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Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Wed Sep 19, 2018 11:25 pm
by Rusty Tincanne
Hey Marullus, I'm just catching up on accounting.
How much rope did Bremen just lose to those two goblins he had bound up?
Also, Bremen would have placed the teeth and other Dragon parts (excluding the hide) in large sacks. How many sacks would that take?
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Sep 24, 2018 5:50 pm
by Marullus
Rusty Tincanne wrote:Hey Marullus, I'm just catching up on accounting.
How much rope did Bremen just lose to those two goblins he had bound up?
Also, Bremen would have placed the teeth and other Dragon parts (excluding the hide) in large sacks. How many sacks would that take?
10' of rope.
Standard math applies. It is three carts with 200lbs each, so 600 pounds of parts. That's 10 sacks, since sacks hold 60lbs.
Bremen asks for someone who can reliably read the dwarven script, receiving no response except for a pithy quip from Lug about the boorishness of dwarven writings. Piers invokes Baudh's aid to keep them the calamity of dwarven ingenuities and Baxtaw and Lug lead into the next room while Bremen occupies himself in studying the script. Bremen is, indeed, able to suss out some of the general gist pretty quickly. The blocky columns of dwarven engraving laud the leadership of those who founded the Mines of Vuldun, the quality of its gold and silver lodes and their equal admixture for the production of electrum, the inevitable choice of electrum as the coin of Jarkul's Realm as a result, and the long genealogies of all who ruled this mining mountainhome, with both ancestors and descendants.
Piers, Lug, and Baxtaw investigate the second set of golden doors and what lies beyond. The double golden doors are ajar, hanging open on their hinges (and not melted). Piers identifies that there are indeed cleverly concealed traps which can decapitate the unwary who come at the door unbidden, but the traps are already disarmed... protecting a safe room which is clearly no longer serving its purpose. The chamber beyond is as breathtaking as the one you leave, though only about 100 by 100 and not extending as far to your right as the dining room did. The airy ceilings curve with vaulted beams, as high as the dining room, and you see a pair of electrum doors centered on the wall to your right, also hanging open. This room is equipped as a grandiose sleeping chamber: a massive bed rests undisturbed on the left end of the room. Stone statues of dwarves, standing proudly in armor and bearing axes, stand at regular intervals and wardrobes, armor racks, and weapons stands are toppled between. The walls and floors are smoothed, polished, and engraved stone - the entire floor is taken up by whorls of dwarven knotwork art, the walls covered in artwork showing heroic dwarven scenes.
Peering through the southern doors you see another room of the same dimensions (together, they are the size of the dining room) and grandeur. That room was apparently a private study, though the desk, chairs, and shelves have been smashed by the dragon's passage, leaving a mess. You see the outline of another set of doors at the far end by your dim torchlight, a cavernous darkness beyond.
Date: 6:00pm, 26 July 2021
Light: Bremen' torch (until 5:30pm) Rowine and Crowgar's torches (until 6:30pm)
Effects: Resist Fire (Bremen);
Injuries: Dorbeck (Dead), Baxtaw (severely wounded), Bremen (moderately wounded), Lug (moderately wounded), Stantz (minor wound), Clouson (minor wound)
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Sep 24, 2018 6:09 pm
by Zhym
Lug opens a healing potion. "Follow the dragon's path?" he asks between sips. "They sleep on their treasure, right?"
Which way does the dragon's path of destruction go? I'm guessing it's from the big cavernous darkness.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Sep 24, 2018 6:25 pm
by Marullus
Yep.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 3:36 am
by Dram
Baxtaw follows behind Piers as long as his trap detection spell is working. Then he says to Bremen. Do you think we should reset the traps in we are being followed by the goblins. If we are unable to take all the treasure with us maybe we should set them around the dragon hoard.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 2:43 pm
by Rusty Tincanne
Bremen relays the information gleaned from the columns, That's the general sense of it, at any rate. You've got to admire their openness about how good they were doing.
At Baxtaw's suggestion, Bremen pauses from pushing the cart and looks at a couple of the traps, assessing their lethality, portability, and to judge how long they would take to reset elsewhere.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 3:07 pm
by Zhym
"C'mon, let's boogie," urges Lug when Bremen pauses to check out the traps. The big guy, anxious to get to the treasure room, is hopping from one foot to the other like a kid who desperately needs to go to the bathroom. "That trap-finding spell ain't gonna last forever."
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 3:55 pm
by Jernau35
Piers pauses to study the golden doors for a moment. "It's a shame to see all that gold just being used as a door...think of how much it's all worth..."Then remembering that he's a cleric of Baudh, he adds "Of course they'd look much better on the front of a temple to the Sun Father". He glances at Rowine and Crowager to see if they noticed his avarice.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 4:11 pm
by Marullus
Piers' divine revelation makes the traps easy to discern and Bremen is confident (with a moment's review) he could arm them. They are not portable in any way, however. They're built into the architecture of this room. On the exterior of this door (facing into the dining room), you can load and arm a crossbow trap which is attached to the door lock and would should fire eight bolts, four from each side. (It is loaded from the bedroom side.) The door to the study has a scything blade held back by a security latch which can be armed to a pressure plate on the floor in the doorway.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 5:39 pm
by Rusty Tincanne
Bremen nods at Lugs persistence. Baxtaw, they aren't portable, but I can re-arm them. You lot go on ahead with the dragon bits. Stantz and I can stay behind a moment to do this. Just be careful on your way out.He points to the others how the traps are activated, pointing out the eight crossbow bolts and the scythe. This ain't no gait, but it'll kill you with the same efficiency. If needed, he uses his own crossbow bolts to load the crossbows as the others move ahead. He asks Stantz to help him with the scythe and reminds Brother Clauson to be mindful of the treasure on behalf of the White Tower.
Unless Baxtaw changes his mind, in which case Bremen and Stantz will go ahead with the others, leaving the traps unarmed.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Tue Sep 25, 2018 5:45 pm
by Marullus
Baxtaw?
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Thu Sep 27, 2018 4:03 am
by Dram
Baxtaw- How fast can they be armed? We only need them they come at us from the rear. He starts helping Bremen push the cart.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Thu Sep 27, 2018 11:40 pm
by Marullus
I'm not sure where that leaves Bremen. What are the final actions?
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Fri Sep 28, 2018 12:08 am
by Jernau35
I guess Piers is up at the front, as long as his trap finding spell lasts
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Fri Sep 28, 2018 12:15 am
by Zhym
Lug will follow Piers into the cavernous darkness (hopefully).
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Fri Sep 28, 2018 3:01 am
by Rusty Tincanne
Seeing the tactical benefits of covering their collective rear, Bremen proceeds in resetting the dwarf-crafted traps. He uses his own crossbow bolts if needed. He keeps Stantz and Rowine (as long as Piers is okay with it) with him in case he is ambushed.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Fri Sep 28, 2018 4:04 pm
by Jernau35
Piers agrees to Rowine staying behind.
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Oct 01, 2018 7:19 pm
by Marullus
Rowine, Stantz, and Bremen close the second set of heavy golden doors which leads back to the dining room, throwing the latch and arming the crossbows, while Crowgar takes his torch and leads the others ahead. (subtract eight crossbow bolts)
Crowgar leads Lug and Piers through the well-appointed study and to the great stone doors on the opposite side which hang open. Piers finds no further traps at that doorway before his divine invocation ends. Reaching the doorway they find a seventy foot long hallway, two alcoves embedded on either side, with life-size masterfully-made dwarven statues standing guard within each one. At the far end of the hallway is another set of open stone doors, the darkness beyond only dimly illuminated by the single torch, which is wholly insignificant in the face of such vast expanse, but the glint of gold reflects back to you, scattered across the floor.
Just as Bremen, Rowine, and Stantz cross the bedroom and enter the study, they hear a twang twang of the crossbows firing, followed by goblin screams from the other side of the locked door. The door remains latched and closed.
Date: 6:10pm, 26 July 2021
Light: Rowine and Crowgar's torches (until 6:30pm)
Effects: Resist Fire (Bremen);
Injuries: Dorbeck (Dead), Baxtaw (severely wounded), Bremen (moderately wounded), Lug (moderately wounded), Stantz (minor wound), Clouson (minor wound)
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Oct 01, 2018 7:34 pm
by Rusty Tincanne
Score one for the elf,says Bremen with a wicked smile. He quickly tries to get the scythe trap set while instructing Stantz and Rowine to push furniture aginst the door to barricade it.
We need to alert the others that we'll be having company soon.
-8 bolts. 
Re: Expedition: Baxtaw - Seeking Scatha's Lair - 23 July 202
Posted: Mon Oct 01, 2018 8:33 pm
by Zhym
"C'mon," says Lug. "We're gonna need whatever goodies are in there to fight our way back outta here."