The Descent

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GreyWolfVT
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Re: The Descent

#761 Post by GreyWolfVT »

The same direction I just came from..... to explore the turns I skipped. I honestly don't remember the n,s,e,w directions.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
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Re: The Descent

#762 Post by wolfpack »

You return back west and take the north tunnel. it connects to the main throne room, as you exit the tunnel into the large cavern.

I need jovan to roll 1d6.
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GreyWolfVT
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Re: The Descent

#763 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
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Re: The Descent

#764 Post by wolfpack »

As you enter the cavern the hairs on the back of your neck stand up, something isn't right.

suddenly form the darkness comes rushing at you 2 large humanoid creatures that appear to be covered in large nodules and have small horns. behind then come a blue demon wearing chain mail and waving a short sword, and another wearing what appears to be a rather banged up crown and wielding a mace.

from up on the alcove you hear chanting and see two robed demons waving their hands.


roll init and declare actions and which creature you attack.

nothing has less than 1 HD so only 1 attack for everyone.
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GreyWolfVT
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Re: The Descent

#765 Post by GreyWolfVT »

Joven nearly craps himself "Come at me you ugly bastards!" the he charges at the lead creature sword leading the way.

Broad Sword +1/+3 vs Regen Hit[1d20 +1] = 1+1 = 2 Sm/Med Dmg[2d4 +1] = 4+1 = 5 Lrg Dmg[1d6 +2] = 6+2 = 8 but the dice roller appears to want me to die....
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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MonkeyWrench
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Re: The Descent

#766 Post by MonkeyWrench »

Gregorius charges towards the bigger creatures as well, "Finally! Let them be purged by our light!"

Gregorius Hammer: [1d20] = 11 Damage: (s/m)[1d4+1] = 4+1 = 5 (L)[1d4] = 4

Initiative: [1d6] = 6
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Rukellian
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Re: The Descent

#767 Post by Rukellian »

"One step closer to a warm bed and sweet yellow wines for all, let's settle this!" With wand in hand, Ruken uses it on the charging melee combatants just ahead, hoping his wand's effect does its work and leaves his allies out of it. [1d100] = 6
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: The Descent

#768 Post by ravenn4544 »

Oralorn will fire a magic missile into the robbed figure in the alcove if they are in range:

Magic Missile [1d4+1] = 3+1 = 4

2 robed figures do you fire at left or right
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Re: The Descent

#769 Post by wolfpack »

will wait and see if Letholdus responds
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Re: The Descent

#770 Post by Todd Spengo »

wolfpack wrote:will wait and see if Letholdus responds
Recovering from conjunctivitis!

Letholdus will try to flank the larger humanoids and attack the leader behind.

Letholdus's Longsword {THAC0 19} [1d20] = 12; DMG [1d8] = 2 (M), [1d12] = 6 (L)
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Re: The Descent

#771 Post by ravenn4544 »

Right
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Re: The Descent

#772 Post by wolfpack »

GreyWolfVT wrote:Joven nearly craps himself "Come at me you ugly bastards!" the he charges at the lead creature sword leading the way.

Broad Sword +1/+3 vs Regen Hit[1d20 +1] = 1+1 = 2 Sm/Med Dmg[2d4 +1] = 4+1 = 5 Lrg Dmg[1d6 +2] = 6+2 = 8 but the dice roller appears to want me to die....

need a saving throw to see if you lose an attack
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GreyWolfVT
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Re: The Descent

#773 Post by GreyWolfVT »

Save v ????
Save v Pant Crapping :lol: [1d20] = 11

you rolled natural 1, the failed save means you lose your next attack.


roll init
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
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Re: The Descent

#774 Post by wolfpack »

The group springs into action perhaps a bit to quickly.

Jovan rushes the chain mail wearing demon but stumbles on the way missing him completely. The demon is still unable to penetrate the rangers armor however
1d20+1=10



Greg and letholdus move to meet the large humanoids and both fail to land a blow.

The one on greg strikes out with it's armored fists one of them landing a blow
1d20=6, 1d20=16
damage = 1d6=1

The other lashes out at letholdus missing both times
1d20=13, 1d20=2

The little demon with the crown and mace rushes Ruk who calls upon his wand.

A thin blue beams strikes out at the demon striking him. Suddenly his charge turns to a crawl, he eventually reaches our gnome hero but not before ruk is able to prepare for melee (slow spell).

oralorn casts his magic missile at the robed figure on the right, the bolt of energy blasts the little demon backwards leaving him laying on his back.

The other robed figure finishes his gesture and points at oralorn (I need a save versus magic)
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GreyWolfVT
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Re: The Descent

#775 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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MonkeyWrench
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Re: The Descent

#776 Post by MonkeyWrench »

Gregorius takes the hit from the demon, then attempts to side step the creature while it is still finishing it's attack, aiming his hammer towards the side. "Gyaahhhh!!"

Gregorius Hammer: [1d20] = 12 Damage: (s/m)[1d4+1] = 1+1 = 2 (L)[1d4] = 2
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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GreyWolfVT
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Re: The Descent

#777 Post by GreyWolfVT »

Joven just lies flat on his face as it apparently is a great defensive position. :roll:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
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Re: The Descent

#778 Post by wolfpack »

are you guys rolling a d12 or something, you never get anything higher than 12
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MonkeyWrench
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Re: The Descent

#779 Post by MonkeyWrench »

I wish that were the case lol, I shall have to write a heavily worded stern letter to the Unseen Servant Dice Roller about it's poor management skills in rolling curves.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
ravenn4544
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Re: The Descent

#780 Post by ravenn4544 »

[1d20] = 2

Need a 12 so lower is better right? :|
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