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Re: Arms and Equipment
Posted: Wed Jul 01, 2020 8:00 pm
by shaidar
The Bindoner wrote:I just think Beau has got a rough deal, going from LT to Corporal, but we don't really have else we can do. I got confused with the others, I've had a busy day. I guess we just make it clear that he's at the top of the list when we consider promotions.
Agreed. I hadn't assigned him as a corporal, I put Route One in that slot. I'd left Beau out as a odd-shaped piece - a leader, but not bright enough to lead undirected. Make him a sergeant with a fast-track?
It's not regular, but we can bend the traditions a little. If he was a SGT then at least he would be at a similar level to Dubbs (who was a lesser rank to him before as an officer), and once Jakob has licked the unit into shape then maybe Beau takes over. Just a thought.
If SM is Sargent Major, what is CSM? I couldn't find it in book 4.
Re: Arms and Equipment
Posted: Wed Jul 01, 2020 8:17 pm
by shaidar
When we expand and need to take on more comms guys and HMG guys I can see Dubbs and Caxton getting promoted up to oversee the specialist units under them, so Beau should have similar opportunities.
Re: Arms and Equipment
Posted: Wed Jul 01, 2020 8:33 pm
by Tiglath
As long as he's confident that he's joined the team that's going places (which he is) and that you'll look after him (which he is) then I'm sure his morale won't suffer.

Re: Arms and Equipment
Posted: Wed Jul 01, 2020 9:14 pm
by Leitz
shaidar wrote:It's not regular, but we can bend the traditions a little. If he was a SGT then at least he would be at a similar level to Dubbs (who was a lesser rank to him before as an officer), and once Jakob has licked the unit into shape then maybe Beau takes over. Just a thought.
If SM is Sargent Major, what is CSM? I couldn't find it in book 4.
CSM is a position, not a rank.
Command Sergeant Major is still an E-9 but has an organizational responsibility above other E-9s.
The flip side is that we can mix CT and CE. Each time we get a promotion, we get a skill, right?

Re: Arms and Equipment
Posted: Wed Jul 01, 2020 10:42 pm
by The Bindoner
Interesting. Don't know American ranks particularly well, that's new to me. CSM used to be Company Sergeant Major here. Below American CSM, which appears more like what used to be RSM ( Regimental Sergeant major ). Now they are Warrant Officers, Class 2 or 1.
Jess was:
https://en.wikipedia.org/wiki/Colour_sergeant
And now:
https://en.wikipedia.org/wiki/Warrant_o ... d_Kingdom)
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 9:43 am
by The Bindoner
Returning from another chat with her new friend Jess invites Erica for a ride on her bike.
A little later Jess returns driving an old civilian tour bus, with her bike stowed among the ammunition and other stores in the back. Trailing along behind is Erica, flying a well-ventilated Ambulance.
Watcha think of the shopping trolleys? One of 'ems got a wonky wheel, sure, but we can fix that.
Grinning hugely Jess shows the "new" vehicles off., explaining they are just rear-echelon. No armour. Look, lots of the holes in the blood-wagon are small-arms. We're going to have to put in some shifts working on that thing in Jump to get it properly air-worthy too.
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 11:14 am
by shaidar
Cool, we ended up with both!
We ought to at least give them the once over before we go in case we need spare parts. Frank can look at the gravitics and we've multiple persons with the mechanics skill.
If we could get them done before we go it would make a better impression on the client, but if not we'll make do.
Nice work!

Re: Arms and Equipment
Posted: Thu Jul 02, 2020 11:43 am
by Leitz
We need to figure out the comm capabilities of the on-board comms in the regular rifleman kit. I realized that while writing the mildly-over-eager Inchin scene. The more advanced comms we have, the better we can counter the existing people's semi-home field advantage.
On a totally different note, I may be confused. The diplomat says he writes our check, but I thought the ticket was for the local warlord?
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 1:52 pm
by Tiglath
Leitz wrote:We need to figure out the comm capabilities of the on-board comms in the regular rifleman kit. I realized that while writing the mildly-over-eager Inchin scene. The more advanced comms we have, the better we can counter the existing people's semi-home field advantage.
On a totally different note, I may be confused. The diplomat says he writes our check, but I thought the ticket was for the local warlord?
Your in helm comms have a "Power" rating which equals range in km (I may have written it as P# or #km). In the event of an opposed situation (e.g. jamming the highest power wins). Laser comms are obviously line of sight and less "jammable".
You (PCs) are in possession of state of the art comms and jamming gear operated by Dubs.
Clarification on the Mission: The Collace ("Foreign Ministry") is sending a diplomatic mission to Inchin. Your client is the Minister heading up that mission.
So the mission is "to" the local "warlord".
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 5:50 pm
by shaidar
OK, so checking with Leitz, I think he really wants to be a 1LT, and hopefully everyone is happy with this, I think it makes sense.
So does that mean Jess gets to be seargent major.
I know we originally agreed to UK army ranks, but would it be easier to stick with the ranks in book 4?
Here is a link to my post in ooc with the UK ranks chart:
https://www.unseenservant.us/forum/view ... 40#p471023
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 6:14 pm
by Leitz
shaidar wrote:
OK, so checking with Leitz, I think he really wants to be a 1LT, and hopefully everyone is happy with this, I think it makes sense.
So does that mean Jess gets to be seargent major.
I know we originally agreed to UK army ranks, but would it be easier to stick with the ranks in book 4?
Here is a link to my post in ooc with the UK ranks chart:
https://www.unseenservant.us/forum/view ... 40#p471023
I'm okay with UK ranks, but they don't seem to have a lot of enlisted options.
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 6:21 pm
by shaidar
I'm assuming the ranks in book 4 are based on the US system. There does seem to be more Sargent based options

Re: Arms and Equipment
Posted: Thu Jul 02, 2020 6:55 pm
by The Bindoner
Happy to go with Book 4 ranks ( which are totally based on US ranks )- I was using the UK naming because I know it, and it underlines that Jess served in a local Subsector Army rather than Imperial Forces.
UK NCO ranks are less obviously varied. "Staff" Sergeants and Sergeant-Majors contain several different roles.
Using Book 4 is easiest.
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 7:16 pm
by shaidar
Also, nobody else has said anything against it, so are we OK making Beau a SGT?
Re: Arms and Equipment
Posted: Thu Jul 02, 2020 11:33 pm
by Leitz
shaidar wrote:Also, nobody else has said anything against it, so are we OK making Beau a SGT?
Works for me.
On a different note, I'm wound up and writing. Working on uniforms for everyone, since they haven't been mentioned.

Re: Arms and Equipment
Posted: Fri Jul 24, 2020 9:13 pm
by joertexas
Latest Org Chart:
Re: Arms and Equipment
Posted: Fri Jul 24, 2020 10:11 pm
by Tiglath
Much obliged.

Re: Arms and Equipment
Posted: Sat Jul 25, 2020 1:54 am
by joertexas
Tiglath wrote: ↑Fri Jul 24, 2020 10:11 pm
Much obliged.
Soitenly.
Re: Arms and Equipment
Posted: Fri Oct 23, 2020 3:20 pm
by The Bindoner
Updated Consolidated Loot List of spare inventory:
# Machineguns and heavier slug throwers
LMGs (.30 cal) on bipods
HMGs (.50 cal), tripods and AA mounts (more than we can carry)
LAG .50 cal (a case)
20mm LAG-10 Effective: 250m Pen (10) 500m Pen (8)
# Rifles
7mm ACRs (multiple) - a few may be "never fired, dropped once!"
7mm ACRs QTY 11
9mm ACR u slung GL 4cm He RAM Pen 9
ammo for the above weapons Five mags each - choose HE or DS ( 2 HE, 3 DS? )
12 ACRs with a supply of DS ammo 10 mags per weapon
# High energy weapons
PGMP 12 (from the Cat house)
PgMp 12 Value new 12.5 Kcr
TL 9 Laser Rifle Pen (9)
# Sidearms
autosnub pistol one clip of 20 HEAP rounds
Folding-stock Carbine
gauss pistol - goes off with more "bang" than an auto mag and is silent
{Gausspistol (Navy) +2/+1 QTY 2 – with Voss}
Badly cared for SMGs, shotguns and autopistols (lots)
autosnub (Voss)
SMG
12 Snub Carbines with a supply of HEAP ammo 10 mags per weapon
# Grenades, explosives
HEAP (Pen 28) RAM grenades (included above - three shot mags) QTY 15
TL 9 4cm RAM grenade launchers QTY 5
TL 9 RAM GL Pen (9) HE (three shots).
Grenades: Smoke x6, HE x4
RAM HE grenades for grenade launchers QTY 12
WP/smoke grenades QTY 12
TL 9 HEAP (Pen 21) hand grenades QTY 12
TL 12 TDX breaching charges @1kg TDX (Pen 46) QTY 3
TL 10 4cm Auto RAM GL 9/12 (gravitics so 0.9/mags @ 1.2kg ) HE Pen 9 and Two spare mags (HE)
TL 11 AA Missile System (busted)
Man portable ground to air missiles, QTY 6 crates
TDX "Claymore" Mines with Remote and Command wire detonation, QTY 6
Single shot Light Anti-Tank weapons (Sword World logo and PzFaust) QTY 4
Man portable laser cutter (Contact Pen 20) 12.5 KCr (Weight: 9kg) QTY 1
# Armor
3x Covert Cloth ( bought for 1st mission )
Flak jackets
Armour CES currently being worn by NPCs
14 sets of TL12 (AV10) Torso armour
TL12 Cbt Armour (AV 10)
TL12 Cbt Armour (AV 10)
stolen Collace PDF uniforms and gear (CES in urban camo)
stolen Collace PDF uniforms and gear (CES in urban camo Chameleon surface Cloth Armour whole body - value 6)
# Communications and electronics
Laser Comms 5km range 2kg 1200Cr
TL 13 "Command" Radio 5000km range (orbital) 5KCr*
TL 13 Map Box 1kg 2500Cr*
TL 13 Tac Radios 10km range 0.1kg @ 100Cr
TL 14 Grav Belt
TL 14 Radio Jammer 100km range 0.2kg 800Cr*
The torso armour and ammo are Imperial issue and “factory fresh”
Two fixer-upper ex-pirate G Carriers
Pirate Launch
Requires Power Plant Repair
Launch QL-0201101-000000-00001-0 MCrl4 20 tons
Crew=2. Passengers=6. Cargo=6. Fuel=5. Agility=l . TL=8.
M1 1G
Missile Rack Fac 1
Autocannon (fixed mount forward firing)
TL 10 9mm Advanced Gatling gun (LHS cargo door gun)
Three “Barrel bombs” as HE Grenade Pen (9) (LHS cargo door)
Autocannon: 100 rd belt (NA for vehicles) 10 shots per burst
HE 1000m (4) +5 2000m (4) +4 3000m (4) +3
DS 1500m (10) +4 3000m (8) +3 4000m (4) +1
9mm Gatling-10/Advanced Gatling (AGAT)
TL10, six-barreled heavy machinegun
Effective range: 600m Pen(6)+8
Re: Arms and Equipment
Posted: Fri Oct 23, 2020 3:51 pm
by BackworldTraveller
Ooh! I like the launch! That I could fly (if it worked)
20 dTon Armed Launch (Draft) with belly missile bay and 20mm Cannon and door mounted bomb rack and minigun.
Cutaway of missile also shown.
note the minigun is missing ammo, ammo-feed and ammo-casing disposal.

- 20 dTon Armed Launch.jpg (81.15 KiB) Viewed 1136 times
The downward arc of firing the minigun will be limited by the presence of the cargo door