Scenario #1: Goblintown - Stop the Adventurers!

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shaidar
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#61 Post by shaidar »

Snotrag and Spittle do a little victory dance around the body of guard 3, before heading over to help guard their captives, waving their bloodied weapons in the human's faces.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#62 Post by GreyWolfVT »

The merchant and guard both allow for the goblins to tie them up though the guard utters a curse in common to the goblins "You rat-f******! Your mother was a sickly kobold! Even maggots don't eat goblins! Gods damn you all!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#63 Post by shaidar »

Upchuck heads over to the guard You humans kills us when we does nothin', make war on us, now is our turn he cackles and shakes his bone club, rattling the skulls and tokens attached, the ancestors and the gods demand revenge!
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#64 Post by Rusty Tincanne »

Madadam stands next to the prone guard and urinates on him. Fine. We not be friends then. He laughs at his own joke, then compliments the warriors on their martial prowess.

Madadam then suggests that they have the prisoners load the horse with their treasure. Them slaves carry the rest. If they say no, we use the fish hooks on them. They no back talk with hooks in them's lips.

____________________

Biskins strips the two dead guards of all valuables and then decapitates the dead. He looks the wagon over to see how hard it would be to strip off the wheels or anything else useful.

Who wants a sword or crossbow? (Can goblins use crossbows?) Madadam took the wooden cudgel, so I won't claim anything for Biskins until I know what you all want.

We aren't at the town yet, but this is a decent haul and GW threw us most everything we were asking for. (Though oil would be nice.) Should we head back? Madadam is happy to pierce the prisoners' lips with fish hooks to encourage them to behave themselves. If we head back, Biskins will use spruce branches to cover the party's tracks a bit.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#65 Post by GreyWolfVT »

In searching the dead guards you find the following:

2 x Long Swords
2 x Leather Armor {Human Sized}
2 x Belt pouches
2 x Daggers
2 x Hand/Throwing Axe
1 x Light Crossbow
1 x Bolt Case (containing 8 light crossbow bolts/quarrels)

Near the dead Driver or Drover in the wagon

1 x Light Crossbow
1 x Bolt Case (containing 4 light crossbow bolts/quarrels)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#66 Post by Rex »

Twerp & Pygmy

Twerp grumbles "We make sure the weapons & armor get back to caves."

Pygmy keeps the prisoners under guard.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#67 Post by Dram »

Retch - Takes a hand Axe and a Belt pouch. I'z takze theze. We hangs stuffs onz horzes. Than weeze eatz horzes forz feastz.



Gock-Takes a dagger. Havents had horzes in longs time. Only's ratys
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#68 Post by GreyWolfVT »

Sorry it's just one horse not multiple. Originally it was supposed to be a mule but the images i found didn't have one.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#69 Post by shaidar »

Snotrag and Spittle take a look at the loot, Snotrag smiles "Lots of good loots, I take theze axes for me an my brother! Kill many humans!"

Upchuck looks around "The gods and the ancestors has smiled on us. She should take the loot back to the nest to make our defenses. That more important than setting fire to humans nests" he cackles "saves that for another day"
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#70 Post by Rusty Tincanne »

Combined Treasure
The Wagon
4 x 50' coils of hemp rope
2 x Block and tackle
4 x Wooden Buckets
2 x 10' sq. Fishing Nets
2 x small tents
2 x Grappling hooks
12 x Wooden Spikes (likely for the tents)
2 x Wooden Hammers
1 x Small Barrel (smells of fish)
6 x Fishing hooks (with line)
2 x Large Sacks (filled)
1 x Small Sack (looks half-empty)

On the Guards/Merchant
Wooden Morningstar <- Madadam
2 x Long Swords
2 x Leather Armor {Human Sized}
2 x Belt pouches
2 x steel? Daggers <- Gock
2 x steel? Hand/Throwing Axe
1 x Light Crossbow
1 x Bolt Case (containing 8 light crossbow bolts/quarrels)
1 x Light Crossbow
1 x Bolt Case (containing 4 light crossbow bolts/quarrels)
GreyWolfVT wrote:The goblins notice that the... three guards are armed with [long] swords... and carrying crossbows.
One of those crossbows was near the driver. Is there another long sword and 2 more crossbows/bolt cases somewhere?
Can goblins use long swords and crossbows? Can a sword be broken to short sword length?
What is in the sacks and pouches? Biskins looked.
Retch, Snotrag and Spittle have each claimed an axe, but there are only two.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#71 Post by shaidar »

oops, sorry my mistake, can we retcon that to have spittle take the other dagger? he's not that strong anyway.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#72 Post by GreyWolfVT »

I will have to correct myself one guard was carrying the hand axes rather than a crossbow. Guard 1 set his crossbow down on the bench with the drover though.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#73 Post by shaidar »

Snotrag and Spittle will take a look at what's in the sacks
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#74 Post by GreyWolfVT »

Snotrag & Spittle Open the first large sack, finding that it contains feed for the horse. Opening the second large sack it too contains more horse grain feed. Opening the small sack reveals that it contains the merchants money: 20 Gold Pieces, 12 Silver Pieces, 3 Electrum Pieces & 48 Copper Pieces.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#75 Post by shaidar »

Spittle giggles with delight and Snotrag laughs "Moneys, I'ze found the gold! he bites a coin and chortles.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#76 Post by Rusty Tincanne »

Biskins picks up a long sword and tries his hand at using it with a 2-handed grip. If it seems wieldable, he tries wearing a scabbard across his back. If it is too long, he will use a wooden hammer or the back of a hand axe to try and break the blade at short-sword length.
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#77 Post by GreyWolfVT »

Trying to wield the sword proves to be more than the goblin can manage and the attempt at breaking the blade proves to be more work than currently possible perhaps if Biskins had a smithy they might be able to shorten the blade.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#78 Post by Rusty Tincanne »

Irate at the situation, Biskins kicks the Merchant several times before packing the goods up on the horse. He keeps one dagger and a net for himself.

Me not happy with this. Praek said "killz humans." We not killted enoughs yet. We should takes this stuffs to him, then comez back to the town for realz. He smells the fish barrel longingly. Maybe we'z store the barrel for us'z later?

sheets updated with new weapons.

How many goblins would the barrel of fish feed?
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#79 Post by GreyWolfVT »

I would estimate the barrel would likely be enough fish for a fair amount of the clan to have one grand fish feast, that combined with the horse that someone suggested eating. On great meal for the clan.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#80 Post by Dram »

Retch- Weeze takes tha stinkiez humanz backz wiz ta lootz. Thenz weeze comes backz anz burnz themz outtaz thrze houzez. Beforze itz gets brights outs.



TIme check please. Would we have time for another attack this night.
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