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Re: OOC

Posted: Sat Apr 20, 2013 4:16 pm
by zebediah
It's not too late to help the ogres. :twisted:

Re: OOC

Posted: Sat Apr 20, 2013 4:18 pm
by thirdkingdom
To be fair, you guys have already delayed twice: once to attend the festival and once to kill the troll.

Re: OOC

Posted: Sat Apr 20, 2013 4:22 pm
by zebediah
frobozz wrote:
Crap, this is getting interesting, but I'm about to leave the house to attend a Pub Crawl For Cancer, so I'll likely miss out on the rest of the discussions! :( Lanny will be ok with either returning to Threshold or immediately continuing on to the elvish village. Lanny will also use his +1 Charisma to make everything better. ;)
Have fun! Agreed, we should be able to mend things with Quinthos and resume the quest to assist his village. If the majority prefers to leave him be and do things in our own time that's also fine to me.
thirdkingdom wrote: To be fair, you guys have already delayed twice: once to attend the festival and once to kill the troll.
Those two were not actual delays as they were agreed upon beforehand. The elf's distress is understandable, of course, but he is being unfair with the party.

Re: OOC

Posted: Sat Apr 20, 2013 4:25 pm
by rremedio
frobozz wrote: Crap, this is getting interesting, but I'm about to leave the house to attend a Pub Crawl For Cancer, so I'll likely miss out on the rest of the discussions! :( Lanny will be ok with either returning to Threshold or immediately continuing on to the elvish village. Lanny will also use his +1 Charisma to make everything better. ;)
I'd like to follow the discussion too, but I also need to leave.

Meagnor is ok with anything you guys decide. He is concerned with the elves situation and don't want to miss the chance of facing an ogres lair, but he is offended with Quinthos words, so he expects apologies.

Anyway, I think getting into a new towns and travelling to the north would be nice and the sooner we go, the sooner we will get past the "road/city" scenes and get into the next dungeon as some of us would probably like.

Re: OOC

Posted: Sat Apr 20, 2013 5:04 pm
by Bouv
@tkndoes the party know about the other villages on the route? I so I'll have Tratiln suggest we rest there too. I'm guessing lanny might know since he studied the maps.

Re: OOC

Posted: Sat Apr 20, 2013 5:13 pm
by thirdkingdom
Bouv wrote:@tkndoes the party know about the other villages on the route? I so I'll have Tratiln suggest we rest there too. I'm guessing lanny might know since he studied the maps.
They are on the map I supplied, so yes.

Re: OOC

Posted: Sat Apr 20, 2013 6:36 pm
by riftstone
riftstone wrote:Ha! The elves haven't bothered me that much!
Ok, I take this back. Elf #5 is getting me mad. I should find a nice hilltop with a great view of the elven village so I can have a picnic whilst the ogres are rampaging through.

Re: OOC

Posted: Sat Apr 20, 2013 8:34 pm
by thirdkingdom
Let us see if we can reach a consensus on this compromise, then I shall update IC accordingly.

Re: OOC

Posted: Sat Apr 20, 2013 10:01 pm
by thirdkingdom
Okay, so it looks like everyone except for Drudsa and Thordin have riding horses. The mage and dwarf have ponies. The terrain you guys will be traveling through is fairly rough, although there are trails, so we will be using the third column on page 147. You guys can move 28 miles per day. As per the map, there are seven hexes (3 miles each) between the caves and the next village. You guys can make the town by dusk, but that will leave no practice time for spells or weapons this day. Or, you guys can stop to camp in hex 15.15 (roughly a third of the way) and practice for the two hours allotted per day.

Re: OOC

Posted: Sat Apr 20, 2013 10:07 pm
by Bouv
Tratiln feels we should head to the collage village. While it would be nice to practice sleeping well and being able to restock oil and torches would be good.

Re: OOC

Posted: Sat Apr 20, 2013 10:49 pm
by Luis
Saul is happy with either choice, he just wants to get some shuteye.

EDIT: just read the IC. Man, what a douche! Can I bitch slap him?

If we go to the elf village can they cure us and id the items/treasure for XP purposes?

I'm willing to delay XP just to shut the fucker.

I vote for TK as the best roleplayer among us, he made me genuinely hate the bastard.

Re: OOC

Posted: Sat Apr 20, 2013 11:07 pm
by riftstone
Thordin is fine with going to the next village. Only wanted to go to Threshold because I thought we had to.

Re: OOC

Posted: Sun Apr 21, 2013 1:16 am
by sulldawga
Is there no reward/bonus for rolling a natural 20 in combat?

I'm not trying to make a stink about it, just curious.

Re: OOC

Posted: Sun Apr 21, 2013 1:41 am
by frobozz
thirdkingdom wrote:Okay, so it looks like everyone except for Drudsa and Thordin have riding horses. The mage and dwarf have ponies. The terrain you guys will be traveling through is fairly rough, although there are trails, so we will be using the third column on page 147. You guys can move 28 miles per day. As per the map, there are seven hexes (3 miles each) between the caves and the next village. You guys can make the town by dusk, but that will leave no practice time for spells or weapons this day. Or, you guys can stop to camp in hex 15.15 (roughly a third of the way) and practice for the two hours allotted per day.
Lanny will urge the party to make it to the nearest village by dusk, thinking it is more important to camp in a secure location than to spend time training.

Re: OOC

Posted: Sun Apr 21, 2013 1:46 am
by thirdkingdom
sulldawga wrote:Is there no reward/bonus for rolling a natural 20 in combat?

I'm not trying to make a stink about it, just curious.
The only bonus is the satisfaction of automatically doing maximum damage.

Re: OOC

Posted: Sun Apr 21, 2013 9:19 am
by Luis
thirdkingdom wrote:
sulldawga wrote:Is there no reward/bonus for rolling a natural 20 in combat?

I'm not trying to make a stink about it, just curious.
The only bonus is the satisfaction of automatically doing maximum damage.
What are the odds of that happening? ;) :lol:

I was wondering what your take on that was, now we know. Fair enough, it is an old school game we really couldn't expect anything else and it's part of the charm.

Re: OOC

Posted: Sun Apr 21, 2013 11:14 am
by thirdkingdom
Luis wrote:What are the odds of that happening? ;) :lol:

I was wondering what your take on that was, now we know. Fair enough, it is an old school game we really couldn't expect anything else and it's part of the charm.
Sorry, I don't really understand your question.


Okay guys, the total value of the jewelry is 15,000 gp. There are nine PCs plus one henchman. Semele receives one quarter share of gold and XP. Therefore, let us assume there are 37 quarter shares. 15,000 divided by 37 is 405.41 Semele receives 405.41 XP. Each PC receives 1621.6 XP. I am keeping the decimal until any applicable XP bonus is added, and then rounding appropriately.

Semele has a +5% bonus to XP, so she receives a total of 425.68 -- rounding up to 425 -- XP. Let me know who needs hit points rolled for a new level.

Re: OOC

Posted: Sun Apr 21, 2013 12:22 pm
by Luis
thirdkingdom wrote:
Luis wrote:What are the odds of that happening? ;) :lol:

I was wondering what your take on that was, now we know. Fair enough, it is an old school game we really couldn't expect anything else and it's part of the charm.
Sorry, I don't really understand your question.


Okay guys, the total value of the jewelry is 15,000 gp. There are nine PCs plus one henchman. Semele receives one quarter share of gold and XP. Therefore, let us assume there are 37 quarter shares. 15,000 divided by 37 is 405.41 Semele receives 405.41 XP. Each PC receives 1621.6 XP. I am keeping the decimal until any applicable XP bonus is added, and then rounding appropriately.

Semele has a +5% bonus to XP, so she receives a total of 425.68 -- rounding up to 425 -- XP. Let me know who needs hit points rolled for a new level.
I fumbled a dumb joke roll. What are the odds of a d20 rolling a 20... *crickets chirp* Nevermind...

:lol:

I was at 2.400 so with this I'm at 4.021. Still need 779, unless I missed anything.

Re: OOC

Posted: Sun Apr 21, 2013 1:06 pm
by frobozz
thirdkingdom wrote:Okay guys, the total value of the jewelry is 15,000 gp. There are nine PCs plus one henchman. Semele receives one quarter share of gold and XP. Therefore, let us assume there are 37 quarter shares. 15,000 divided by 37 is 405.41 Semele receives 405.41 XP. Each PC receives 1621.6 XP. I am keeping the decimal until any applicable XP bonus is added, and then rounding appropriately.

Semele has a +5% bonus to XP, so she receives a total of 425.68 -- rounding up to 425 -- XP. Let me know who needs hit points rolled for a new level.
Also, if you had not yet added in your 92 XP (per person) for the monsters, the total XP amount per party member (not including Semele) for Thaumont 12 is 1713.6 XP (+ any XP bonuses). I added this amount to the Treasure/XP List.
Luis wrote:I was at 2.400 so with this I'm at 4.021. Still need 779, unless I missed anything.
You're right, I think I misspoke when I said the the Thieves would advance to Level 4... But Drudsa and Thordin should make it to Level 3, and Bregalad/Lanny/Tratiln should make it to Level 2.

Re: OOC

Posted: Sun Apr 21, 2013 1:42 pm
by Luis
frobozz wrote: Also, if you had not yet added in your 92 XP (per person) for the monsters, the total XP amount per party member (not including Semele) for Thaumont 12 is 1713.6 XP (+ any XP bonuses). I added this amount to the Treasure/XP List.
I forgot about the monsters. 92 closer to lvl 4 :D

And thanks for keeping up the treasure/xp list.

TK, I'll stick with the 1 extra XP from sleeping if no one else can heal me without potions.