Table #1: Warlocks & Warriors (TSR, 1977)

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Rex
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#81 Post by Rex »

Rex

W&W turn 10 [2d6] = 5

To the lost dungeon.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#82 Post by Mant72 »

“Boris, what is best in life?”




The mighty warrior speeds on toward the Ancient Ruins.

W&W Turn 10: [2d6] = 7
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#83 Post by Grognardsw »

Rex and Boris entering the Lost Dungeon and Ancient Ruins respectively can each roll 2d6 on the chart. This is part of Turn 10.

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Like the classic gif there Mant.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#84 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#85 Post by OGRE MAGE »

Taking the short jog in the road to the west, Snake continues searching the south for the rumored Ancient Ruins.

WW10 [2d6] = 9
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#86 Post by Mant72 »

Boris warily scans the Ancient Ruins and quickly spies safe passage. He heads west on the path to the dreaded Dragon’s Lair.

Ancient Ruins Exploration: [2d6] = 7

Man, I wish I could make these kind of rolls in our other games! :D
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#87 Post by Grognardsw »

Turn 10 rolls are in:

DadsAngry #1 - Lost turn in swamp. Red Warlock Samson
Rex #2 - 5, 5 in Lost Dungeon vs Elemental. Green Warrior Rex
Norjax #3 - Lost turn. White Warrior Throll
Grog #4 - 5 Blue Warrior Kothar
Mant #5 - 7, Yellow Warrior Boris the Brave
OgreMage #6 - 9. Black Warlock SnakeEyes

Samson wanders the dismal swamp this turn, and escapes for a Turn 11 roll. Rex encounters an Elemental in the Lost Dungeon! The warrior’s battle continues (needs a 7+). Throll escapes the trap and can roll in Turn 11.

Kothar heads north toward the Demon Maze, as SnakeEyes and Boris/Penelope head south by different routes to the Ancient Ruins. I made a mistake with Boris. He didn’t reach the Ancient Ruins yet. You can still apply that roll given it was my mistake.

The board at end of Turn 10:

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Turn 11

Everyone, including Samson and Throll, can roll in Turn 11.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#88 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#89 Post by DadsAngry »

Samson:

W&W Turn 11 [2d6] = 9
Heads south towards the Ancient Ruins.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#90 Post by OGRE MAGE »

SnakeEyes actually took the shorter route west and should be in between the star and the arrow, three spaces behind yellow.

WW11 [2d6] = 11

I guess that point is moot after this roll. :)

Finally arriving at the Ancient Ruins, the black wizard ventures inside, looking for a ring of flying.

Ancient Ruins Exploration [2d6] = 5

But finds a huge lizard instead.

Ancient Ruins Exploration [2d6] = 3

That he has no idea how to defeat.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#91 Post by Grognardsw »

As we await a few more rolls, here's a book I just started:
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A great collection of parodies of SF and F from the 1980s, by the witty Brit Dave Langford (who also wrote a regular column in White Dwarf magazine.) Science fiction readers familiar with the 80s can probably deduce the title's references.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#92 Post by Mant72 »

Boris continues to urge his trusty steed forward.

W&W Turn 11: [2d6] = 11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#93 Post by Norjax »

Throll:

Finally escaping the trap door, the warrior bursts out the dungeon exit and heads towards the Ancient Ruins!

W&W T11 Throll, Lost Dungeon: [2d6] = 7
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#94 Post by Grognardsw »

WW T11 Kothar [2d6] = 7

Turn 11 rolls

DadsAngry #1 - 9. Red Warlock Samson
Rex #2 - 3. Continues to battle Elemental In Lost Dungeon! Green Warrior Rex
Norjax #3 - 7, escapes trap and the Lost Dungeon! White Warrior Throll
Grog #4 - 7 Blue Warrior Kothar
Mant #5 - 11 to Ancient Ruins, 7 previous roll to escape Ruins! Yellow Warrior Boris the Brave
OgreMage #6 - 11 to Ancient Ruins, 3 encounters giant lizard, 3 still fighting it. Black Warlock SnakeEyes

Warriors and warlocks escape dangers to journey to new ones. Boris braves the Ancient Ruins and slips out unscathed, fair Penelope on his arm (or other appendage.) SnakeEyes explores the Ancient Ruins and encounters a stubborn giant lizard. Throll escapes the trap that held him in the Lost Dungeon, where fellow warrior Rex still battles the elemental. Kothar enters the Demon Maze, the third of the four challenges.

Demon Maze chart:

Image

Kothar versus the demon: WW T11 Kothar vs Demon in Maze [2d6] = 11. With barbarian stealth Kothar evades the Demon and slips out of the maze two spaces.

The board at end of Turn 11:

Image

An angled view of the board looking at the crowded south trail:

Image


Turn 12

Ride or battle with 2d6!

WW T12 Kothar [2d6] = 5 A winded Kothar slows his pace riding southwest from the labyrinth.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#95 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#96 Post by Norjax »

Throll:

W&W T12 Throll: [2d6] = 5

Spurs his horse south to the Ancient Ruins.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#97 Post by Mant72 »

Boris continues his journey toward the Dragon’s Lair. His pace is slowed. Perhaps he is preoccupied with exploring other “lairs.” ;)

W&W Turn 12: [2d6] = 3
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#98 Post by DadsAngry »

Samson:

Overambitious, Samson races into the ancient ruins.
W&W Turn 12: [2d6] = 10
Surprisingly racing in worked to Samson's advantage. He easily navigates through the ruins exiting the path to the southwest only to meet with his nemesis, Boris.
Ancient ruins [2d6] = 7
"Stand fast, Boris. The princess is mine!"
Battle Samson vs. Boris [2d6] = 7

What an action-packed turn.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#99 Post by OGRE MAGE »

SnakeEyes bests the huge lizard in a battle of riddles, finally releasing him from the ruins.

Ancient Ruins Exploration [2d6] = 9
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#100 Post by Grognardsw »

Turn 12 Continued

The warlock Samson again confronts Boris the Brave in a rematch for the hand of fair Penelope!

Boris needs to beat a 7!

Winner state direction of one-space move for loser and himself.
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