Re: Old School Mega-Dungeon (LL)
Posted: Mon Apr 18, 2016 1:41 am
Aww, shucks. Now I'm all shy.
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
You're in, man. I'll add you now.tkrexx wrote:I don't even recall what I voted for, nor have I knowingly played Labyrinth Lords, but I'd like to be a part of this!
Of course, man. In fact, your timing is pretty good as we should hopefully be getting underway in the not-too-distant future.Enoch wrote:I'm in if there's still room!
It was just a survey. USS is a forum, not a Republic.Inferno wrote:Dave,
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
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Just kidding. I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Best of luck, man!
That is hilarious! Honestly, Barrowmaze was not my first choice, and after reading a bit of it, can see some potential logistical problems, but I'm already trying to think of ways to work with those limitations. Still, I'm pretty excited about it.Inferno wrote:Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
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I got scared off of Thracia after reading the following comment from ken-do-nim: "I can tell you from having run it myself that you need to bump up the amount of treasure found considerably." Treasure assignment is definitely not a strength of mine. I also didn't want to risk botching anyone's "favorite adventure of all time."Inferno wrote:I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.Inferno wrote:Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
You don't say?dmw71 wrote: Treasure assignment is definitely not a strength of mine.
Yup. That's why I referenced Priebus, my friend. The RNC isn't a republic either. As we might soon be reminded in Cleveland.Alethan wrote:It was just a survey. USS is a forum, not a Republic.Inferno wrote:Dave,
Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
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Looks like that passion and nostalgia is already serving you well with this game. Good luck and good gaming!dmw71 wrote:Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.
I think it might be pretty cool to move to a country that was set up as a Republic.Inferno wrote: Yup. That's why I referenced Priebus, my friend. The RNC isn't a republic either. As we might soon be reminded in Cleveland.![]()
pbp is slow enough that I have started to twiddle with the amount of treasure found; I roll twice for each treasure category and take the best result. If it is still under the listed average I adjust the treasure found up to the average.dmw71 wrote:That is hilarious! Honestly, Barrowmaze was not my first choice, and after reading a bit of it, can see some potential logistical problems, but I'm already trying to think of ways to work with those limitations. Still, I'm pretty excited about it.Inferno wrote:Barrowmaze ties for third place... and wins?! Who are you, Reince Priebus?![]()
I got scared off of Thracia after reading the following comment from ken-do-nim: "I can tell you from having run it myself that you need to bump up the amount of treasure found considerably." Treasure assignment is definitely not a strength of mine. I also didn't want to risk botching anyone's "favorite adventure of all time."Inferno wrote:I know 'Custom Dungeon' and 'Thracia' were included without any promises. I just couldn't resist.
Thanks, man. The idea of a mega-dungeon almost returns me back to my youth, when my brother and I would seemingly do one dungeon crawl after another. I'm sure there was some other "stuff" mixed in, but I look fondly back on those times.Inferno wrote:Seriously though, I have to say I find it really interesting how you're wisely playing to your DM-ing style. You've had your share of great games that end with a TPK. So you've created a campaign that, by design, can survive endless TPKs. Brilliant.
Plus, building a game, that by design, is constructed to best survive the inevitable TPK is just another perk. Granted, the new characters will start from the beginning and not necessarily pick up where the TPK'd party left off, but time passes, the dungeon gets restocked, there are other adventuring groups (PC and NPC alike) that are exploring the same general area, so I'm there should be a constant supply of new opportunities.
You're in, man.Dave R wrote:I'm late to the party, but I would love to get in this game.