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Re: Quest #21 "Island Hopping"
Posted: Tue Aug 27, 2019 1:16 am
by Jernau35
Maag
Maag stays back from the entrance and stands instead near the rocks, further back. Remembering how the first minotaur jumped down from above the entrance, he cranes his neck to see if another is lurking up there now.
Re: Quest #21 "Island Hopping"
Posted: Tue Aug 27, 2019 1:29 am
by Quonundrum
Andronichishche Enters the stone circle and is immediately beset by the smell of rotting meat and manure ... merciful Rao, the odors to be found on these islands! ... with his free right hand he produces a kerchief from a coat pocket and covers his mouth and nose with it ... smells almost as bad as poor Mr. Broadleaf when we found him on the ship. While Saracen and the others are busy at the cave entrance Andron will investigate the natural bedding behind the central stone table, carefully probing the debris with the end of the bamboo pole carried in his left hand.
Re: Quest #21 "Island Hopping"
Posted: Tue Aug 27, 2019 4:57 am
by Rex
Tlachtga
See later post.
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 1:54 am
by kruk
Lerrick
Rex wrote:Tlachtga
"Here, can I help, what bit you?"
Lerrick looks up with a worried face.
It was a green snake. I'll try to manage here. Please tell the others that something or someone might be lurking on the top of the stones above the cave entrance. Lerrick then does what she can to heal the wound.
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 4:47 am
by Rex
Tlachtga
See later post.
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 3:05 pm
by OGRE MAGE
In the future, it’s usually best to wait for the results of a failed saving throw before continuing to post. Thanks.
Back To The Cave
Moonday, 15th of Goodmonth
Early Morning, Rainy, Misty, Humid
Lerrick begins to climb back down the tree as soon as she feels the effect of the snakes poison. She makes it about 5 feet before falling unconscious and plunging the final dozen feet or so to the ground.
7 dam and players please ignore her subsequent dialogue She lays unconscious and unmoving at the base of the tree being treated all alone by the groups new druid, who is unsure what caused the woman’s fall in the first place.
Gramble joins Saracen and Crestbrook at the cave mouth, while Alordan checks the central area out for any new tracks. He sees several fresh hoof prints, identical to the ones found here before. His thick net in no longer laid out in the dirt where he left it. Andron pokes at the pile of debris in the circle but finds nothing of interest there. Maag looks for another good spot to rock climb and begins scurrying up to the top of the stone ring again. He hopes to get a better look at the area where the last minotaur leaped out from, but his eager teammates find it first.
About to enter the cave mouth, a mighty roar bellows out from above the fighters. In a rather familiar tactic, a huge minotaur leaps from the top of the ring, leading with his massive double bladed ax, surprising the three spelunkers completely. The beasts blade is burried deep into Saracens shoulder
8 dam before the bullman jerks his head in Gramble’s direction, raking him with one of his thick horns as well.
2 dam
Actions?
map:
Marching order?
Sir Crestbrook 11/11 LoH
Maag 12/12
Saracen 25/33 5/5 1st 2/2 2nd
Gramble 14/16
Lerrick 3/11 4/4 1st (Paralyzed)
Alordan 18/18
Andron 6/6 3/3 1st / CL, DM, RM 1/1 1st
Tlachtga 8/8 3/4 1st
Cu AC:3 13/13
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 4:11 pm
by Rex
Tlachtga
At the top of her lungs.
"Lerrick is down I need some help back here!"
Tlachtga will try to examine and lend aid to Lerrick, if she figures out what it is she will try whatever remedy she would know.
In case needed [3d6] = 5 and [4d6] = 13 and [5d6] = 15
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 5:01 pm
by Storm11
Saracen lashes out with his longsword as he back peddles away from the cave mouth into the clearing to the left of the entrance if he can.
[1d20+3] = 6+3 = 9 : [1d8+4] = 7+4 = 11 : [1d12+4] = 2+4 = 6
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 6:37 pm
by ravenn4544
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 9:52 pm
by Quonundrum
Andronichishche, completely startled at the beastly roar behind him whirls about just in time to see the minotaur jump down from its perch and land a solid blow from its massive axe against Saracen's shoulder. Before he's able to formulate a plan of action Tlachtga's cry for help echoes within the circular wall of stones.
Andron quickly assesses the situation and realizes that Lerrick and Tlachtga are alone outside of the circle. Trusting in the fighter's ability to handle the immediate threat, he drops the bamboo pole in his left hand and sprints back towards the point he last saw Lerrick.
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 11:00 pm
by kruk
Sir Crestbrook the Mighty
The paladin lunges forward attempting to put a foot of steel in the beast's midsection
AAAAAAAAGHHHHH! However, he misses badly...yet again.
to hit and damage rolls respectively:
[1d20] = 2[2d8+1] = 10+1 = 11
Lerrick
ooc: noted on the extra dialog.
Lerrick tries her best to scale down the tree before blacking out. She doesn't make it as she tumbles down the rest of the way before hitting the ground. At least she doesn't feel the pain of the fall.
Re: Quest #21 "Island Hopping"
Posted: Wed Aug 28, 2019 11:03 pm
by Jernau35
Maag
Once again, Maag scrambles up to the top of the rocks and starts to circle around behind the Minotaur.
Climb Walls (90%) [1d100] = 82
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 1:09 am
by wolfpack
Gramble bellows at the bullman just as loudly as it did at him and buries Labrys blade into its chest
[1d20+3] = 13+3 = 16
[3d4+4] = 5+4 = 9
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 4:07 pm
by OGRE MAGE
Back To The Cave
Moonday, 15th of Goodmonth
Early Morning, Rainy, Misty, Humid

- minotaur-dev_09-12.jpg (162.29 KiB) Viewed 538 times
The incredibly familiar looking minotaur continues its berserk rage.
Andron drops his pole and rushes back outside the ring of standing stones once he hears the calls for help. There he finds Lerrick laying on the ground with Tlachtga kneeling beside her. The cleric doesn't appear dead, though she isn't moving at all. The druid has seen this paralytic state before, but normally only in the animal world. Some snakes and insects have the ability to paralyze their victims with their venom, so she believes something like that might have happened here. The pair comfort her as best they can while she remains unable to move, the druid finding two small puncture wounds on her hand.
Maag climbs up to the top of the ring of stones again, looking to make his way around to the top of the cave mouth where the action is. Saracen reels backwards from the wicked blow to his shoulder, making him unable to land a counter strike against the beast.
Sir Crestbrook, Alordan, and Gramble remain in the fight, the paladin shouting the loudest but doing the least. The blows from the other two strike and strike hard, causing a pair of nasty wounds to the huge beast that doesn't seem to dissuade its bloodlust in the least. It attempts to gore Gramble again, but the fighter is quick enough to avoid the blow this time. Its ax connects with the groups ranger however, slicing a bad gash into Alordan's arm.
6 dam
Actions?
map:
Sir Crestbrook 11/11 LoH
Maag 12/12
Saracen 25/33 5/5 1st 2/2 2nd
Gramble 14/16
Lerrick 3/11 4/4 1st (Paralyzed)
Alordan 12/18
Andron 6/6 3/3 1st / CL, DM, RM 1/1 1st
Tlachtga 8/8 3/4 1st
Cu AC:3 13/13
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 4:13 pm
by Storm11
Saracen takes a few more steps back to be clear of the fighting and begins a spell. He calls upon Pholtus to Burn his enemy.
Casts Saracen’s Blistering Beam of Pholtus at the Minotaur.
[1d6+4] = 5+4 = 9 : [1d2] = 2 : [1d6+8] = 6+8 = 14 : [1d2] = 1
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 5:02 pm
by Rex
Tlachtga
"I think she is just paralyzed, most likely a snake based on the puncture marks. Keep her safe and I will try to help the others and stay close by so I can help you if need be."
She will move to within range of Faerie Fire (8") and then cast it around the Minotaur. +2 to hit for anyone within 4" of it.
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 6:10 pm
by kruk
Sir Crestbrook the Mighty
After embarrassing himself with his last attack the paladin stabs at the beast again
aaaAAAAAAAGGGGGHHHHHHHH!!
to hit and damage rolls respectively:
[1d20] = 12[2d8+1] = 5+1 = 6
Lerrick
Unable to move. If she's conscious she is comforted in the fact that now she knows
what has happened to her and that some of her comrades are caring for her, not leaving her
alone. She tries to speak...but can't.
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 6:35 pm
by ravenn4544
Alordan's attack is completely thwarted by the Minotaur's attack!
Long Sword Attack [1d20+1] = 2+1 = 3 (THACO=18)
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 8:23 pm
by Quonundrum
Andronichishche acknowledges Tlachtga's diagnosis with a nod and proceeds to kneel down next to the prone cleric, checking for other injuries. Remembering that she had climbed a tree immediately before, Andron suspects internal damage from a paralysis induced fall and readies himself to cast
Cure Light Wounds on Lerrick.
"Lerrick? If you can hear me I'll try to heal ...
"aaaAAAAAAAGGGGGHHHHHHHH!!"
... before he can finish, Sir Crestbrook's roar echoes from the lintel gateway distorting Andron's words ...
"As I was saying, I'll try to heal some of the wounds you incurred from the fall."
Cure Light Wounds: [1d8] = 1
Obviously distracted by Crestbrook's heroics. 
Re: Quest #21 "Island Hopping"
Posted: Thu Aug 29, 2019 10:54 pm
by wolfpack
Gramble continues his heroic assault trying to bury his axe in the minotaurs head.
[1d20+3] = 15+3 = 18
[3d4+4] = 9+4 = 13