side of the mountain. The stream runs out from somewhere back in there, gurgling shallowly across the cave floor.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Game Thread 2

#99 Post by Juramenta »

Bishop let's the effigy climb out of the water once everyone safely makes it across.
He commands the effigy with a stern voice to serve as a stepping stool, making it easier for the party to climb into the cave mound.
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Bishop Godfrey Thames Ghostal (2400 Legends)
Elias 'Headstone' Grub Ace in the Hole (SR 3)
Barazephyr 'Bobby Haste' Uneven Numbers (In Nomine)

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Re: The Game Thread 2

#100 Post by Grognardsw »

Elcroon eyed the scrapes and gouges. He pointed and directed the lycanthrope to it.

Black Dog - does your nose detect
The scent of creature I suspect?
Some beast of fearsome aspect?”


Inside the cave, the bard inhaled deeply with his nose, to smell if the cave was a den. He lit a torch, holding it high, observing if the flame fluttered from wind exiting the tunnel, and to get a better view deeper inside. His sword was in his other hand.
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