Quest #47 "The Eyes Have It"
Re: Quest #47 "The Eyes Have It"
Feanol
Leaving the others to dig through the muck she watches to the front.
She keeps an eye on the group and is happy to see the dagger returned to Percy and chuckles a bit at the ring's effect and the comments around it.
Leaving the others to dig through the muck she watches to the front.
She keeps an eye on the group and is happy to see the dagger returned to Percy and chuckles a bit at the ring's effect and the comments around it.
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Re: Quest #47 "The Eyes Have It"
Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet
Theo rather enjoys the power of his new ring, right up until Maag tells him he is on point now inside this horrid sewer tunnel filled with cubes of invisible goo.
Percy uses his own voice to thank Alordan once his glowing dagger is returned to him. "Tocks-ew!"
Torbath and Feanol continue to watch the passages fore and aft, but with Andron suddenly silent, the group seems to stay put right where they are.
Actions?
Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 1/1 DM:2
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword)
Zuhma's Sewer Quest
Smelly, Humid, Wet
Theo rather enjoys the power of his new ring, right up until Maag tells him he is on point now inside this horrid sewer tunnel filled with cubes of invisible goo.
Percy uses his own voice to thank Alordan once his glowing dagger is returned to him. "Tocks-ew!"
Torbath and Feanol continue to watch the passages fore and aft, but with Andron suddenly silent, the group seems to stay put right where they are.
Actions?
Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 1/1 DM:2
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword)
Re: Quest #47 "The Eyes Have It"
Feanol
Well Magg, you've got a clear start to it, go on and lead the way.
Well Magg, you've got a clear start to it, go on and lead the way.
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Re: Quest #47 "The Eyes Have It"
Alordan tightens his belt around wet and dragging pants. His boots full of water and god knows what muck.
“So where were we..?” as he moves down the passage Percy had indicated before the fun began.
“So where were we..?” as he moves down the passage Percy had indicated before the fun began.
Re: Quest #47 "The Eyes Have It"
Theo chuckles. I'll be the scout, Maag. Right behind our guide Percy. He follows Percy closely wherever he leads, enjoying the vantage point his elevated position provides. He realizes he probably looks a little ridiculous standing on the water.
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Re: Quest #47 "The Eyes Have It"
Andronichishche

Sorry, rough week, catching up on things.
"Thank you for returning Mr. Percy's dagger."
"Before you proceed, Mr. Theo, please allow me to enhance your strength."
Casts Strength on Theo.
Strength: [1d8]=8

Sorry, rough week, catching up on things.
"Thank you for returning Mr. Percy's dagger."
"Before you proceed, Mr. Theo, please allow me to enhance your strength."
Casts Strength on Theo.
Strength: [1d8]=8
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Re: Quest #47 "The Eyes Have It"
Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet
Andron casts a magic spell over Theo, increasing the man's physical strength in a way that feels downright unnatural to the Ranger. Nearly as strong as the groups brutish Magg now, Theo is still able to step lightly atop the unclean water as he and Percy continue deeper into this smelly tunnel system.
Passing several empty intersections just like the first one, no more cube monsters are encountered in here, though Percy remains vigilant for another all the same. After about ten minutes or so of sloshing through tunnel after unmarked tunnel, Percy suddenly stops short before crossing their next intersection. He turns to Theo and puts a tiny dark finger to his little lips.
Once the group stops their movement in the splashing water, at least 2 voices can be heard coming down the side tunnel branching off this main passage.
Percy shrugs at the group, apparently unsure who might be making the noise.
Actions?
You are at a 3-way intersection with the voices coming from the direction you need to travel.
Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:170
Zuhma's Sewer Quest
Smelly, Humid, Wet
Andron casts a magic spell over Theo, increasing the man's physical strength in a way that feels downright unnatural to the Ranger. Nearly as strong as the groups brutish Magg now, Theo is still able to step lightly atop the unclean water as he and Percy continue deeper into this smelly tunnel system.
Passing several empty intersections just like the first one, no more cube monsters are encountered in here, though Percy remains vigilant for another all the same. After about ten minutes or so of sloshing through tunnel after unmarked tunnel, Percy suddenly stops short before crossing their next intersection. He turns to Theo and puts a tiny dark finger to his little lips.
Once the group stops their movement in the splashing water, at least 2 voices can be heard coming down the side tunnel branching off this main passage.
Percy shrugs at the group, apparently unsure who might be making the noise.
Actions?
You are at a 3-way intersection with the voices coming from the direction you need to travel.
Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:170
Re: Quest #47 "The Eyes Have It"
Theo wonders how they would ever find their way out of this place if they lost Percy. He listens to the approaching voices and whispers, Take the right or left tunnel, sheathe this glowing sword, and let them pass?
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Re: Quest #47 "The Eyes Have It"
Torbath
Torbath will cup his ear and try to listen to the voices.
Torbath will cup his ear and try to listen to the voices.
Re: Quest #47 "The Eyes Have It"
Maag
Maag melds into the shadows, like a black cat with a Ring of Invisibility.
Maag melds into the shadows, like a black cat with a Ring of Invisibility.
Chance of being Suprised: 33%
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Re: Quest #47 "The Eyes Have It"
Alordan makes a pointing motion down indicating he'd prefer to stay. He too slinks into the shadows as best can to see what approaches. He keeps close to Percy to gauge his reaction on what it might be.
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Re: Quest #47 "The Eyes Have It"
Theo also takes a position against a wall. He sheathes his glowing bastard sword.
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Re: Quest #47 "The Eyes Have It"
Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet
Theo and Andron urge the others to quietly move deeper into the tunnel so they can discern who owns these oncoming voices as they pass. All but Alordan comply, with the ranger attempting to meld into the shadows right where he is. As Theo sheaths his sword, Maag also tries to blend into the shadows around them.
The look on the tiny face of Percy tells the others this encounter could be dangerous, so the little guide refrains from speaking aloud. The main group waits right where they are, hoping they aren't discovered. While most remain quiet, Andron begins a spell, chanting his prayer into the darkness, immediately causing the oncoming voices to stop.
Alordan senses the massive oncoming figures arrive first, being all alone in the tunnel intersection where the others just stood. All he sees are 2 very large grey shapes in the darkness.
Once they reach the spot where he is *hidden*, one of them passes him by, while the other stops right in front of him. In unison, they suddenly turn on his position, pulling spiked clubs from their belts to begin pounding on the man with incredibly powerful blows. 8 dam The trailing rhino-man, standing easily 7 feet from the ground, then turns away from the battle, showing his back to Alordan in order to peer down the tunnel where he heard the chanting of Andron. The champion or Rao isn't too surprised to eventually receive the impression these two carry the bent of a Lawful Evil nature.
Seeing Maag standing there in the darkness, the half man/half rhinoceros motions with his hand for the huge half-orc to come towards him as he raises his club for another blow. It seems clear that these two are not hampered in the limited light of these tunnels. The humans in your group are not so lucky, as Alordan, Torbath, and Theo can barely see their hand in front of their face through the darkness.
Actions!
arrow = direction you were traveling Alordan AC3 10/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 2/4 KA: 10 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:169
Zuhma's Sewer Quest
Smelly, Humid, Wet
Theo and Andron urge the others to quietly move deeper into the tunnel so they can discern who owns these oncoming voices as they pass. All but Alordan comply, with the ranger attempting to meld into the shadows right where he is. As Theo sheaths his sword, Maag also tries to blend into the shadows around them.
The look on the tiny face of Percy tells the others this encounter could be dangerous, so the little guide refrains from speaking aloud. The main group waits right where they are, hoping they aren't discovered. While most remain quiet, Andron begins a spell, chanting his prayer into the darkness, immediately causing the oncoming voices to stop.
Alordan senses the massive oncoming figures arrive first, being all alone in the tunnel intersection where the others just stood. All he sees are 2 very large grey shapes in the darkness.
Seeing Maag standing there in the darkness, the half man/half rhinoceros motions with his hand for the huge half-orc to come towards him as he raises his club for another blow. It seems clear that these two are not hampered in the limited light of these tunnels. The humans in your group are not so lucky, as Alordan, Torbath, and Theo can barely see their hand in front of their face through the darkness.
Actions!
arrow = direction you were traveling Alordan AC3 10/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 2/4 KA: 10 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:169
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Re: Quest #47 "The Eyes Have It"
Torbath
Torbath thinks we are making noise we might as well be able to see, so he lights a torch.
Torbath thinks we are making noise we might as well be able to see, so he lights a torch.
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Re: Quest #47 "The Eyes Have It"
Alordan wills his sword alight and strikes.
Long Sword Attack [1d20+3]=9+3=12 (THACO=18)
Long Sword Damage(+1 str/+3 weapon) = S/M: [1d8+4]=7+4=11 +4 = 15 / L: [1d12+4]=7+4=11+4 = 15
Long Sword Attack [1d20+3]=9+3=12 (THACO=18)
Long Sword Damage(+1 str/+3 weapon) = S/M: [1d8+4]=7+4=11 +4 = 15 / L: [1d12+4]=7+4=11+4 = 15
Re: Quest #47 "The Eyes Have It"
Maag
Maag nods at the rhino-man. He begins to bring up the Dragon's Sword in a defensive stance, then with a grunt, delivers a vicious chop.
Dragon's Sword (THACO:14) [1d20]=15 Dmg S/M [2d4+7]=5+7=12 Dmg L [2d8+7]=5+7=12
Maag nods at the rhino-man. He begins to bring up the Dragon's Sword in a defensive stance, then with a grunt, delivers a vicious chop.
Dragon's Sword (THACO:14) [1d20]=15 Dmg S/M [2d4+7]=5+7=12 Dmg L [2d8+7]=5+7=12
Chance of being Suprised: 33%
Re: Quest #47 "The Eyes Have It"
With righteous anger, Theo draws his glowing bastard sword and illuminates the tunnel. He strides over the surface of the muck to deliver blows to the monstrous louts.
THAC0 20 +1 Bastard Sword[1d20+1]=16+1=17 S/M [2d4+1]=7+1=8 L [2d8+1]=7+1=8
THAC0 20 +1 Bastard Sword[1d20+1]=16+1=17 S/M [2d4+1]=7+1=8 L [2d8+1]=7+1=8
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