Quest #47 "The Eyes Have It"

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Ahlmzhad
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Re: Quest #47 "The Eyes Have It"

#81 Post by Ahlmzhad »

Feanol

Leaving the others to dig through the muck she watches to the front.

She keeps an eye on the group and is happy to see the dagger returned to Percy and chuckles a bit at the ring's effect and the comments around it.
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Re: Quest #47 "The Eyes Have It"

#82 Post by OGRE MAGE »

Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet


Theo rather enjoys the power of his new ring, right up until Maag tells him he is on point now inside this horrid sewer tunnel filled with cubes of invisible goo.

Percy uses his own voice to thank Alordan once his glowing dagger is returned to him. "Tocks-ew!"

Torbath and Feanol continue to watch the passages fore and aft, but with Andron suddenly silent, the group seems to stay put right where they are.

Actions?

Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 1/1 DM:2
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword)
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Re: Quest #47 "The Eyes Have It"

#83 Post by Ahlmzhad »

Feanol

Well Magg, you've got a clear start to it, go on and lead the way.
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Re: Quest #47 "The Eyes Have It"

#84 Post by ravenn4544 »

Alordan tightens his belt around wet and dragging pants. His boots full of water and god knows what muck.

“So where were we..?” as he moves down the passage Percy had indicated before the fun began.
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Re: Quest #47 "The Eyes Have It"

#85 Post by jemmus »

Theo chuckles. I'll be the scout, Maag. Right behind our guide Percy. He follows Percy closely wherever he leads, enjoying the vantage point his elevated position provides. He realizes he probably looks a little ridiculous standing on the water.
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PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Quest #47 "The Eyes Have It"

#86 Post by Quonundrum »

Andronichishche
Image

Sorry, rough week, catching up on things.

"Thank you for returning Mr. Percy's dagger."

"Before you proceed, Mr. Theo, please allow me to enhance your strength."


Casts Strength on Theo.

Strength: [1d8]=8
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Re: Quest #47 "The Eyes Have It"

#87 Post by OGRE MAGE »

Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet


Andron casts a magic spell over Theo, increasing the man's physical strength in a way that feels downright unnatural to the Ranger. Nearly as strong as the groups brutish Magg now, Theo is still able to step lightly atop the unclean water as he and Percy continue deeper into this smelly tunnel system.

Passing several empty intersections just like the first one, no more cube monsters are encountered in here, though Percy remains vigilant for another all the same. After about ten minutes or so of sloshing through tunnel after unmarked tunnel, Percy suddenly stops short before crossing their next intersection. He turns to Theo and puts a tiny dark finger to his little lips.

Once the group stops their movement in the splashing water, at least 2 voices can be heard coming down the side tunnel branching off this main passage.

Percy shrugs at the group, apparently unsure who might be making the noise.

Actions?

You are at a 3-way intersection with the voices coming from the direction you need to travel.

Alordan AC3 18/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 3/4 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:170
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Re: Quest #47 "The Eyes Have It"

#88 Post by jemmus »

Theo wonders how they would ever find their way out of this place if they lost Percy. He listens to the approaching voices and whispers, Take the right or left tunnel, sheathe this glowing sword, and let them pass?
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Quest #47 "The Eyes Have It"

#89 Post by Quonundrum »

Andronichishche
Image

Responding to Theo, "Well, that slime cube was back the way we came, so maybe it is a less used section of the sewers. Let's back up and hunker down, listen."
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Re: Quest #47 "The Eyes Have It"

#90 Post by gurusql »

Torbath

Torbath will cup his ear and try to listen to the voices.
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Re: Quest #47 "The Eyes Have It"

#91 Post by Jernau35 »

Maag

Maag melds into the shadows, like a black cat with a Ring of Invisibility.
Chance of being Suprised: 33%
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Re: Quest #47 "The Eyes Have It"

#92 Post by ravenn4544 »

Alordan makes a pointing motion down indicating he'd prefer to stay. He too slinks into the shadows as best can to see what approaches. He keeps close to Percy to gauge his reaction on what it might be.
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Re: Quest #47 "The Eyes Have It"

#93 Post by Quonundrum »

Andronichishche
Image

He retreats just out of immediate view of anything in the side tunnel and casts Know Alignment.
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Re: Quest #47 "The Eyes Have It"

#94 Post by jemmus »

Theo also takes a position against a wall. He sheathes his glowing bastard sword.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Quest #47 "The Eyes Have It"

#95 Post by OGRE MAGE »

Under The Ethereal Marketplace
Zuhma's Sewer Quest
Smelly, Humid, Wet


Theo and Andron urge the others to quietly move deeper into the tunnel so they can discern who owns these oncoming voices as they pass. All but Alordan comply, with the ranger attempting to meld into the shadows right where he is. As Theo sheaths his sword, Maag also tries to blend into the shadows around them.

The look on the tiny face of Percy tells the others this encounter could be dangerous, so the little guide refrains from speaking aloud. The main group waits right where they are, hoping they aren't discovered. While most remain quiet, Andron begins a spell, chanting his prayer into the darkness, immediately causing the oncoming voices to stop.

Alordan senses the massive oncoming figures arrive first, being all alone in the tunnel intersection where the others just stood. All he sees are 2 very large grey shapes in the darkness.
hot rhinos.jpg
hot rhinos.jpg (81.23 KiB) Viewed 664 times
Once they reach the spot where he is *hidden*, one of them passes him by, while the other stops right in front of him. In unison, they suddenly turn on his position, pulling spiked clubs from their belts to begin pounding on the man with incredibly powerful blows. 8 dam The trailing rhino-man, standing easily 7 feet from the ground, then turns away from the battle, showing his back to Alordan in order to peer down the tunnel where he heard the chanting of Andron. The champion or Rao isn't too surprised to eventually receive the impression these two carry the bent of a Lawful Evil nature.

Seeing Maag standing there in the darkness, the half man/half rhinoceros motions with his hand for the huge half-orc to come towards him as he raises his club for another blow. It seems clear that these two are not hampered in the limited light of these tunnels. The humans in your group are not so lucky, as Alordan, Torbath, and Theo can barely see their hand in front of their face through the darkness.

Actions!

arrow = direction you were traveling
IMG_4144.jpeg
IMG_4144.jpeg (20.75 KiB) Viewed 663 times
Alordan AC3 10/22 (Sword)
Magg AC4 20/20
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 4/5 2nd 2/4 KA: 10 (MU3) RM, CL, DM, 1st 2/2 2nd 0/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 3/4 1st 2/2 2nd
Theo AC:5 9/13 (Sword) STR @ 18/30:169
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Quonundrum
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Re: Quest #47 "The Eyes Have It"

#96 Post by Quonundrum »

Andronichishche
Image

Not sure this will work on them ... here goes nothing!

Casts Hold Person on the rhino hybrids.
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Re: Quest #47 "The Eyes Have It"

#97 Post by gurusql »

Torbath

Torbath thinks we are making noise we might as well be able to see, so he lights a torch.
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Re: Quest #47 "The Eyes Have It"

#98 Post by ravenn4544 »

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Re: Quest #47 "The Eyes Have It"

#99 Post by Jernau35 »

Maag

Maag nods at the rhino-man. He begins to bring up the Dragon's Sword in a defensive stance, then with a grunt, delivers a vicious chop.

Dragon's Sword (THACO:14) [1d20]=15 Dmg S/M [2d4+7]=5+7=12 Dmg L [2d8+7]=5+7=12
Chance of being Suprised: 33%
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Re: Quest #47 "The Eyes Have It"

#100 Post by jemmus »

With righteous anger, Theo draws his glowing bastard sword and illuminates the tunnel. He strides over the surface of the muck to deliver blows to the monstrous louts.

THAC0 20 +1 Bastard Sword[1d20+1]=16+1=17 S/M [2d4+1]=7+1=8 L [2d8+1]=7+1=8
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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