Page 5 of 12
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Thu Sep 30, 2021 4:42 pm
by LordKane77
I would assume there is now dust, debris, sand, dirt easily available to Savant. Have you mentioned what's actually inside the ones we've kinda opened? Assuming this is correct.........
Savant grimaces as he's pounded by one of the jars, but is VERY happy to have his shield ready. Not being able to see what's happened, he uses a skill learned the hard way dealing with pixies and mischievous sprites back in the thornwood. He grabs whatever material is at hand and throws it in a semi-circle in front of him, hoping to see at least a glimpse of what's happening, or even marking something unseen under the best circumstances. He draws his longsword, taking the opportunity to attack, if it presents itself.
In case it does........
Longsword [1d20]=14 ---> [1d8]=4 dmg
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Thu Sep 30, 2021 10:03 pm
by GreyWolfVT
Dalin being a bit out of his expertise looks around for a foe but otherwise does not attack unless he can see something other than his comrades to do so to. "Uh am I the only one unsure of how to fight a ghost?"
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Fri Oct 01, 2021 1:53 am
by Spearmint
May 8th 1066:
Barrow Moor, south of Helix, Duchy of Aerik.
2.10pm. Windy conditions, light rain.
Light: exterior visibility limited to 60'ft through thick mist.
Lantern (Reuben) Flaming torches in wall (x4)
Vann Hector -4hp, Savant -3hp, Tamson -2hp, Reuben -2hp.
Effects: none.
The large amphora crashes down with brutal force, injuring the elf warrior. Savant tries to tag the unseen protagonist but despite throwing sand and grit, no movement in the form of footprints or even sound from an invisible aggressor is heard. The swords of both elves slice into thin air. Still an eerie presence of pervades the atmosphere and Sarge barks as another large jar, this time from across the room is unhooked and raised. The amphora is hurled at the halfling as he tries to swipe an urn from the stone coffin. The amphora breaks on the stone lid sending contents of grainy seed spilling out. Eldon though is unhurt and grabs his prize.
Tamson points his bow but like the others has no target to aim for. Reuben holds forth a symbol of Ygg and mutters verses of doctrine and creed. The unseen spirit though is heedless to his decree and declaring as the spilt seeds are whipped into a turmoil and thrown in his direction.
Dalin voices his inexperience with such apparitions. The chamber goes quiet for a minute.
next actions please
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Fri Oct 01, 2021 7:13 am
by LordKane77
Savant puts his back to the wall, sword out in a defensive posture. He takes an exploratory swipe.
Longsword [1d20]=19 ---> [1d8]=4 dmg
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Fri Oct 01, 2021 12:53 pm
by Stirling
Vann Hector
Swings his sword, stabbing at any moving pots and jars. If it is truly quiet, then he continues his search of the ancient pots.
Vann Hector's search [1d100]=100
Vann Hector longsword melee [1d20+1]=19+1=20 damage [1d8]=3 Group initiative [1d6]=2
"The attack seemed to coincide with the coffin being opened. Maybe 'the ghost' came out and then left?"
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 1:30 am
by torkill
As the jar shattered next to the grave robber, Eldon slid off the opposite side from which the jar that was thrown. He squatted down next to the coffin and examined the the urn for any sort of traps, before removing the lid to checked out the contents inside.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 12:49 pm
by GreyWolfVT
Dalin looks around for something to attack but doesn't notice anything aside from the same folk he came into the mound with. He puts away his weapon and examines the seed spilling out of the broken amphora.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 1:32 pm
by Spearmint
May 8th 1066:
Barrow Moor, south of Helix, Duchy of Aerik.
2.15pm. Windy conditions, light rain.
Light: exterior visibility limited to 60'ft through thick mist.
Lantern (Reuben) Flaming torches in wall (x4)
Vann Hector -4hp, Savant -3hp, Tamson -2hp, Reuben -2hp.
Effects: none.
Dalin pokes around in the seeds, grabbing a handful, testing them. They are unremarkable. Old grain types.
Eldon has more luck. Swiping an urn from the coffin and uncorking ...
How much does a potter urn? save [5d20]=44 gold pieces.
Tamson watches the tunnel and the room, covering the searchers with arrow nocked.
Vann Hector continues his search of chosen vessels,
Savant puts his back to danger. In doing so he feels a cold chill ...
Vann Hector & Savant [1d100]=73 [1d100]=17
rounding 1 in 6 (16.66%) secret door detection
The slight draft coming from the floor behind a few hooked jars. A false wall, a secret door in the northeast section of the octagonal wall.
Reuben waves his holy symbol and holds out the skull he cherishes as if scanning the room or warding the place. He barks an alarm at the same time as
Sarge as a third large earthenware jar is lifted from a hook, rotated furiously in the air and readied for another hurling.
The young archer looses an arrow. With nothing to aim at except the spinning airborne jar, he targets that but his arrow goes wide.
Forewarned of an impending attack,
actions please
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 1:58 pm
by Stirling
Vann Hector
Vann Hector longsword melee [1d20+1]=4+1=5 damage [1d8]=1 Group initiative [1d6]=3
"Reuben, turn this spirit, put it to rest!" Not sure what else to do. Foolishly I had an enhanced weapon but left it behind as it is not one I am proficient in using. With just his blade he stabs into the air behind the jar.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 2:18 pm
by LordKane77
Savant takes note of the likelihood of a hidden passage behind him. It's always been a thing he's just been able to do, but another raising urn snaps him back to the matter at hand. It seems the pots are the only means of offense for whatever is happening. Smashing them seems like it would take away their offense, but at the moment, that can't be helped. Savant flips sand and debris in the area of the bloating pot with his boot before lunging and stabbing with his sword........
Longsword [1d20]=13 ---> [1d8]=6 dmg
He carries his motion through to the wall, intent on a wholesale smashing of pots.....
"My sword cannot find purchase, but if we smash these urns, they can't be used against us"
For a quick moment he remembers that he had intended to smash all of them immediately, was told not too, and now this happened. Perhaps he should've followed his first instincts.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Sat Oct 02, 2021 2:59 pm
by GreyWolfVT
Dalin merely takes up a defensive posture and draws his axes preparing to defend himself against the unseen foe but he does not strike out willy nilly like the others.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 3:20 pm
by torkill
Eldon dumped the coins from the urn in to a sack from his pack. The halfling peeked around the end of the casket and called Sarge to his side. He shoved the sack of coins in to his backpack and called out to the others. "I've got the gold. We should go."
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 3:37 pm
by Spearmint
May 8th 1066:
Barrow Moor, south of Helix, Duchy of Aerik.
2.20pm. Windy conditions, light rain.
Light: exterior visibility limited to 60'ft through thick mist.
Lantern (Reuben) Flaming torches in wall (x4)
Vann Hector -4hp, Savant -3hp, Tamson -2hp, Reuben -2hp.
Effects: none.
Reuben shelters behind the coffin, pointing a holy symbol at the invisible menace wielding a large amphora. His utterance and prayers for divine aid go unanswered and the amphora is hurled across the chamber to crash into the coffin side.
Eldon ducks down as it sails over his head.
Sarge barks as two urns, the size of chamberpots get lifted from the floor and float in the chamber before being smashed against the walls as the unseen spirit continues to rage against the tomb robbers.
With his back to a wall,
Savant figures an unseen portal is in the wall behind him but to open it you must locate the secret door handle.
Tamson and
Vann Hector continue to hit thin air as the invisible assailant dodges their attacks.
Dalin watches bemused as to how to fight the spirit. If it bleeds he could kill it. But how to get a ghost to bleed?
Ghost vs VH, D, E, S, R, T [1d6]=3 [1d20]=3 damage [1d6]=3 or (vs med/heavy armoured) [1d4]=4
actions please.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 3:42 pm
by Stirling
Vann Hector
Puts his sword away. Tries to do something more proactive than attack thin air. I would like to run and grapple with the floating jars so I can wrestle one free of the grip physically so that it is not used as a weapon against us.
"Secret doors equal secret treasures. Find the key hole or mechanism to open it." he encourages the others.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 3:44 pm
by LordKane77
Savant sheathes his sword but keeps his shield, but actively searches the wall with the secret door. He announces loudly...
"There is a secret door here. Do we want to go down it, or go back? Staying here is starting to feel foolish."
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 4:55 pm
by GreyWolfVT
Dalin shrugs "I'm for leaving but if we want to go further into the looking glass then so be it."
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 8:04 pm
by torkill
Eldon stands up from beside the stone casket. "Secret door?! We just have to see what's behind it!" He helps Savant look for the mechanism to open the door.
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 8:35 pm
by Spearmint
May 8th 1066:
Barrow Moor, south of Helix, Duchy of Aerik.
2.25pm. Windy conditions, light rain.
Light: exterior visibility limited to 60'ft through thick mist.
Lantern (Reuben) Flaming torches in wall (x4)
Vann Hector -4hp, Savant -3hp, Tamson -2hp, Reuben -2hp.
Effects: none.
Vann Hector goes in the attack, wrestling with the incorporeal form of the poltergeist which hurls the jars. You actually grab one of the spinning vessels before it may be thrown but the other crashes above you head, smashing into fine ceramic pieces on the floor.
The secret door is located and the opening searched for. Eldon and Savant twisting hooks, hammering on the wall. They grab one hook which acts as a lever and you hear s click from the wall you face. The false door unlocked, you can push open. It leads to another damp and fetid crypt. There is a 5x5 step then a 10'ft square room with a stone trunk against the far wall and burial alcoves set in the walls in both sides. You are just about to step in when in the first chamber the poltergeist manifests into a screaming visage that strikes terror and fear into those who see and hear its dreadful mourning. Dalin, Reuben, Tamson & Sarge gape at the spectral face.
everyone save vs spells please or be subject to Fear effects which is to run away for one turn. If your roll is 10 or below, then you drop whatever is in your hands as you flee for your lives.
next actions and rolls please
Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 10:02 pm
by Stirling
Vann Hector
Vann Hector's save vs Spells 16+ [1d20]=3
If he can run into the secret chamber to escape the ghost and cower behind the stone coffer or in a corner he will otherwise he runs out of the Barrow Mound and I guess keeps running. Lucky I sheathed my sword so I can still defend myself from anything chasing me in the Barrow mist.
"$@#£" expletives in elven, common and others.
"It is death. It has come to claim us, every man for himself. Flee for your lives.".

Re: Barrow Mounds: Hallowed Ground expedition
Posted: Mon Oct 04, 2021 11:03 pm
by LordKane77
Savant throws his back against the wall of the of the doorway and holds up his shield in the defensive. He holds there, hearing a unearthly wail, unsure if he wants to bound down an unscouted secret passage way.