Table #9: Dungeon! (TSR, 1981)

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DadsAngry
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Re: Table #9: Dungeon! (TSR, 1981)

#81 Post by DadsAngry »

Stephen:

Evok continues his studies and squeezes in one more spell. Adds Fireball (added)

Spells: (2) teleport, (3) fireball, (2) lightning bolts.
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Re: Table #9: Dungeon! (TSR, 1981)

#82 Post by gurusql »

Gurusql Turn Ten: Try, try again. Beryl Ruby being Superhero does not know when to give up and returns to the room with the Troll.

Level 4 Monster: Troll
Attack: [_2d6]=(3+1)=4 - I think I will die here. :cry:
Level 4 Treasure: [1d18]=10

Total Treasure: None
Magic Items: None
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Re: Table #9: Dungeon! (TSR, 1981)

#83 Post by Rex »

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Re: Table #9: Dungeon! (TSR, 1981)

#84 Post by Grognardsw »

Sorry for the delay, I've been away from the board.

Image
Moes bloodied by a gargoyle.

Turn Ten

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moes enters a 3rd level room and is set upon by a gargoyle. It batters the hero. Dungeon T10 gargoyle attack on Moes [2d6]=6 Retreat one space and drop one treasure. (I assume it's the next least valuable treasure dropped. The room's drawn treasure card is face down on the board at the room, waiting to be won.)

Beryl Ruby braves the troll again. The ferocious monster bites the hardy superhero. Dungeon T10 Troll attack on Beryl [2d6]=6 Retreat one space, drop one treasure.

Erekose rests from the red dragon burns.

In the main gallery, Evok the wizard studies from his spell book to gain a fireball spell.

Rex files away at the bar of his cage trap (trapped for 3 more turns, being free in Turn 13.)

The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 11

Declare movement and, if necessary, rolls!

Erekose can take action again. I'm thinking over options and will take action in different post.

Rex is trapped in the cage for Turn 10, being free in Turn 13.


Treasure Count:
As of end of Turn Ten:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
Image
It just won't die.
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Re: Table #9: Dungeon! (TSR, 1981)

#85 Post by Rex »

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Re: Table #9: Dungeon! (TSR, 1981)

#86 Post by gurusql »

Gurusql Turn Eleven: Does not look like Beryl Ruby lost a turn this time. Back after the regenerating troll.

Level 4 Monster: Troll
Attack: [_2d6]=(3+1)=4
Level 4 Treasure: [1d18]=10

Total Treasure: None
Magic Items: None
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Re: Table #9: Dungeon! (TSR, 1981)

#87 Post by GreyWolfVT »

yes next least value item....starting to be annoyed at this.

Moes goes back 5 spaces up the same hallway he originall came down.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#88 Post by DadsAngry »

Stephen:

Evok moves west four spaces and checks for secret doors.
Check for Secret doors [1d6]=3
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Re: Table #9: Dungeon! (TSR, 1981)

#89 Post by Grognardsw »

Image

Turn 11

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moes the hero heads north, again passing into the Storeroom Chamber. There Moes encounters another monster. Please make a Level Three monster card draw roll (but not treasure. You may recall Chambers have three monsters.)

Guru clashes again with the indomitable troll, battling to a draw but not winning. Dungeon T11 troll attack Beryl [2d6]=7 No effect.

Erekose the superhero moves east two spaces, and south three spaces.

Evok the wizard moves west four spaces and searches for a secret door, but doesn't find one.

Rex files away at the bar of his cage trap (trapped for 2 more turns, being free in Turn 13.)

The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Image

Monster and Treasure Cards:
Will update once Grey rolls the L3 monster in the Storeroom Chamber.

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 12

Declare movement and, if necessary, rolls!

Rex is trapped in the cage for Turn 12, being free in Turn 13.

Treasure Count:
As of end of Turn 11:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
Image
Last edited by Grognardsw on Tue Mar 08, 2022 5:07 am, edited 1 time in total.
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Re: Table #9: Dungeon! (TSR, 1981)

#90 Post by Rex »

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Re: Table #9: Dungeon! (TSR, 1981)

#91 Post by DadsAngry »

Stephen:

Evok can feel a slight breeze coming from the north. There is a secret door here for sure.
Secret door [1d6]=3
How the hell does this door open!
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Re: Table #9: Dungeon! (TSR, 1981)

#92 Post by gurusql »

Gurusql Turn Twelve: Back after the regenerating troll. How many times does this make it?

Level 4 Monster: Troll
Attack: [_2d6]=(2+4)=6
Level 4 Treasure: [1d18]=10

Total Treasure: None
Magic Items: None
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Re: Table #9: Dungeon! (TSR, 1981)

#93 Post by GreyWolfVT »

Level 3 Monster: [1d11]=2
Attack: [2d6+1]=8+1=9

Turn 13
Moes keeps moving North 5 spaces.
Last edited by GreyWolfVT on Wed Mar 09, 2022 6:56 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#94 Post by Grognardsw »

Erekose Turn 12 Actions

Moves 4 spaces north into L6 room.
Dungeon! Grog T12 L6 monster [1d9]=7
Dungeon! Grog T12 attack [2d6]=8
Dungeon! Grog T12 L6 treasure [1d12]=12


Turn 12

Image
Moes slays a giant snake.

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 2,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 2,000
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moes battles a giant snake in the Storeroom Chamber. Again his magic sword and pluck defeat the serpentine monster. The chamber has no treasure. (The fight is your Turn 12 action, so the movement out would be Turn 13 action.)

Beryl Ruby the superhero battles the beast of a troll, but cannot seem to slay the monstrosity. Beryl's shield blocks the troll's claws T12 troll attack on Beryl [2d6]=7 No effect. The superhero wonders if he is caught in a time loop. (As you probably know, one doesn't have to keep fighting any given monster, though dropped treasure remains in that room.)

Erekose, reconsidering the deeper levels of the dungeon, decides to hell with it and braves a sixth level room after moving 4 spaces north into the room. He comes across a vampire that must be sleeping because the superhero manages to kill it. Under the coffin is a magic sword (2,000 gp). Dungeon! Grog T12 L6 Magic Sword +? [2d6]=7 :) Erekose wonders at the runes which say "+2"

Evok the wizard continues his search for a secret door, but doesn't find one.

Rex escapes his cage trap!

The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 13

Declare movement and, if necessary, rolls!

Rex is free to take action.

Erekose moves five spaces south.

Treasure Count:
As of end of Turn 12:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000) = 2,000 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room), L6 magic sword +2 (2,000) = 2,000 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000

Image
Erekose manages to beat the vampire.
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Re: Table #9: Dungeon! (TSR, 1981)

#95 Post by Rex »

Rex

Rex exits the room and turns south moving his full 5 spaces.

Not sure if there are any doors under the cards.
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Re: Table #9: Dungeon! (TSR, 1981)

#96 Post by Grognardsw »

Rex wrote: Wed Mar 09, 2022 5:58 pm Rex

Rex exits the room and turns south moving his full 5 spaces.

Not sure if there are any doors under the cards.
Look at the "Whole Board Close Ups with Secret Doors and Level Banners:" spoiler to see board without cards.
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Re: Table #9: Dungeon! (TSR, 1981)

#97 Post by GreyWolfVT »

GreyWolfVT wrote: Tue Mar 08, 2022 11:42 pm Turn 13
Moes keeps moving North 5 spaces.
kudos for using that Dracula dead and loving it gif Bill :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#98 Post by DadsAngry »

Stephen:

Search for the secret door.
Search for Secret Door [1d6]=4
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Re: Table #9: Dungeon! (TSR, 1981)

#99 Post by gurusql »

Gurusql Turn 13: Back after the regenerating troll. Let's do the time loop again

Level 4 Monster: Troll
Attack: [_2d6]=(5+1)=6
Level 4 Treasure: [1d18]=10

Total Treasure: None
Magic Items: None
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Re: Table #9: Dungeon! (TSR, 1981)

#100 Post by Rex »

Rex

Thanks, it doesn't change my move.
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