Computer +1 wrote:We may have difficulties with so many exotic character types if we need to deal with people.
A bugbear, a dragonborn and a tabaxi are uncommon and would meet with distrust, no?
I just started to do some cursory reviews of the character sheets on D&D Beyond and noticed this as well.
I'm less concerned with a tabaxi than I am bugbear or half-orc. The dragonborn with (evil) red dragon ancestry scares me quite a bit, too. There are going to sections (plural) of this module that will be extremely challenging for these more exotic types, so I do have genuine concerns.
This is going to be really interesting.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 12:58 pm
by dmw71
dmw71 wrote:There are going to sections (plural) of this module that will be extremely challenging for these more exotic types, so I do have genuine concerns.
I've been sleeping on this (literally), and don't worry about it. I can make this work.
But, ravenn4544, because it requires such a minimal change, and will be the most difficult to work around, maybe consider switching from a chromatic (evil) to a metallic (good) dragon type for your ancestry.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 2:21 pm
by drpete
Alright... so are we going into this knowing each other, or is it more of a meet situation? Should we figure out how rp split up, and maybe forge a few connections, if we want to start tomorrow?
A suggestion was to split by exotic/traditional. I propose either that or half and half, then either put the good creatures together, or split them up. Next, should one of the parties consist of three dwarves, or should we split them up?
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 3:21 pm
by dmw71
drpete wrote:Alright... so are we going into this knowing each other, or is it more of a meet situation? Should we figure out how rp split up, and maybe forge a few connections, if we want to start tomorrow?
I still want this to be the case (and, in case it isn't obvious, the 'Session 0' thread originally mentioned is this one, the 'Pregame Discussions' topic):
dmw71 wrote:Session Zero
All characters will be familiar and comfortable with all other characters to start the game. How the characters met, and the details of these connections, can be detailed as a group in this public 'Session 0' thread, or worked into the background of each character individually. However, because the group will face many significant challenges, I'd like these ties formalized before the game starts in order to ensure a strong sense of camaraderie and loyalty.
However, now that there are (or will be) two group, the members of each group will know each other, but not necessarily the members from the other group. If that makes sense.
drpete wrote:A suggestion was to split by exotic/traditional. I propose either that or half and half, then either put the good creatures together, or split them up. Next, should one of the parties consist of three dwarves, or should we split them up?
This is really for you guys to decide.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 3:51 pm
by drpete
Soooo... are these two groups in the same continuity, or are there two separate games going on? Are we racing to see who kills Tiamat a year from now? (j/k)
Alright... here are two proposals for groups:
For both, split up nature folks, rogues and arcane casters.
1) Splitting the good/ evil exotics
Group 1:
Tabaxi Rogue
Human Warlock
Bugbear Barbarian
Dwarf Ranger
Group 2:
Dwarf Rogue
Dragon born Sorcerer
Half Orc Druid
Elf Fighter
Dwarf Monk
2) "Good Exotics" Party/"Evil Exotics" Party
Group 1:
Tabaxi Rogue
Dragon borne Sorcerer
Dwarf Ranger
Dwarf Monk
Elf Fighter
Group 2:
Dwarf Rogue
Bugbear Barbarian
Half Orc Druid
Human Warlock
Any thoughts on either of these groupings? Other suggestions, like do we want to talk about rp styles, as was suggested above?
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 4:06 pm
by dmw71
drpete wrote:Soooo... are these two groups in the same continuity, or are there two separate games going on? Are we racing to see who kills Tiamat a year from now? (j/k)
The background details I fed each player really serve one function -- drive the characters to the town of Greenest.
The way the module is written, the game essentially begins with the party arriving at Greenest. That, I think, will still be the case; the groups will be arriving from different directions (but, it's possible I might have one (but not both) of the groups actually start in Greenest already). Either way, with both groups quickly finding themselves in the same small town, it's likely they can be brought together quickly.
I'm thinking, even with the two groups (and the group members of those groups being friends), there can potentially be some fluidity as there won't be anything stopping the characters from moving between groups. And, technically, there's nothing stopping both groups from coming together and forming one larger group. At least temporarily. Nine is a LARGE number for a single party, though, so I don't think the single party approach will work very well long term.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 4:52 pm
by BearSiren817
I was thinking about going with one of the backgrounds included with HotDQ. “Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.” So maybe I met up on the way with people on the way or just in Greenest. This sounded perfect for my Tabaxi. I can’t imagine her not needing to uncover the mystery of these dreams and then to stay on that path.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 4:54 pm
by Rex
9 seems a lot to handle in 1 group. I haven't figured out how to see everyone else's backstory in D&DBeyond so don't know how they may have a bearing on how we split up the groups. I will not trust the Dragonborn if we are in the same group. My background has me witnessing and being orphaned by a wyvern killing my parents, and I have developed a hatred for dragonkind. It will be tempered if he is metallic as I am NG and a devote follower of Mielikki, but he will need to earn my trust for sure. Perhaps it would make for some good roleplaying as long as Ravenn4544 is OK with it.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 5:41 pm
by ravenn4544
I changed from red to brass ancestry to make things more manageable. I'm okay RP'ing something that like. I'm open for any party configuration - if there is anything to help when we get the wrong spell cast on us that would help - or we're all dead anyway
My character is mostly done. Need to update the above and round out some equipment i think.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 5:55 pm
by Computer +1
I am not sure how the backgrounds will all have us being friends. It prolly makes more sense for everyone to know one other party member at least a bit and then for everyone to get used to each other over time.
Its still going to be quite a bit for Dave to juggle, we didnt make it easy with our character choices.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 6:03 pm
by drpete
My character, the dwarven rogue, is a well respected artisan/engineer in Dwarven clan circles. He doesn't have an explicit connection to Dragons, but he's Lawful Good, and likely to want to come to the aid of people.
I figure connecting with dwarves might be easy, especially if they took Mason tools. What im not sure about is how to connect with "evil"/"morally gray" non dwarves.
It would be great to hear a bit more about everybody to get a sense of who might connect.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 6:52 pm
by Rex
Are there any actually evil characters? Although I am a half-orc I am a druid follower of Mielikki, that will be obvious quickly to anyone paying attention. A combination that can not be evil, neutral at worst. Not everyone will know that of course but the ranger would for sure and anyone else with religion I would think would know it. A brass dragon draconborn would most likely be perceived as good, neutral at worst, even if I will be reluctant to trust them. I read the description of the Tabaxi and based on that I think most would assume they are neutral, basically self serving. I would certainly be opposed to singling out the bugbear, and would at least make sure he gets a fair shake, I am sure she has seem some negativity based on being a half-orc so would want to make sure the bugbear would at least have a chance to prove himself.
Note: There are no Barbarian, Bard, Paladin, or Wizard
Character Snapshots Player: BearSiren817
Character: Dr Catarina Jones Race: Tabaxi Class: Rogue Gender: Female Alignment: Chaotic Neutral
Player: Computer +1
Character: Urth Stormwind Race: Human Class: Warlock Gender: Male Alignment: Lawful Good
Player: drpete
Character: Oskar Loderr Race: Dwarf (Mountain) Class: Rogue Gender: Male Alignment: Lawful Good
Player: Gerrin
Character: Tannaris Vethykos Race: Elf (High) Class: Fighter Gender: Male Alignment: Chaotic Good
Player: GreyWolfVT
Character: Grimbul Graybeard Race: Dwarf (Hill) Class: Ranger Gender: Male Alignment: Neutral Good
Player: Pulpatoon
Character: KAN-DEMIR Race: Dwarf (Hill) Class: Monk Gender: Male Alignment: Chaotic Good
Player: ravenn4544
Character: Brenzavur Fyrebrand Race: Dragonborn (Brass) Class: Sorcerer Gender: Male Alignment: Lawful Good
Player: Rex
Character: Strega “the Pale” Race: Half-Orc Class: Druid Gender: Female Alignment: Neutral Good
Player: Scott308
Character: Dureau Sathaos Race: Human Class: Cleric Gender: Male Alignment: Neutral Good
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 7:25 pm
by dmw71
The chaotic barbarian/neutral cleric swap kind of blows this out of the water...
Just throwing this out there, but there seems to be a nice divide along the alignment scale:
Group 1: Good (Note: Probably a bit too squishy, but they do have the extra character.)
Alignment: Lawful Good, Neutral Good
Races: Dragonborn, Dwarf, Half-Orc, Human
Classes: Druid, Ranger, Rogue, Sorcerer, Warlock
Group 2: Chaos!: (Note: This group looks like a wrecking machine.)
Alignment: Chaotic Good, Chaotic Neutral
Races: Bugbear, Dwarf, Elf, Tabaxi
Classes: Barbarian, Fighter, Monk, Rogue
Maybe swapping one of the neutral good characters for a chaotic good character will even things out a bit?
For as useful as a barbarian is, a cleric might even be more useful (especially when the party didn't otherwise have one).
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 7:56 pm
by Scott308
To make things easier on everyone, I now have a human cleric. I kept the bugbear in the campaign for the time being as unassigned because I think I'll put him on paper and play him as an AL character.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 8:01 pm
by Scott308
Still need to tweak inventory and spells, but I've gotta head to work.
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 8:16 pm
by ravenn4544
If you need some guidance on 5e character selection:
Theoretically, each group should take one from column A, one from Column B:
LG Dwarf Rogue/CN Tabaxi Rogue
LG Human Warlock/LG Dragonborn Sorcerer
NG Half Orc Druid/N Human Cleric
These guys are more flexible, and should probably be divided semi evenly. Maybe an argument for separating ranger and druid to give both groups that expertise.
CG Dwarf Monk/NG Dwarf Ranger/CG Elf Fighter
So, for vaguely rp reasons, what happens if we keep the dwarves together and give each group one "exotic" member.
Group 1:
LG Dwarf Rogue
CG Dwarf Monk
NG Dwarf Ranger
LG Dragonborn Sorcerer
N Human Cleric
Group 2:
CN Tabaxi Rogue
NG Half Orc Druid
LG Human Warlock
CG Elf Fighter
This followed from just those rules. Dunno if the groups "work" though...
Re: Pregame Discussions
Posted: Mon Dec 31, 2018 9:14 pm
by drpete
Not specifying with the dwarves, but yes with the splitting of the exotics... and trying to evenly split combat types.
Group 1:
LG Dwarf Rogue
LG Dragonborn Sorcerer
Group 2:
CN Tabaxi Rogue
LG Human Warlock
Option A
NG Half Orc Druid
CG Dwarf Monk *
CG Elf Fighter *
Option B
NG Dwarf Ranger
N Human Cleric
* Put the monk and elf opposite the ranger and cleric as "combat" oriented, otherwise A/B are to split divine and nature strength characters