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Re: Further Afield: Sandbox Playtest

Posted: Wed Jul 09, 2014 6:06 pm
by GreyWolfVT
I'm not so much into the embellishing part so I'll pass that up.

Re: Further Afield: Sandbox Playtest

Posted: Wed Jul 09, 2014 7:06 pm
by MonkeyWrench
I can do as much embellishing as you want!

Re: Further Afield: Sandbox Playtest

Posted: Wed Jul 09, 2014 9:42 pm
by zebediah
GreyWolfVT wrote:[1d8] = 8 Otherworld (South - Far - Heard About)

Whirlpool In the Sea there is a whirlpool that is said to contain a pathway to another world of strange fish people some claim it just takes you to a world under the sea similar to tales told of a lost city by most sailors called Alantis. This otherworld has not been named as of yet but many sailors tell tales of seeing the strange whirlpool when out at sea either fishing too far south or just travelling and seeing ships vanish. There is a tale of a man that went over and somehow managed to return. He told tales of fish like people that had a city under the water. Others say he is insane from too much exposure to the sea. Abel heard of this tale when some of the sea fishermen decided to leave deep sea fishing along and move to Herebury to do some fresh water fishing in the river.

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There is one tall tale about a lost city lying in the seabed under the whirpool. As the story goes this city would have been home to a very old human lineage, scholarly folk who were solely concerned with occult studies and philosophical inquiries. Their libraries contained more knowledge than all other places of knowledge in the world put together, some of it being acquired from alien sources. One day some of their researchers started performing a ritual that would open a door to another reality, bringing in an entity that would bring ruin to the world. Just as the ritual was concluded and the gate was opened, the old gods banished the city to the bottom of the sea, creating the whirpool on top of the gate in order to keep the doomsday beast from crossing over. The citizens that didn't perish were cursed, turning into merfolk and other types of sea monsters.

Re: Further Afield: Sandbox Playtest

Posted: Thu Jul 10, 2014 7:48 am
by mb.
Leputa: the Flying Fortress

When Menaequis successfully stole his love Violetta from the Underworld, the god of the Underworld Volos proclaimed a curse on all of Leputa, the city-state of which Menaequis was king: never again would any Leputian set foot on the earth, and the day would never come when they would find their eternal rest in Volos' realm. Such was the power of the god's curse that the city was set adrift in the sky forever.

Scholars speculate that the wording of the curse means that Laputa is still populated by Menaequis and his likely undead subjects, but treasure seekers only speculate about the fabulous riches the city surely still contains.
Half a decade ago the village was visited by eastern men wearing outlansdish and colourful clothes, carrying a cartload of gadgets and contraptions the purpose of which Jonas had no clue about. The villagers speculated as the men spent days and nights looking at the skies and making calculations.

Eventually the grown-ups dismissed the easterners as lunatics but after they left Herebury, apparently satisfied with their observations, one traveller who shared the Hearth's roof with them told the kids that those men were sages searching for a flying castle that was the source of many folk-tales in their country of origin. Laputa it was called, the man claimed, but it had many names as it existed in different worlds or, depending on which version of the story, it held doors to other dimensions of existence.

The man left the village one day after the sages, and when Jonas mentioned the story to Ravengard the old historian dismissed it harshly, even though Jonas noted his expression of surprise upon hearing the name Laputa.

Re: Further Afield: Sandbox Playtest

Posted: Fri Jul 11, 2014 12:03 pm
by KingOfCowards
Major cities attract wealth, and wealth attracts thieves. The city of Rullwood is no different. Hidden behind a booming economy is one of the most powerful and notorious underworlds in the land. What started out as a simple thieves guild has evolved into an entity that has its hooks into all aspects of the city. Law enforcement is bribed, the mining guild pays out 'protection' money, and the thieves are unified under a strong leader known as the Puppeteer. It is well accepted that the roll of Puppeteer has changed hands over the years, but the most recent leader has been at the head so long that there are rumors that he (or she) is actually an elf who does not age, or worse yet, a vampire. But who really believes in such things?