I am totally fine with no map. The words often tell the story. If you are yearning for a city map, Antman, perhaps there's one you can get on Dragonsfoot for free. Designing one from scratch is a big job!Antman9 wrote:Hey All,
Survey time...
I have been toying with whether or not to create a town map for Dragons Belch. Considering the severe lack of time I have these days, and my obsessive compulsive tendencay to try and make things as good as I can, I am thinking of just keeping the town in dialog only and not a map.
How does everyone feel about that? Are my descriptions of events, places, and things sufficient that everyone will be able to get the gist of where they are at in the city?
I'm happy with the current direction. High Fantasy works for me! I sort of suspected this was the case when our party of monstrous humanoids was not regarded as being very out of the ordinary. Great fun! And yes, I approve of a dungeon crawl, too.Antman9 wrote:2nd Item....
On my last survey everyone voiced their opinion of the dungeon crawl, so I have a couple of those ready and in the works. My campaign seems to have taken the High Fantasy route. Let me clarify that statement a bit. I consider typical D&D campaigns, those that most people play along with the canned adventures, to be set in the primary, or "real" world, or a rational and familiar fictional world, with the inclusion of magical elements. I say that because most DM's tend to stick to the rules and focus on the classic good vs evil men vs men plots and throw in a bit a magic here and there. The magic and fantasy being the exception and not the norm.
I play to get away fromthe real, mundane, rules that I am forced to live with every day. Not to play them out in a fantasy campaign.
So, High Fantasy is typically defined as fantasy fiction set in an alternative, fictional ("secondary") world, rather than the real, or "primary" world. In my version of High Fantasy I try/like to set all of the magical, un-common as the common and the common as the uncommon.
So, the Minotaur, the Pixie, the Lizardman, these humanoids are the norm not the freaks.
My question is...Is everyone happy with the direction I'm taking so far?
I'm really busy right now with school and work so I haven't put as much into this thing as I would like. I will be ramping up the fantasy side of things as we move forward. I have 3-5 plot threads in play presently and I'm going to be updating the "Background, Persons, Places, Things" thread soon to try and keep everyone up to speed on them.
Zero level was awesome. First is gonna be a blast, too, I think. : )Antman9 wrote:3rd Thing/Info Blurb
Starting characters at zero level can be a bit challenging as I have to weigh the encounters carefully. It only takes a couple of good hits to kill a character at this level.and any creature <=1 HD can do just that. As I stated before I'm more concerned with the story than the rules and I want everyone to have a good time. My campaign isn't about wining, its about having a good time. Most everyone is coming up on 1st level now and I'm planning on setting level advancement at 1,000 xp, each level. Each HD of creature equates to 100 xp.