Part 10 - The Temple Again
- connivingsumo
- Ranger
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Re: Part 10 - The Temple Again
Calmert: Cleric
Agrees with his friends, "Yes, that sounds good.
Agrees with his friends, "Yes, that sounds good.
- GreyWolfVT
- Wants a special title like Scott
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Re: Part 10 - The Temple Again
Bror nods agreeing and moves to follow the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
The party moves back. Waiting at the turn, nothing comes down the hall from the north.
Re: Part 10 - The Temple Again
"I say we move forward again." proposes Calthas, looking at the other men at arms.
Re: Part 10 - The Temple Again
Thurwin -Wizard
Thurwin agrees, but proposes caution.
Thurwin agrees, but proposes caution.
- GreyWolfVT
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Re: Part 10 - The Temple Again
Bror nods agreeing once more but trying to be quiet so as not to alert what was making the noise from the north earlier may still be there.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 10 - The Temple Again
Calmert: Cleric
Calmert mouths more than whispers "MmmK."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Calmert mouths more than whispers "MmmK."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 10 - The Temple Again
The party proceeds north. Passing the stain of blood and burnt oil, you get to the room. Someone peeks in.
A fireplace on the east wall and a flowing fountain and basin on the west wall are the most remarkable features of this plas- tered but unpainted chamber. A large table stands in the center of the room, flanked by a pair of benches; all are a bit too large to be comfortable to humans. A sizeable haunch of some sort of cold meat is on the table. An old barrel stands in the center of the north wall, and holds two spears.
You hear no sounds.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
A fireplace on the east wall and a flowing fountain and basin on the west wall are the most remarkable features of this plas- tered but unpainted chamber. A large table stands in the center of the room, flanked by a pair of benches; all are a bit too large to be comfortable to humans. A sizeable haunch of some sort of cold meat is on the table. An old barrel stands in the center of the north wall, and holds two spears.
You hear no sounds.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
- spanningtree
- Ranger Lord
- Posts: 3487
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
Hmm... hard to believe those creatures could be silent....
Hmm... hard to believe those creatures could be silent....
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
Calthas checks if he can see any door or opening going out of the room.
- GreyWolfVT
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Part 10 - The Temple Again
Bror shrugs and hefts his axe ready for any foes that might come to attack.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin points to the way behind us and says quietly "This smells funny. They could be flanking us or taking a circular route. Obviously they know we are here. Either we stay and search, or withdraw in a different direction and watch our backs."
Thurwin points to the way behind us and says quietly "This smells funny. They could be flanking us or taking a circular route. Obviously they know we are here. Either we stay and search, or withdraw in a different direction and watch our backs."
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 10 - The Temple Again
Calmert: Cleric
The Gnome looks around nervously and tightens the grip on his mace and shield, suddenly feeling smaller than usual.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
The Gnome looks around nervously and tightens the grip on his mace and shield, suddenly feeling smaller than usual.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 10 - The Temple Again
Effric waits, scimitar ready for whatever comes. "Any exits you can see from that room, Calthas?"
Re: Part 10 - The Temple Again
secret doors (1-2) [1d6] = 1
Calthas searches, finding a secret door to the north. The passage south ends in a door.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
Calthas searches, finding a secret door to the north. The passage south ends in a door.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin says quietly "can someone listen or check it for recent use?" Thurwin eyes the door suspiciously.
Thurwin says quietly "can someone listen or check it for recent use?" Thurwin eyes the door suspiciously.
Re: Part 10 - The Temple Again
Calthas cautiously opens the secret passage.
Re: Part 10 - The Temple Again
Calthas opens the secret door north. It opens into a short passage with a door to the west at the terminus.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
Re: Part 10 - The Temple Again
Effric keeps up with Calthas and listens at the door.
Re: Part 10 - The Temple Again
Nothing is heard form beyond the door north (facing west)
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19