Health is usually just hit points, except in your case for one strange exception... the range of your blowgun is Health x the number of lengths assembled.
...I guess Health measures lung capacity.
Health is usually just hit points, except in your case for one strange exception... the range of your blowgun is Health x the number of lengths assembled.
Oh, interesting. Well, with an 11, range is decent even with just one length and plenty for indoors, and three lengths is plenty of range for most outdoor situations. And thanks to the higher STR, he can easily have three blowgun segments.
Oh, sorry about that guys. I thought we were doing a communal clan thing and I skipped those directions in the steps outlined here.jemmus wrote: ↑Fri Apr 21, 2023 12:31 am All other items for equipping a character must be bought with the coins rolled on the initial money table. The clan doesn't provide agents with unlimited equipment, rations, etc. Each agent has a finite amount of resources from the clan's pool, and he/she must soundly and strategically decide how to use them.
INITIAL GOODS: Ninjato and scabbard; a weapon for each chosen Bugei *; Ninja suit; 2D5 + Rank Factor of Task Points to acquire
Gimmicks.
Normally you would roll for sword quality, but special rule for Ninjato is that doesn’t apply. They only way to get a +1 sword is with this bonus offer and it is functionally unique.* The character may choose one weapon whose use is covered by the Bugei, if any are. Ninja may choose a Gimmick weapon or the
ordinary type but not both. If a pair of weapons is required, he will receive them unless they duplicate a single weapon for another
Bugei. Thus, A Samurai who chooses Ni-To-Kenjutsu will receive no weapons for that Skill, since he already has the Dai-sho for being
Samurai. Shurikenjutsu allows the character 1D6 shuriken and Yari-nage-jutsu allows 1D3 javelins of either type. Remember that some
Bugei do not use weapons (as Jujutsu), while others enhance or modify weapon use (as laijutsu), and thus gain the character no
more weapons.
So, the need here then is that we convert the initial coin into non-monetary resources before game start, then manage those responsibly.
If the armor is not silenced, it subtracts its Armor Class number from
any Ninjutsu rolls the Ninja must make while wearing the armor.
INITIAL GOODS: stout staff (Bo); a weapon for Bugei.*
Sell back:Eta:
Average Peasant Garb
Average Winter Garb
NINJA GARB: see Appendix 2 for full explanation. Note that
Ninja garb counts as being padded for winter.
Cost: 10s (to Ninja only) Weight: 4 Class: not pertinent
Code: Select all
D. NINJA GARB Task Value: 10. Task Turn. 1 day.
Skill: Gimmickry Weight: 4. Cost: 10s.
Ninja Garb functioned to aid the Ninja in concealing himself at
night. It was normally a reddish black in color. Ninja armor could be
worn beneath it.
The Garb was reversible. One side is normally the black while the
other is either a specific color or a generalized suit of clothes suitable
for disguising the Ninja as one of his "ways of going."
Colors Environment
Black Night
White Snow
Green Live vegetation
Brown Earth
Gray Rock faces
When the Ninja is hiding in an environment the correct color will
add 1 to his Ninjutsu roll. An incorrect color will subtract 2, such as
wearing black in a snow storm.
Code: Select all
Books: Cost Variable; Weight 1 to 3; Class A
These can be on numerous subjects. Reference materials, used in
building a library as described under Tasks, section 1123.0, cost
2D6 gold pieces per "point" of value, and a given book, either a scroll
or pages pressed between wooden boards, contains 1D10 points.
Price on specific books will be set by the Gamesmaster according to
the value of the contents or their rarity for collectors.
...
1124.0 ENHANCEMENTS TO TASK POINTS
Reference Works
A library on a given subject will enhance Tasks in that subject's
area. This is restricted to Tasks in the Fine Arts, magical or mystical
research, etc. A library may hold up to 99 "points" of knowledge and
is used like a related Skill. That is, the libarary's"score" divided by 20
determines the bonus to the Task Points. Libraries consist of classic
texts on the subject at hand, which can be valuable treasure. A given
book or scroll has 1D10 "points" on its subject. A scroll bought on
the open market costs 1D6 gold pieces in an A class city. Complete
libraries on a given subject are thus quite expensive.
Correct - the qualities are for gear. Only swords have them among weapons or armor. But except for clothing, quality has no defined effect. It says to work out what "better" means with the GM. So, superior quality doctor's kit, or superior quality rope, etc. Not sure we want to do anything with it. Just being comprehensive.
Oh, right! I forgot the reversable part. Let's say -