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Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 6:59 pm
by Harpoonrgm84a

Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 7:22 pm
by MajorTom
Rick initiative [1d10+5] = 6+5 = 11

Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 11:02 pm
by Teflon
T'prin hops out of the cart and uses it for cover.

Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 11:10 pm
by Teflon
I also would like an idea of what the area looks like, are the ore carts on tracks or are the hover type? how are the bad guys positioned, and the gunship thing where is iyt in regards to us?

Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 11:53 pm
by Harpoonrgm84a
The ore carts are ground type and here is the area.

Re: Adventure Section 1.0

Posted: Sun Dec 15, 2019 11:55 pm
by Teflon
is there an open door on the spacecraft that i can see?

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 12:23 am
by Harpoonrgm84a
Sorry, the pirates lost initiative and I forgot to declare their actions.
Pirate 1 will jump on the truck and get to the heavy laser.
Pirate 2 grabs his laser rifle and will fire on the nearest character.
Pirate 3 pulls out a grenade and will throw it at Rick.

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 12:27 am
by pdunwin
Borble runs straight for the truck, clearly hoping to get to the gunner as soon as possible.

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 12:44 am
by Teflon
T'prin will charge Pirate 3

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 1:13 am
by MajorTom
Rick runs full speed at pirate 3. It looks like he is within my 30 meter range and, if so, Rick will attack with martial arts when he arrives.

He starts with a flying kick. [1d100] = 64

Which misses so he tries a quick jab . [1d100] = 21

Which hits for 5 damage.

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 2:57 am
by cryominer
When it is Vigg's turn, he will fire his needler pistol at Pirate 2. Please roll for me (only access on phone)

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 3:03 am
by Jaakari
OOC: I’m assuming we all get an action here?

Before these guys close for melee, I’d like to take a few shots at P2. That’s if I can do so without hitting Rick (hopefully he’s more to the right)

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 3:11 am
by Jaakari

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 6:13 pm
by Jaakari
MajorTom wrote:
Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.
I think someone has demolition skill, but I don’t know for sure

Re: Adventure Section 1.0

Posted: Mon Dec 16, 2019 6:24 pm
by MajorTom
Jaakari wrote:
MajorTom wrote:
Jaakari wrote:(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken)
Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually learn.
I think someone has demolition skill, but I don’t know for sure
RICK OOC: If so, they should carry it. Otherwise Rick plans to pick up Demolitions in the future.

Re: Adventure Section 1.0

Posted: Tue Dec 17, 2019 1:10 am
by Harpoonrgm84a
Borble, you need to make a Dexterity check for me to climb the truck.
T'prin, you did not tell me how much interest you are charging the pirate, so make an attack roll instead.
Rick, your second attack was successful.
Vigg attacks [1d100] = 53 [1d100] = 70 [1d100] = 50 All miss.
Lloyd, pirate 2 says OUCH! and then compares your mother to a lady of the evening.

Re: Adventure Section 1.0

Posted: Tue Dec 17, 2019 1:16 am
by pdunwin
If Borble is unable to climb the truck (I assume that's what the failed check means, but I could be wrong), it will settle for flattening itself against the truck to where the heavy gun can't get a shot at him.

DEX check vs. 40: [1d100] = 55

Re: Adventure Section 1.0

Posted: Tue Dec 17, 2019 1:46 am
by Teflon
T'prin attacks
[1d100] = 78

and thats a whiff

Re: Adventure Section 1.0

Posted: Tue Dec 17, 2019 2:10 am
by Harpoonrgm84a
Okay, pirate 1 tries a fast climb to the truck top. Pirate 1 Dex check [1d100] = 22 Pirate 1 is now on top and at the laser, he spins it around and will fire next round.
Pirate 2 fires back at Lloyd Pirate 2 attacks [1d100] = 82 [1d100] = 99 Miss and miss.
Pirate 3 melees T'prin Pirate 3 melee roll [1d100] = 10 In addition to 2 points of damage, T'prin is now unconscious for [1d100] = 77 rounds of combat
Pirate initiative [1d10+4] = 4+4 = 8

Re: Adventure Section 1.0

Posted: Tue Dec 17, 2019 2:49 am
by Jaakari
(OOC: can’t recall in SF if a 99 is a critical failure. It was in Top Secret, I may be misremembering)