Oh, and since the result of the roll is an 18, can I use 2 luck to bring it to a 20?
Re: OOC Chat V
Posted: Thu Feb 11, 2021 2:31 am
by Norjax
Zhym wrote: ↑Thu Feb 11, 2021 2:05 am
So what counts as "excessive?" Maybe it could be something where there are tiers of effects? For example, one level of consequences if you bring any of your attributes to a -1 modifier, another if you use up to half your attribute points, and one that are stronger still if you draw down to 3 on any stat? Just throwing ideas out there. I'd suggest that any price be calibrated to handle both downtime situations like this one and "Oh crap, I need a boost at any cost" situations, where the use of massive Glowburn could be really cool.
All good points. The tiered mechanic is worth considering.
Zhym wrote: ↑Thu Feb 11, 2021 2:07 am
Oh, and since the result of the roll is an 18, can I use 2 luck to bring it to a 20?
greyarea wrote: ↑Wed Feb 10, 2021 8:56 pm
From the issues MCC had when launching, I would guess that it wasn’t playtested. Or they decided “it’s a swingy system anyway, let the judge decide.”
I'm curious to the history of the as-written rule for Active Mutation failure for the day. At low levels, you could get into a situation where a beneficial mutation fails and is not available until the next day; sort of the equivalent to a D&D 1st level spell caster. I came from Mutant Future (based on Gamma World) where "active" mutations are available at-will, multiple times per day. I added the "Fails, try again" range to help mimic Mutant Future's game play.
Yeah, I wish I had insight on that. Stupidest part of the rules. I believe it was Wampler's attempt to emulate the spells in DCC with mutations. I prefer the "Fails, try again" range you made.
No wait, the stupidest part is Radburn, when a mutant loses mutations when fumbling the Fort save after exposure to extreme radiation. In a game I was in, a character lost all of his mutations, becoming a potted plant (which the rest of us dutifully carried around for much of the campaign until he could regain mutations later on).
Zhym wrote: ↑Thu Feb 11, 2021 12:08 am
... I'm surprised that the roll is just for a change, not an improvement (as it would be if the +4 also applied to that roll). It's not a complaint, just a, "Huh, that's weird" from someone who isn't familiar with the system...
Reminiscent of OD&D where you rerolled HP when your character gained levels. This was changed in Holmes Basic where it was additive not a complete re-roll (and how its been every edition since, as I recall).
Re: OOC Chat V
Posted: Thu Feb 11, 2021 6:21 pm
by Norjax
greyarea wrote: ↑Thu Feb 11, 2021 4:56 am
I prefer the "Fails, try again" range you made.
I think its been balanced for our campaign.
No wait, the stupidest part is Radburn, when a mutant loses mutations when fumbling the Fort save after exposure to extreme radiation. In a game I was in, a character lost all of his mutations, becoming a potted plant (which the rest of us dutifully carried around for much of the campaign until he could regain mutations later on).
I'm sure that led to some laughs!
Reminiscent of OD&D where you rerolled HP when your character gained levels. This was changed in Holmes Basic where it was additive not a complete re-roll (and how its been every edition since, as I recall).
I was unaware of this. Thanks for the historic nugget.
No wait, the stupidest part is Radburn, when a mutant loses mutations when fumbling the Fort save after exposure to extreme radiation. In a game I was in, a character lost all of his mutations, becoming a potted plant (which the rest of us dutifully carried around for much of the campaign until he could regain mutations later on).
I'm sure that led to some laughs!
Oh yeah. The player rolled up another character (this one a pig warrior called "Hammy" as I recall) but reference to the potted plant was made regularly. Of course, it had been his choice to claim that he was a mutated ficus. I think Mr Apples would just take root wherever he devolved, no pots necessary.
Re: OOC Chat V
Posted: Fri Feb 12, 2021 6:48 pm
by greyarea
Denslow will glowburn 9 (3 each of STR, DEX and CON) to hopefully improve his tendrils:
(wow that worked out well). I will burn 4 luck (for a total of 8 luck) to bring that to 33, mostly so I can see what the "special" damage is and why not top it off.
Prehensile tendrils 8d6 constriction dmg/rnd + special or +6 AC flailing mass
Re: OOC Chat V
Posted: Fri Feb 12, 2021 7:51 pm
by Norjax
greyarea wrote: ↑Fri Feb 12, 2021 6:48 pm
...mostly so I can see what the "special" damage is...
LoL, "special" is a place holder when I was scaling the mutation's effects to mimic other MCC mutations that added something "special" to the top tiers.
I'll have to decide what they are!
Re: OOC Chat V
Posted: Fri Feb 12, 2021 7:59 pm
by greyarea
I thought it might be. I love how you're building a game on top of MCC/MF with all of your house rules. It's inspirational (and I may borrow some rules for a future post-apocalyptic game I run).
Re: OOC Chat V
Posted: Fri Feb 12, 2021 9:08 pm
by Norjax
greyarea wrote: ↑Fri Feb 12, 2021 7:59 pmI love how you're building a game on top of MCC/MF with all of your house rules. It's inspirational (and I may borrow some rules for a future post-apocalyptic game I run).
Thank you for the kind words. I'm planning to codify them in a blog.
Re: OOC Chat V
Posted: Sat Feb 13, 2021 3:19 pm
by Norjax
I'll be busy this weekend resolving the stated actions and preparations for the journey into the Gam'A Zone. If you can think of any other questions, improvements or purchases, now is the time.
greyarea is making a second character, since I didn't have any luck recruiting a fifth player. For those familiar with the MCC rules, he has expressed interest in a Shaman. I originally didn't include the Shaman in the Wretched Regions setting, but have had a change of mind; esp. considering the area you will be entering. It will be a mod of the core MCC Shaman but will function in a similar manner.
Re: OOC Chat V
Posted: Tue Feb 16, 2021 5:09 pm
by shaidar
I think the cheap ammo has been snapped up. I don't mind helping Denslow out and sharing ammo around, at cost.
The other way to do it I guess is that we club together to buy both the cheap and expensive ammo to spread to cost and the ammo around.
Re: OOC Chat V
Posted: Tue Feb 16, 2021 6:37 pm
by greyarea
Denslow isn't buying a gun after all so no worries on sharing precious ammo. I was only really concerned about long range and very long range confrontations where he is less useful to the party and now that he can actually have a chance to learn tech, I thought it might be worth exploring.
Re: OOC Chat V
Posted: Tue Feb 16, 2021 6:40 pm
by shaidar
How does rifle dmg and range compare to a bow?
I'm just wondering if Silvestri could work with bow and the blaster and lend Denslow his rifle
Re: OOC Chat V
Posted: Tue Feb 16, 2021 6:43 pm
by shaidar
Or perhaps we all chip in for a loan, how short of gp is Denslow?
Re: OOC Chat V
Posted: Tue Feb 16, 2021 7:18 pm
by Norjax
greyarea wrote: ↑Tue Feb 16, 2021 6:37 pm.. and now that he can actually have a chance to learn tech, I thought it might be worth exploring.
There isn't any training required to use a firearm.
Re: OOC Chat V
Posted: Wed Feb 17, 2021 7:47 pm
by Norjax
If anyone else wishes to run a second character, please let me know. We could use an Uber Strain Human and/or a Mutant to round out the party.
Re: OOC Chat V
Posted: Sat Feb 20, 2021 1:42 pm
by Zhym
Shouldn’t Kurot be at full HP now?
Zhym wrote: ↑Sun Jan 31, 2021 4:10 pm
During the return trip, Kurot effectuates self-repairs each day until his diagnostics report that he is at nominal operating efficiency.
I assume that with seven days of travel and Kurot down only 4 HP, I don't need to roll for number of HP healed, so here's a roll for the cost:Repair cost: [4d7] = 17
Also, I’m intrigued by the idea of adding a second character, but I’ve barely had time to play Kurot, another might just be too much.
Re: OOC Chat V
Posted: Sat Feb 20, 2021 1:50 pm
by Norjax
Zhym wrote: ↑Sat Feb 20, 2021 1:42 pm
Shouldn’t Kurot be at full HP now?
Yes, along with the others. Copy and paste error.
Also, I’m intrigued by the idea of adding a second character, but I’ve barely had time to play Kurot, another might just be too much.
Understood.
Re: OOC Chat V
Posted: Wed Feb 24, 2021 8:45 pm
by Norjax
I will have the next action post wrote up by week's end.
Please review and make sure the characters are prepared to embark on a new adventure.
Norjax wrote: ↑Sun Feb 21, 2021 12:14 am Bruce has searched for a "high-voltage weapon" among the merchants and traders of Hagalton. Most have never seen a device as described by the synthetic.
Plod Jakee does recall the stun rod solicited by Kurot.
"Perhaps Yar might be able to hack the device to produce a larger jolt?" she speculates.
"Thank You Plod Jakee, that is an excellent idea!" offers Bruce
Making a case to the rest of the group to the benefits of increasing the output of the weapon, Bruce offers to have the modifications made.
If Zhym allows Kurot to part with the stun rod, I'll write up Yar's interaction.