Pregame Discussion
Re: Pregame Discussion
If you want to bounce some ideas off me feel free. I have re-read my Greyhawk folio for the first time in years and have been looking at some websites for idea. My secondary skill roll was a good one but has made me re-think some things to make it work. Going to be an interesting character.
- beniliusbob
- Ranger
- Posts: 582
- Joined: Tue Mar 25, 2014 5:04 pm
Re: Pregame Discussion
Ahh okay awesome thanks for the DMG references. I actually have a physical copy of it, but I’m not a master of the contents!
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Pregame Discussion
Anyone ever play with the rule that Mages get their intell bonus for spells like Clerics do? I have had a couple games do that. Makes the Mage more useful at low levels.
All things are possible through Magic.
Re: Pregame Discussion
When using Hyperborea yes. Never in 1e but it would work just fine.
I have never been much for running magic-users but in the groups I played in almost all the magic-users run either multi-class (usually fighters, occasionally clerics) or dual-class fighters first, then magic-user after the fighter reached second or third level. I can't remember anyone running a straight magic-user.
I have never been much for running magic-users but in the groups I played in almost all the magic-users run either multi-class (usually fighters, occasionally clerics) or dual-class fighters first, then magic-user after the fighter reached second or third level. I can't remember anyone running a straight magic-user.
Re: Pregame Discussion
I've played in (or am familiar with) games where this has been the rule. I'm not opposed to it in theory, but not for this game. In this game, I want to strive to recreate the games of my early youth when trying to learn the system where we pretty much followed all the rules as closely as possible.
One thing I will volunteer, and I (regretfully) cannot remember where I first read/heard about this (possibly in the Tale of the Manticore podcast?) but no one except for the caster themselves knows the full capability of the user of magic. Magic user's don't walk around with signs advertising what level they are. When a 1st level magic user casts their single spell during an encounter, none of the opponents (or possibly companions) will know they've exhausted their magical capabilities. They can always threaten more use. Their bluff can get called, obviously, but I love the role-playing possibilities surrounding spell limitations.
-- Games --
- DM: In Development
Re: Pregame Discussion
Hi, all. Thanks for letting me in the game and sorry I’ve been quiet already—I was out of town on a road trip for a week and a half. I’ll try to catch up on the forums this weekend and get a character started, if that’s okay.
Re: Pregame Discussion
No worries, man. I'm still slowly getting this game ready, but I am working on it in the background.
Let me/us know if you have any character creation questions.
-- Games --
- DM: In Development
Re: Pregame Discussion
I had a lot of ideas for different house rules when I started this game, and I’ve abandoned all of them… except my (perhaps foolish) attempt to make languages meaningful.
But how?
That is a question I’ve been struggling with — a lot — but I think I finally figured it out. It might take me some time to formally commit this idea to words, but hopefully in the next day or two.
But how?
That is a question I’ve been struggling with — a lot — but I think I finally figured it out. It might take me some time to formally commit this idea to words, but hopefully in the next day or two.
-- Games --
- DM: In Development
Re: Pregame Discussion
It may require some tweaking or clarification, but the 'Languages' topic in the 'Character Generation Rules' section has been updated.
The list of available languages still needs my attention.
I know it may seem complicated, but the worst is over during character creation.
Feel free to share any thoughts or feedback.
-- Games --
- DM: In Development
Re: Pregame Discussion
Quick question, if we can have more than one additional language, do we get them all at the start or just the one.
Reading your languages post I think it's just the one, but I wasn't 100% sure.
Reading your languages post I think it's just the one, but I wasn't 100% sure.
Re: Pregame Discussion
Given the importance or detail I'm adding to languages in general, I'm thinking I'm going to allow all extra known languages per your intelligence bonus to be known from the start.
I'm still open whether those extra languages need to be:
- Pre-determined from the start, or
- Leave known languages slots open, filling them during gameplay (automatically, through exposure).
I also want to build in a mechanic where, each time a character is exposed to a language they're previously not familiar with, they get a small bonus in that language -- maybe 1 or 2 points. There's a chance, however small, that just having heard the language spoken before they might be able to retain something useful.
I will continue to think on this, but definitely welcome any thoughts or feedback on the idea.
-- Games --
- DM: In Development
Re: Pregame Discussion
Language rules look good but I do have a question. Half-orcs and dwarves have a Chr penalty, but it only applies to non-members of their race. Thus my half-orc has a Chr of 9 for most people and an 11 for half-orcs. Which would I use to calculate her fluency?
- beniliusbob
- Ranger
- Posts: 582
- Joined: Tue Mar 25, 2014 5:04 pm
Re: Pregame Discussion
Just to make sure I’m following… I have INT 14, so 4 “additional languages.” I know Common and Olman. Do I have two more languages for a total of 4, or four more languages for a total of 6?
Re: Pregame Discussion
Her fluency score is human-based, so her charisma for most purposes would count as a 9.
If, however, she’s communicating with orcs, her fluency would be 2 higher, or 11.
Common and your local dialect (e.g. Olman) are free.beniliusbob wrote: ↑Mon Jul 03, 2023 1:24 amJust to make sure I’m following… I have INT 14, so 4 “additional languages.” I know Common and Olman. Do I have two more languages for a total of 4, or four more languages for a total of 6?
The 4 from intelligence are extra, so 6 total.
-- Games --
- DM: In Development
Re: Pregame Discussion
Thanks. Now I need to do some research to find what language the Rovers speak.
Re: Pregame Discussion
It is Flan in my case.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7440
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Pregame Discussion
Not gonna lie, I was kind of looking forward to my 7 INT dwarf only speaking Dwarven. Everyone else, maybe not so much.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Pregame Discussion

That sounds like a choice. He could still do it even if he understands more languages.

-- Games --
- DM: In Development
Re: Pregame Discussion
I still haven't had a chance to dig into the rules and start up a character, but I hope to get to it in the next few days.
- beniliusbob
- Ranger
- Posts: 582
- Joined: Tue Mar 25, 2014 5:04 pm
Re: Pregame Discussion
By the by… while I really like the idea of “quantum languages,” if there are indeed 10+ players, it might end up feeling extremely gamey, because we’d have so much linguistic potentiality that I doubt we’d ever end up unable to communicate with anything. I’m a rather gamey guy, but I offer this up as a consideration depending on where you sit on the style spectrum.dmw71 wrote: ↑Sun Jul 02, 2023 12:30 pmIt may require some tweaking or clarification, but the 'Languages' topic in the 'Character Generation Rules' section has been updated.
The list of available languages still needs my attention.
I know it may seem complicated, but the worst is over during character creation.
Feel free to share any thoughts or feedback.