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Re: Part 1: Helix

Posted: Wed May 28, 2014 12:56 am
by MrHemlocks
Firing the third arrow at the nearest zombie, Marcus prays for a hit!
[1d20+1] = 10+1 = 11 to hit
[1d8] = 6 damage

Re: Part 1: Helix

Posted: Wed May 28, 2014 5:53 pm
by Tomcat42
Hedric the Strange

Hedric pulls an oil flask out of his pack, ready to use as an IFD if any of the zombies break through the line.

Re: Part 1: Helix

Posted: Thu May 29, 2014 6:32 pm
by ybn1197
Round #3
Players automatically win initiative

Players:
Dren: ?
Gawain: Swings his longsword, hoping to strike the zombie again but the blade twists in his hand as it connects with the zombie's shoulder blade. To Hit: [1d20+1] = 3+1 = 4 Damage: [1d8] = 1
Hedric: Pulls an oil flask out of his pack, ready to use as an IFD if any of the zombies break through the line.
Marcus: Fires a third arrow and watches as it seems to zip past the zombies only to have a errant gust of wind nudge it back on a true flight path and impale the zombie in its shoulder. 6 damage to #1
Mortiganto: "NOOooo! This all went wrong much faster than I thought! Die! DIE! DIEEE!" Mortiganto's frenzied hacking lands squarely on the zombie. 6 damage to #2
Pyrrhic: Swings his sword mightily at the zombie in front of him, cleaving the beast in two. 6 damage to #1
Uto: Holds his position, waiting to fill the ranks should someone have to back out.

Zombies
Zombie #1: Deceased (again)
Zombie #2: Reeling from the hacking of Mortiganto, the zombie swipes back but it far from its target
Zombie #3: Shambles forward trying to get through the throng
Zombie #4: Shambles forward taking the place of Zombie #1

Round #4 - Go!

Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -17 Zombie #2: -8 Zombie #3: 0 Zombie #4: 0

Re: Part 1: Helix

Posted: Thu May 29, 2014 7:03 pm
by RiotInferno
Pyrrhic, empowered by striking down one of the monsters, tightens his stance blocking off the zombies from reaching the rest of his party.

He strikes forward with a mighty blow, hoping to end another of the beasts!

To hit with Longsword: [1d20+1] = 2+1 = 3, damage: [1d8+1] = 6+1 = 7

Re: Part 1: Helix

Posted: Fri May 30, 2014 11:46 am
by MrHemlocks
Feeling better, after seeing the zombie coming his way, fall, Marcus lets loose yet another arrow at the nearest creature.
[1d20+1] = 19+1 = 20 to hit
[1d8] = 6 damage (not sure how you want the critical hit to be rolled. I just rolled base damage....please adjust accordingly ;) ;)

Re: Part 1: Helix

Posted: Fri May 30, 2014 2:35 pm
by Ludanto
Getting desperate, Mortiganto continues to frantically hack at the abomination in front of him.

Frantic Hacking(Z2):[1d20+1] = 16+1 = 17(AC2), Axe Damage: [1d6+1] = 2+1 = 3

Re: Part 1: Helix

Posted: Sat May 31, 2014 10:22 am
by DMStue
Striking from the shadows, Dren leaps at the shambling creature before him, hoping to surprise it.
Backstab - Long sword - To hit: [1d20+5] = 10+5 = 15, Damage: [1d8+1] = 4+1 = 5 Doubled!

OOC - Sorry about the delay folks, I dropped my Ipad and broke it. All fixed now!

Re: Part 1: Helix

Posted: Mon Jun 02, 2014 12:42 pm
by imperialus
Gawain will continue to hack into the flanks of the zombies. He tries to calm his heart and focus on his breathing like the swordmaster amongst his people taught him, and focus his blows with greater precision.

To hit: [1d20+2] = 8+2 = 10, damage with longsword: [1d8+1] = 7+1 = 8

Re: Part 1: Helix

Posted: Mon Jun 02, 2014 1:38 pm
by ybn1197
Round #4
Players automatically win initiative

Players:
Dren: Striking from the shadows, Dren leaps at the shambling creature before him, catching it completely unaware. 10 damage to #4
Gawain: Gawain will continue to hack into the flanks of the zombies. He tries to calm his heart and focus on his breathing like the swordmaster amongst his people taught him, and focus his blows with greater precision. The strike should have been true but the zombie lurches at the last moment as the blade slices the air.
Hedric: Pulls an oil flask out of his pack, ready to use as an IFD if any of the zombies break through the line.
Marcus: Feeling better, after seeing the zombie coming his way, fall, Marcus lets loose yet another arrow at the nearest creature, felling the horrible imitation of life. 6 damage to #4
Mortiganto: Getting desperate, Mortiganto continues to frantically hack at the abomination in front of him.3 damage to #2
Pyrrhic: Empowered by striking down one of the monsters, tightens his stance blocking off the zombies from reaching the rest of his party. He strikes forward with a mighty blow, hoping to end another of the beasts but his swing goes wide.
Uto: Holds his position, waiting to fill the ranks should someone have to back out.

Zombies
Zombie #1: Deceased (again)
Zombie #2: Reeling from the hacking of Mortiganto, the zombie swipes at Mortiganto again but it is still far from its target
Zombie #3: Shambles forward trying to get through the throng of bodies. He takes the place of Zombies #1 and 4, however due to the corpses on the ground, he is -2 AC and -2 attack
Zombie #4: Deceased (again)

Round #5 - Go!

Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -17 Zombie #2: -10 Zombie #3: 0 Zombie #4: -16

MrHemlocks wrote:
[1d20+1] = 19+1 = 20 to hit
[1d8] = 6 damage (not sure how you want the critical hit to be rolled. I just rolled base damage....please adjust accordingly ;) ;)
I play that a critical only occurs on a natural 20.

Re: Part 1: Helix

Posted: Mon Jun 02, 2014 2:11 pm
by RiotInferno
Seeing the corpse getting tangled up in the bodies of the fallen beasts, Pyrrhic strikes out at it hoping for an easy kill.

To hit with Longsword: [1d20+1] = 8+1 = 9, damage: [1d8+1] = 2+1 = 3

The blade feels uneasy in his hand. Perhaps these unholy beasts have cursed him. Their unlife causing him to forget his training and fight no better than a boy conscript.

Re: Part 1: Helix

Posted: Mon Jun 02, 2014 2:28 pm
by DMStue
Wrenching his blade from the now still corpse with a wet sucking sound, Dren whirls to attack the creature that is clambering over it's now still body .....
..... but the stenching slippery ichor that now coats his blade almost makes it slip from his hand and the chance to strike is lost.

Re: Part 1: Helix

Posted: Mon Jun 02, 2014 4:07 pm
by Saxinis
Uto

You ain't shoeing a horse Pyrrhic, put the beastie down or get out of the way!

Re: Part 1: Helix

Posted: Tue Jun 03, 2014 2:56 am
by Ludanto
"Gah! If only... I were... left-handed", Mortiganto pants as he keeps chopping at the zombie.

Right-Handed Axe Attack (Z2):[1d20+1] = 11+1 = 12 (AC7), Right-Handed Damage: [1d6+1] = 6+1 = 7

Re: Part 1: Helix

Posted: Wed Jun 04, 2014 4:24 pm
by ybn1197
Round #5
Players automatically win initiative

Players:
Dren: Wrenching his blade from the now still corpse with a wet sucking sound, Dren whirls to attack the creature that is clambering over it's now still body but the stenching slippery ichor that now coats his blade almost makes it slip from his hand and the chance to strike is lost.
Gawain: ?
Hedric: ?
Marcus: ?
Mortiganto: "Gah! If only... I were... left-handed", Mortiganto pants as he keeps chopping at the zombie, felling it as if it were a very stout tree. 7 damage to #2
Pyrrhic: Seeing the corpse getting tangled up in the bodies of the fallen beasts, Pyrrhic strikes out at it hoping for an easy kill; however the blade feels uneasy in his hand. Perhaps these unholy beasts have cursed him. Their unlife causing him to forget his training and fight no better than a boy conscript.
Uto: You ain't shoeing a horse Pyrrhic, put the beastie down or get out of the way!

Zombies
Zombie #1: Deceased (again)
Zombie #2: Deceased (again)
Zombie #3: ?
Zombie #4: Deceased (again)

Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -17 Zombie #2: -17 Zombie #3: 0 Zombie #4: -16


Waiting for the others to post actions before finishing Round #5

Re: Part 1: Helix

Posted: Thu Jun 05, 2014 2:46 am
by MrHemlocks
Marcus fires his fourth arrow. He watches it fly past the zombie and disappear in the darkness.
[1d20+1] = 4+1 = 5 to hit

Re: Part 1: Helix

Posted: Thu Jun 05, 2014 2:49 am
by imperialus
Gawain will move in and try to finish off the last zombie
To hit: [1d20+2] = 13+2 = 15, damage with longsword: [1d8+1] = 4+1 = 5

Re: Part 1: Helix

Posted: Fri Jun 06, 2014 2:12 am
by Tomcat42
Hedric the Strange

Hedric continues to hold his oil flask and torch at the ready, not willing to wade into whirling blades or flying arrows as the rest of the party continues their grisly work.

Re: Part 1: Helix

Posted: Fri Jun 06, 2014 2:29 pm
by ybn1197
Round #5
Players automatically win initiative

Players:
Dren: Wrenching his blade from the now still corpse with a wet sucking sound, Dren whirls to attack the creature that is clambering over it's now still body but the stenching slippery ichor that now coats his blade almost makes it slip from his hand and the chance to strike is lost.
Gawain: Gawain steps forward and delivers a well placed thrust of his sword to the belly of the zombie, ichor spilling about the hallway. 5 damage to #3
Hedric: Hedric continues to hold his oil flask and torch at the ready, not willing to wade into whirling blades or flying arrows as the rest of the party continues their grisly work.
Marcus: Marcus fires his fourth arrow, watching it fly past the zombie and disappear in the darkness.
Mortiganto: "Gah! If only... I were... left-handed", Mortiganto pants as he keeps chopping at the zombie, felling it as if it were a very stout tree. 7 damage to #2
Pyrrhic: Seeing the corpse getting tangled up in the bodies of the fallen beasts, Pyrrhic strikes out at it hoping for an easy kill; however the blade feels uneasy in his hand. Perhaps these unholy beasts have cursed him. Their unlife causing him to forget his training and fight no better than a boy conscript.
Uto: You ain't shoeing a horse Pyrrhic, put the beastie down or get out of the way!

Zombies
Zombie #1: Deceased (again)
Zombie #2: Deceased (again)
Zombie #3: The zombie tries to claw at Pyrrhic, however the pile of bodies entangles its legs and throws off the ill-placed swipe.
Zombie #4: Deceased (again)

Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -17 Zombie #2: -17 Zombie #3: -5 Zombie #4: -16


Round #6, Go!

Re: Part 1: Helix

Posted: Sat Jun 07, 2014 12:16 am
by Ludanto
Mortiganto backpedals to catch his breath, leaving an opening for another explorer to bring down that last zombie.

Re: Part 1: Helix

Posted: Sun Jun 08, 2014 6:38 am
by DMStue
Darting around the legs of Morti as he stepped back, Dren drives his blade upwards towards the belly of the groaning undead ..