Gurusql Turn Ten: Try, try again. Beryl Ruby being Superhero does not know when to give up and returns to the room with the Troll.
Level 4 Monster: Troll Attack: [_2d6]=(3+1)=4 - I think I will die here.
Level 4 Treasure: [1d18]=10
Total Treasure: None
Magic Items: None
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Thu Mar 03, 2022 1:29 am
by Rex
Rex
Trapped
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Sat Mar 05, 2022 4:54 pm
by Grognardsw
Sorry for the delay, I've been away from the board.
Moes bloodied by a gargoyle.
Turn Ten
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes enters a 3rd level room and is set upon by a gargoyle. It batters the hero. Dungeon T10 gargoyle attack on Moes [2d6]=6 Retreat one space and drop one treasure. (I assume it's the next least valuable treasure dropped. The room's drawn treasure card is face down on the board at the room, waiting to be won.)
In the main gallery, Evok the wizard studies from his spell book to gain a fireball spell.
Rex files away at the bar of his cage trap (trapped for 3 more turns, being free in Turn 13.)
The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 11
Declare movement and, if necessary, rolls!
Erekose can take action again. I'm thinking over options and will take action in different post.
Rex is trapped in the cage for Turn 10, being free in Turn 13.
Treasure Count:
As of end of Turn Ten:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
It just won't die.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Sat Mar 05, 2022 5:04 pm
by Rex
Rex
Trapped
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Sat Mar 05, 2022 5:06 pm
by gurusql
Gurusql Turn Eleven: Does not look like Beryl Ruby lost a turn this time. Back after the regenerating troll.
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes the hero heads north, again passing into the Storeroom Chamber. There Moes encounters another monster. Please make a Level Three monster card draw roll (but not treasure. You may recall Chambers have three monsters.)
Erekose the superhero moves east two spaces, and south three spaces.
Evok the wizard moves west four spaces and searches for a secret door, but doesn't find one.
Rex files away at the bar of his cage trap (trapped for 2 more turns, being free in Turn 13.)
The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Monster and Treasure Cards:
Will update once Grey rolls the L3 monster in the Storeroom Chamber.
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 12
Declare movement and, if necessary, rolls!
Rex is trapped in the cage for Turn 12, being free in Turn 13.
Treasure Count:
As of end of Turn 11:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Tue Mar 08, 2022 5:02 am
by Rex
Rex
Trapped
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Tue Mar 08, 2022 1:15 pm
by DadsAngry
Stephen:
Evok can feel a slight breeze coming from the north. There is a secret door here for sure. Secret door [1d6]=3 How the hell does this door open!
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Tue Mar 08, 2022 4:19 pm
by gurusql
Gurusql Turn Twelve: Back after the regenerating troll. How many times does this make it?
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 2,000
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes battles a giant snake in the Storeroom Chamber. Again his magic sword and pluck defeat the serpentine monster. The chamber has no treasure. (The fight is your Turn 12 action, so the movement out would be Turn 13 action.)
Beryl Ruby the superhero battles the beast of a troll, but cannot seem to slay the monstrosity. Beryl's shield blocks the troll's claws T12 troll attack on Beryl [2d6]=7 No effect. The superhero wonders if he is caught in a time loop. (As you probably know, one doesn't have to keep fighting any given monster, though dropped treasure remains in that room.)
Erekose, reconsidering the deeper levels of the dungeon, decides to hell with it and braves a sixth level room after moving 4 spaces north into the room. He comes across a vampire that must be sleeping because the superhero manages to kill it. Under the coffin is a magic sword (2,000 gp). Dungeon! Grog T12 L6 Magic Sword +? [2d6]=7 Erekose wonders at the runes which say "+2"
Evok the wizard continues his search for a secret door, but doesn't find one.
Rex escapes his cage trap!
The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 13
Declare movement and, if necessary, rolls!
Rex is free to take action.
Erekose moves five spaces south.
Treasure Count:
As of end of Turn 12:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room), L6 magic sword +2 (2,000) = 2,000 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
Erekose manages to beat the vampire.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Wed Mar 09, 2022 5:58 pm
by Rex
Rex
Rex exits the room and turns south moving his full 5 spaces.