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Re: Part 4: Following Trouble
Posted: Wed Sep 03, 2014 12:42 pm
by scottm
ooc: I suggest we sneak back to the area labeled "2" on the map and try heading west
Re: Part 4: Following Trouble
Posted: Wed Sep 03, 2014 1:17 pm
by ybn1197
Talmor wrote:Eirik, aghast, stakes at Dune I...I wasn't suggesting we Lightning Bolt him, I was thinking more like "talk with him and find out just what happened to him.
I believe Dune was referring to the mining orc, ogres, orog, etc. Not to Alanis.
Like Dune, I am low on the healing powers of my god. A frontal assault may not be to our advantage.
Re: Part 4: Following Trouble
Posted: Wed Sep 03, 2014 3:36 pm
by MonkeyWrench
Talmor wrote:Eirik, aghast, stakes at Dune I...I wasn't suggesting we Lightning Bolt him, I was thinking more like "talk with him and find out just what happened to him.
lmao, I choked on my water.
Re: Part 4: Following Trouble
Posted: Wed Sep 03, 2014 5:15 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
Whispers to the group,
"We could go back & explore the other 2 tunnels first before deciding what to do in this area."
Re: Part 4: Following Trouble
Posted: Wed Sep 03, 2014 5:49 pm
by ybn1197
Neev
A very valid idea. We know what is here and in front of us. We have no idea what is down either of those tunnels. I think we should investigate where that roller thing came from.
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 12:07 am
by GreyWolfVT
So the party smart enough to stop when they see a room full of slaves, orcs, orog, cave trolls and ogres. They turn and explore the locations they passed. Going back they get to the intersection go east to the unexplored area near where Alanis killed two orcs or go north to explore the north west tunnel of the giant stone golem juggernaut.
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 12:51 am
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
"We should go farther east into the tunnel the two now dead orcs are in, since someone will come looking for them anyways & sound an alert."
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 2:45 am
by max_vale
Lubidius moves as quietly as possible along with the party; keeping an anxious hand on the hilt of his new magic sword the whole time....
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 6:18 am
by saalaria
Gandrel approaches his fellow thief:
"Do you want me to take this one?..scouting ahead I mean"
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 4:42 pm
by Dune
for alanis and the rest ooc, lol I smirked when I re-read my phrase, it did read like I wanted to bolt alanis
but nevertheless I genuinely meant the enemy orc, ogre etc.. not our good friend Mr rat king .
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 4:48 pm
by Dune
I'll be near Neev to help watch and go wherever the group wants as long as we ascertain what some of the other tunnels have in them.
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 4:51 pm
by Dune
Ooc if we do get a chance to rest I'll see if I can prepare a couple of invisibility spells ready for a couple of people.
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 4:52 pm
by Dune
Ooc if we do get a chance to rest I'll see if I can prepare a couple of invisibility spells ready for a couple of people.

Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 9:15 pm
by GreyWolfVT
Scouting ahead Lubidius and Gandrel? come to a much smaller cave opening looks like it has been mined very little and there are signs of mining activity but nothing else is in the area.
This is area 4 on the map. It is seen that there is another tunnel in the northern wall of the small cave.
Map:
Re: Part 4: Following Trouble
Posted: Fri Sep 05, 2014 10:57 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
As Theodore catches up to Lubidius & Gandrel,
"Notice any footprints guys? Don't forget if so let me have a look!"
"Ready to try that northeasterly passage?"
Re: Part 4: Following Trouble
Posted: Sat Sep 06, 2014 1:44 am
by Dune
let's be on guard could be some traps around, dune whispers.
Ooc I have a knock, detect magic and identify as probing spells ready.
Re: Part 4: Following Trouble
Posted: Sat Sep 06, 2014 12:23 pm
by GreyWolfVT
thwip dune gets hit with a dart trap in the neck.
Re: Part 4: Following Trouble
Posted: Sat Sep 06, 2014 4:15 pm
by Dune
Whyyyyyyyyyyyy ! Neev carry my robe dont let it get dirty Zzzzzzzzzzzzzzzz
Re: Part 4: Following Trouble
Posted: Sat Sep 06, 2014 7:08 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
Lubidius & Gandrel may want to check for more trap triggers here!
Re: Part 4: Following Trouble
Posted: Sat Sep 06, 2014 8:50 pm
by GreyWolfVT
OOC is red btw i really love getting you guys riled up though 