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Re: Chapter 15: The Slime God

Posted: Mon Dec 05, 2022 6:32 pm
by SilverBen
Finver nods in acknowledgement to Connak as he accepts the first watch duty, "Thank ya, Catman, I'll stand in fer ya after I get some sleep."

It does not take long for the dwarf to find a restful position nearby. He folds his arms and begins meticulously grooming his beard with the splayed fingers of one hand.

He continues this self-soothing habit until his eyes begin close and gentle snores can be overheard with each slow breath. The intent is to recover lost hit points.

"Zzz, Zzz Zzz..."

Re: Chapter 15: The Slime God

Posted: Tue Dec 06, 2022 12:17 am
by jemmus
By Verne and Wells, that's an excellent, well-thought, and very logical plan! Mungo exclaims. We get the slime good back into the caverns and ward all of the exits! Three exits (we think), so three glyph spells needed. I'll cogitate and prayer for two in the morning. Those are elegant and rather complicated spells. Two is all I can manage. The aged moleman dines on some Altrusian food from his pack and looks forward to some repose before his watch. With time and experience, he's gotten better at dozing off and sleeping well while things such as slime gods from outer space are around.

Re: Chapter 15: The Slime God

Posted: Tue Dec 06, 2022 5:37 am
by Rex
Draupadi

"Two is all I can manage as well and will pray for two. Best to have an extra just in case."

Re: Chapter 15: The Slime God

Posted: Thu Dec 08, 2022 1:45 pm
by ChubbyPixie
Fiefo gets a glazed look in his eye as the ward talk continues. He’s simultaneously impressed - he had no idea his companions were capable of such big magic - and suuuuuuuper bored. His eyes slowly droop and shut.

Re: Chapter 15: The Slime God

Posted: Fri Dec 09, 2022 10:50 am
by ravenn4544
Ko-nan is glad to be past the slime. "If you can't seal it in - we go back and burn it!"

Re: Chapter 15: The Slime God

Posted: Fri Dec 09, 2022 4:22 pm
by Inferno
The Jungle Primeval
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Dawn. Sunday, April 15th, 912 CY







Image

Some half mile from the starfall and the Slime God it released, the adventurers leave the slime-blighted lands and reenter the jungle primeval.

For the better part of the day they venture deeper to escape the creeping scourge of slime. They encounter no fauna, not even the song of terrordactyls.

They camp for the night in the eerie silence and rotate through the watch undisturbed.

By dawn, the edge of the crawling slime blight has reached them!


Actions?! (Please deduct one days' rations each.
Nightly healing is accounted for below. Connak, Finver and Ko-Nan are not fully healed and may roll for additional healing as per the house rules.
Casters may now pray and study for new spells. Thanks!)



Map:
Image
White X marks the PCs' location.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 23/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 38/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl

PC Magic:
None currently.

Player Resources:
End of the World (game description)
Strange New World (maps and realms)
Memory Tapes (the story so far)
Viewscreen (the story so far in images)

Re: Chapter 15: The Slime God

Posted: Fri Dec 09, 2022 4:46 pm
by Rex
Draupadi

"I have the Glyphs now. We should be prepared to use fire as well. And keep in mind we wont have the ability to cure an infection until we rest again."

Re: Chapter 15: The Slime God

Posted: Fri Dec 09, 2022 6:06 pm
by Urson
Maskelyn
Maskelyn studies his spells and readies himself for the battle.
spell list updated

Ok, we think we know what has to be done- let's get a plan in mind, so we don't lose any time while we're dealing with His Divine Goopyness. The best I can do is provide a distraction- Trickster help me. Who's doing what?

Re: Chapter 15: The Slime God

Posted: Fri Dec 09, 2022 11:57 pm
by jemmus
Mungo sits cross-legged in his boots and silently prays for a spell that he has rarely used. "O! Verne and Wells, Wells and Verne! This cave of the cave people is beset by the foul slime of a foul slime god. It's a hideous one, too. Really, really repulsive. I beseech you, o! divine savants, to grant me your power to prevent the nauseating scoundrel god's egress from out of the cavern! By way of not one, but two Glyphs of Warding! We might need both of them."

That done, the moleman rises and says, Ko-Nan, big fellow, step over for some of the healing power of the divine.
Assuming/if Ko-Nan does so:
Cure Light Wounds [1d8]=8 [1d8]=6
One day's rations subtracted from character sheet. I'm not sure if I'm up to date on the inventory. I think it's the third day since we left the Sleestak city. (Mungo rested and cast Cure Disease, then rested and cast Cure Disease. And now it's the next morning.

Re: Chapter 15: The Slime God

Posted: Sat Dec 10, 2022 1:12 pm
by ChubbyPixie
Fiefo is alarmed by the speed of the advancing slime. Maybe they can't avoid it after all...

"I can hold a torch in one hand and my blade in the other and guard whoever's... doing whatever it is we're doing," he says.

Re: Chapter 15: The Slime God

Posted: Sat Dec 10, 2022 11:35 pm
by SilverBen
Finver rises, stretches, and yawns. He scratches his arm where the slime infection once was to check it no longer threatens him. He carefully and respectfully observes the Moleman cleric praying.

He has a lost look on his facw asking "What can I do ta be helpful, Master Mungo?"

Re: Chapter 15: The Slime God

Posted: Sun Dec 11, 2022 1:17 am
by SilverBen
[1d20]=18

Unfortunately, Finver failed his CON Ability Check and no additional HP recovered

Re: Chapter 15: The Slime God

Posted: Sun Dec 11, 2022 2:59 am
by redwarrior
Connak Stretches and... purrs after a full night's sleep restores him to full health. Like the other non-mages, he offers I can guard, hold torches, whatever is needed. Just tell me what you need me to be doing.



Con check for hp target 12 [1d20]=11

Re: Chapter 15: The Slime God

Posted: Sun Dec 11, 2022 11:48 am
by ravenn4544
Ko-Nan takes some rest with the others. While he finds the sorcerous tricks of the island wizard revolting, he's come to appreciate the healing powers that the likes of Mungo's faith bring.

Con (16) [1d20]=10

Re: Chapter 15: The Slime God

Posted: Sun Dec 11, 2022 5:51 pm
by SilverBen
Finver gives Ko-Nan a friendly on the back jovially chuckling when he can only reach the human's shoulder blade who towers over him... "Be at ease with tha spells of Verne and Wells, Ko-Nan." He proudly raises his arm to show the barbarian with fingers vibrantly wiggling. "I woulda been a slimy puddle if it weren't fer Master Mungo!"

Re: Chapter 15: The Slime God

Posted: Mon Dec 12, 2022 7:37 pm
by Inferno
The Jungle Primeval
Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Dawn. Sunday, April 15th, 912 CY







Image


Dawn comes to the silent jungle. In the night, the crawling slime blight reached the adventurers' camp!


Image

The priests and sorcerer regain their magic power, and Mungo heals Ko-Nan of his dire wounds. (+14hp)

Then they begin to lay their plans. There are at least three ways into the cavern of the Slime God that must be sealed with holy wards; two cave mouths and the rift at the bottom of the impact crater.

Maskelyn says, "Ok... Who's doing what?"


Actions?!


Map:
Image
White X marks the PCs' location.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl

PC Magic:
None currently.

Player Resources:
End of the World (game description)
Strange New World (maps and realms)
Memory Tapes (the story so far)
Viewscreen (the story so far in images)

Re: Chapter 15: The Slime God

Posted: Tue Dec 13, 2022 3:28 am
by SilverBen
Inferno wrote: Mon Dec 12, 2022 7:37 pm ... There are at least three ways into the cavern of the Slime God that must be sealed with holy wards; two cave mouths and the rift at the bottom of the impact crater.

Maskelyn says, "Ok... Who's doing what?"
Finver balks in righteous indignation at the gnome's seemingly practical question, "Who? Are ya forgettin' that ya have a dwarf of Karstland among ya? Is there any doubt in yer minds I'm gonna lead ya down there? I think y aalready know I'm going and yer really askin' who's coming with me. Right? How 'bout you Ratman?" he asks Fiefo.

Re: Chapter 15: The Slime God

Posted: Tue Dec 13, 2022 5:41 am
by Rex
Draupadi

"I think it best we stay together. We get to one opening, seal it and move to the next. We will need to move as fast as possible once we start the wards."

Re: Chapter 15: The Slime God

Posted: Tue Dec 13, 2022 2:33 pm
by ravenn4544
Ko-nan agrees to moving fast to finish off the locks needed - or kill the thing completely. If time allows, he'll spend time hunting in the forest before setting out.

Re: Chapter 15: The Slime God

Posted: Tue Dec 13, 2022 3:46 pm
by Urson
Maskelyn
When Slimy figures out what we're doing, he's gonna try to stop us. How's about I try to keep him busy at one opening while you fellas seal the other two?