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Re: Rally Point

Posted: Sat Oct 14, 2017 7:07 pm
by Recklessfireball
Gene can hear the frustration in his Sergeants voice. Hard to blame the man, but losing his temper wasn't likely to help the situation. Switching to a private frequency, he says, "Lock it down Sergeant. I know you're angry, but I need you sharp. If we stay focused, we can take these guys."

Breathing deeply, Dagger swings the Phoenix Hawk's arms up and around, firing everything he's got at the Stinger (E2) closest to Ivan...

Large Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 9
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 6 | CritChance=[2d6] = 8
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 11 | CritChance=[2d6] = 7

Re: Rally Point

Posted: Sat Oct 14, 2017 7:17 pm
by wolfpack
The phoenix hawks large lasers melts through the stingers center torso destroying a gyro.

Crit location
[2d6] = 3
[2d6] = 6

Re: Rally Point

Posted: Sat Oct 14, 2017 10:41 pm
by wolfpack
Lasers erupt from both size missing wide and scarring the earth. Except for Lt Harlows Large laser that melted through the thin armor of a enemy stinger and destroyed a gyro.

The mech tried to keep it's balance, but with the gyro stabilization off it falls on it face.
piloting roll: [2d6] = 5
Heat phase
Dagger +4 is the only heat buildup

Init

[2d6] = 7

Re: Rally Point

Posted: Sat Oct 14, 2017 10:47 pm
by wolfpack
roll init

Re: Rally Point

Posted: Sat Oct 14, 2017 11:42 pm
by Recklessfireball

Re: Rally Point

Posted: Sun Oct 15, 2017 12:16 am
by wolfpack
E2 manages to stumble to his feet and walk back 3 to 1506
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Re: Rally Point

Posted: Sun Oct 15, 2017 8:31 am
by BuckshotChuck
Like a shark smelling blood in the water, the Spider puts on a burst of speed and streaks toward the central woods in support of the other half of the lance. Pulling up into heavy woods, David prepares to shoot into the injured Stinger's back. "Shadow, let's see if we can drop this Stinger through his weak rear armor, give our pals some relief, and increase our odds a bit."

Run into the heavy woods at 1408, facing 1308 light woods

Re: Rally Point

Posted: Sun Oct 15, 2017 10:32 am
by wolfpack
The other stinger jumps back into the heavy woods

e1- jump 5 to 1208
e2- walk 3 1506
e3
e4
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Re: Rally Point

Posted: Sun Oct 15, 2017 10:55 am
by Diamond_Spear
"Roger Specter, moving to engage now." Zeke pushes his throttles to their maximum, sprinting to catch up to his lancemate.

Zeke will run to hex 07.

Re: Rally Point

Posted: Sun Oct 15, 2017 11:35 am
by GreyWolfVT
Ivan jumps back to the heavy woods 0303 and turns to face E2 still.

Re: Rally Point

Posted: Sun Oct 15, 2017 9:01 pm
by wolfpack
The wasp (e3) fires up the jump jets and lands in the woods in 0603

e1- jump 5 to 1208
e2- walk 3 1506
e3- jump 5 into 0604
e4
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Re: Rally Point

Posted: Sun Oct 15, 2017 11:49 pm
by Recklessfireball
Turn left and move to hex 03, then turn right and move to hex 05.

Re: Rally Point

Posted: Sun Oct 15, 2017 11:55 pm
by wolfpack
The last wasp fires up ints jump jets landing in the woods near the congregating mechs.

unless you guys roll awful that stinger is up shit creek
e1- jump 5 to 1208
e2- walk 3 1506
e3- jump 5 into 0604
e4- jump 6 to 1209
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Re: Rally Point

Posted: Mon Oct 16, 2017 12:31 am
by Recklessfireball
unless you guys roll awful that stinger is up shit creek
Yeah, he's got problems. Especially after Zeke moves into position, unless we get crap rolls, he's probably gonna be immobilized or destroyed this turn. Plus, I'mma kick the sumbitch if he's still standing. :mrgreen:

Re: Rally Point

Posted: Mon Oct 16, 2017 12:35 am
by BuckshotChuck
FYI, wolfpack, you may have missed that zeke moved above.
Zeke will run to hex 07

Re: Rally Point

Posted: Mon Oct 16, 2017 12:40 am
by wolfpack
holy cow i did miss it.

ok fire phase
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Re: Rally Point

Posted: Mon Oct 16, 2017 1:00 am
by wolfpack
E1: fire ML and 2 MG at P3
E2: fires Ml and 2 MG at P1
E3: fires Ml and srm2 at P1
E4 : fires Ml and srm2 at P3
E1: (5 +3 for jump + 3 for woods + 3 for move = 12)
ML:[2d6] = 9
MG:[2d6] = 5
MG:[2d6] = 10

E2: (5 + 1 for walk + 3 for move=9)
ML: [2d6] = 7
MG:[2d6] = 5
MG: [2d6] = 11

Mg location: [2d6] = 5 (rl)

E3: (5+3 jump +3 move +4 distance = 12)
ML:[2d6] = 3
srm2:[2d6] = 7

E4 (5+ 3 jump + 3 for woods +2 for move=12)
ML: [2d6] = 7
srm2:[2d6] = 7
with desperation the marik forces unload with all they have but are unable to do more than strafe Dagger with a machine gun.

Re: Rally Point

Posted: Mon Oct 16, 2017 1:09 am
by Recklessfireball

Re: Rally Point

Posted: Mon Oct 16, 2017 1:20 am
by wolfpack
1 of Daggers medium lasers strikes the stinger in its right leg melting off all the armor but not doing any internal damage.

Re: Rally Point

Posted: Mon Oct 16, 2017 1:34 am
by Diamond_Spear
The smile on Zeke's face would have made a shark's blood run cold. Finally after the disastrous first battle he and his lance were working as a team and he had a chance to make up for his atrocious shooting earlier. With finicky precision he aligned both his targeting reticles on the enemy mech and cut lose with laser and missiles both.

Attacking E2:
Laser To hit: [2d6] = 7, Location [2d6] = 11, Critical [2d6] = 8
Missiles To hit: [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 10, Number of Missile Hits [2d6] = 7
Zeke's finger hesitated a millimeter before closing the contact on his missiles' trigger. Something told him to wait just a fraction of a second more. An instant after his laser fires he takes the last of the slack up on the trigger for his missiles.

Burning an Edge to re-roll my missile to hit.
Missiles To hit: [2d6] = 5
"God damn it." he screams in frustration as, even with his extra care, his missiles sail wide of their target.