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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Sun Jun 16, 2019 4:37 pm
by Urson

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Sun Jun 16, 2019 6:46 pm
by Bluehorse
John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:22am
Hot & Muggy


Etta and Roy Find nothing amiss in the front office. Everything seems in order. There is three possible routes to take. The front door outside to the parking lot, the door you came in from to the loading dock, or the door to Frank, Sr.'s Office.

Lionel, Mac, & Joker Let's roll some more dice :)
Lionel 1 Mac 2 Joker 3 Miss 4 [1d4] = 4

Lionel 1 Mac 2 Joker 3 Miss 4 [1d4] = 2

Lionel 1 Mac 2 Joker 3 Miss 4 [1d4] = 2

Hard luck Mac! Apparently, the Ghost has it out for you!

The shaking of the shelves becomes violent enough that a few things begin to shake loose! Most of it misses everyone but somehow Mac, as the big guy, seems to have more coming his way!

2 out of 3 to Mac. How Big Are They?

Small 1-3 Medium 4-5 Large 6 [1d6] = 4 [1d6] = 5

A Medium sized wooden box and a Large Pallet fall off of the middle and top shelves among all the other bits and bobs that everyone is dodging. Hard Luck!

Damage:
Large Damage [3d6] = 11 Medium Damage [2d6] = 7 Small Damage [1d6] = 3

The Good news is that Mac actually did see it coming and gets out of the way! But he does put himself in the perfect place for a hammer to come down on his helmet in to process. Ghost Die :) So since you saw the two big things coming and Made your successful dodge, I put you in reach of the hammer by accident in doing so. So rather than taking 18 damage you only take 3.

Lionel dodges like a pro finding a part of the empty space under one of the shelves as everything falls.

Joker saw everything falling and apparently freezes, but amazingly remains unscathed as everything seemed to fall everywhere around him not nothing hits him other than a single loose bold that bounces harmlessly off his pretty pink helmet with no consequence.
As the three look up after everything has settled and the audible KONK of the Hammer on Mac's helmet by the very real Hammer in a vaporous hand that fades into the wall almost a quickly as it appeared. No helmet, Damage would have been x2.
All PKE instruments that were in use showed a sharp spike in Telekinetic Energy that has bottomed out again.

Actions?

Mac used 6BP
Lionel used 4BP
Mac looses an additional 3BP in damage
Net Brownie Point Pool
Roy O'Dowd: 57/69
Lionel 'Freight Train' Williams: 74/84
Dr. Vanette Conklin: 22/27 (*)
David "Mac" McAuslan 69/78
Dzjokar "Joker" Jelal 21/21

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
[/quote]

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Mon Jun 17, 2019 2:11 am
by Scott308
Lionel "Freight Train" Williams

Shit! You ok, Mac? Head on a swivel, Lionel is looking everywhere for any signs of the ghost. Griff, we're following safety protocols, man. Don't hurt us!

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Mon Jun 17, 2019 10:32 am
by GreyWolfVT
Roy turns towards Etta "I don't think the ghost is up here in the offices. Maybe we should double back and help check the warehouse? Or check on the other 3?"

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Mon Jun 17, 2019 2:23 pm
by Rex
Mac

"I am alright, lets find this bastard." Mac will follow someone with a PKE meter.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Mon Jun 17, 2019 5:48 pm
by Bluehorse
Etta and Roy would have certainly heard the falling inventory and felt the rumble in the floor.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 18, 2019 4:12 pm
by Urson
Joker Jelal

*tap, tap, left-swipe* Joker switches to walkie-talkie mode.We have activity! He's here! South... Southwest corner!

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Thu Jun 20, 2019 2:32 pm
by Bluehorse
John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:30am
Hot & Muggy


Etta and Roy hear Joker's Voice over the phones: We have activity! He's here! South... Southwest corner!

Lionel, Mac, & Joker Will see the hammer... a very real hammer... drop to the ground with a heavy *Clank!* as the vaporous hand disappears into the wall. Lionel's appeal about following safety protocols seem to be answered by another groaning of metal from the floor in the north area from the Trio followed by another metallic clank.
JHTWarehouseMap-5.jpg
JHTWarehouseMap-5.jpg (141.09 KiB) Viewed 1227 times
Actions?

Net Brownie Point Pool
Roy O'Dowd: 57/69
Lionel 'Freight Train' Williams: 74/84
Dr. Vanette Conklin: 22/27 (*)
David "Mac" McAuslan 69/78
Dzjokar "Joker" Jelal 21/21

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Thu Jun 20, 2019 7:58 pm
by Bluehorse
Ment to put this in earlier. Etta roll me easy brains please. Roy can roll mod Cool.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Fri Jun 21, 2019 1:32 am
by GreyWolfVT
Roy directs Etta to follow him towards the others "Come on Etta ghosts over this way. We gotta help the guys out."

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Fri Jun 21, 2019 4:44 am
by Rex
Mac

Mac keeps still, scanning the area for any sign of the ghost.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Fri Jun 21, 2019 9:15 pm
by Urson
Joker
Joker pauses while doing a scan.
I am sorry- I have primarily studied ghosts as coherent energy fields. Do they have lapses of logic? I cannot picture a person so focused on safety becoming such a safety hazard. Could this be something other than Griff? If it is, I think we should consider his motives.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Sat Jun 22, 2019 6:54 am
by Scott308
Lionel "Freight Train" Williams

I guess...it could be someone else. The employees thought it was the ghost of a former employee named Griff. Doesn't mean they're right, though.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 2:39 pm
by Bluehorse
Joker Is looking at what is commonly called a "dead Scan" since there is nothing happening when there should be... then there is a small bump in telekinetic energy that is locked in showing movement from the source north of your position heading east.

Still waiting on Brains roll from Etta and Cool roll from Roy. See above post.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 4:23 pm
by GreyWolfVT
thought I already did this. Cool: [3d6] = 9 G:[1d6] = 2

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 5:20 pm
by Bluehorse
GreyWolfVT wrote:thought I already did this. Cool: [3d6] = 9 G:[1d6] = 2
You crushed it do yay! As always I am rooting for you guys

Roy funny thing is... the lights are on in Frank, Sr.'s office.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 7:02 pm
by GreyWolfVT
Roy notices the lights on in the office and stops, turns to open the office door to investigate further. "Hey Etta the lights appear to be on in Frank's office, you sure it's just us in here?"

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 7:39 pm
by Pulpatoon
Brains: [3d6] = 14 Ghost: [1d6] = 6

Etta says to Roy, "Hang on just a second. They clearly had an encounter, but ghosts are good at hit-and-runs. And I don't want us running ourselves ragged trying to keep up with someone who can ignore walls."

She speaks into the phone, "Do you boys still have eyes on the ghost?"

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 7:47 pm
by Bluehorse
Etta as she hits the button on the side of her phone she sees the same spike in telekinetic engery as Joker does, but much closer north of their position and closing fast. The distance seems to indicate it is coming from the area of Frank, Jr.'s desk in the back warehouse where the shelving had fell earlier this morning.

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

Posted: Tue Jun 25, 2019 9:14 pm
by Urson
Joker
No eyes. PKE show it North of us, going East.
Joker looks to the others.We go?