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Re: 4. The Spires of Ravenloft
Posted: Thu Apr 24, 2014 9:53 pm
by Zhym
Date: Nouluna 4, 1221
Time: 8:12 PM
Weather: Thunderstorm
Moon: Full
Location: Castle Ravenloft, Tower
**************************************
Robert follows Tumbler across the slippery bridge. He is pelted with rain, buffeted by the winds of the storm, and pestered by bats, but he crosses safely.
At Vorkath’s urging, Robert and Tumbler start down the staircase in the northern tower. As they step onto the huge staircase, a reddish light flares overhead, settling into a dull, pulsing red glow. They can now see the full immensity of this tower. The spiral staircase circles down almost 200’ and climbs 50’ or so up from Robert and Tumbler’s position, ending at a door. At the domed pinnacle of the hollow tower, a pulsing glass heart beats with light.
The tower begins to pitch and shake like a beast trying to throw an unwanted rider. The nimble Tumbler easily keeps his footing. Robert tries to avoid falling to his death!
GreyWolfVT: please roll a d20 Dexterity check. If you roll Robert's dex or below, Robert manages to avoid being thrown from the stairs this round. If you roll above his dex, Robert plummets to the stone floor nearly 200 feet below!
Actions?
Status: Agrippo: 46/52, Vokath: 32/36, Tibbius: 14/22, Randolph: 4/4, Iluq: 25/34, Tumbler: 24/39, Robert: 19/27
Spells: Log of Everburning (Robert): 19.8 turns
Re: 4. The Spires of Ravenloft
Posted: Thu Apr 24, 2014 11:30 pm
by Zhym
Robert also easily avoids falling off the stairs.
Re: 4. The Spires of Ravenloft
Posted: Thu Apr 24, 2014 11:32 pm
by GreyWolfVT
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 3:53 am
by Grognardsw
At the domed pinnacle of the hollow tower, a pulsing glass heart beats with light...The tower begins to pitch and shake like a beast trying to throw an unwanted rider.
"Hmmm, I suppose that bears investigation," murmurs
Vorkath to Agrippo, nodding at the light atop the tower.
"Though the tower doesn't seem cooperative."
To Iluq and Tibbius:
"Do either of you have any magical means of flying us up to the top?"
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 4:01 am
by Zhym
"I just used my flying spell to break free from that portrait," says Tibbius.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 6:03 am
by Zhym
BTW, everyone but Tumbler and Robert is still on the top of the south tower. You can see a pulsing red light from the entry into the north tower, but you can't see its source.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 12:42 pm
by GreyWolfVT
Robert to Tumbler "Well this is quite the tricky tower stair isn't it now. The thing shakes as if it is a living creature."
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 1:03 pm
by Computer +1
Ughhhh another twist in this place. Do we press on or return to the others?
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 1:20 pm
by GreyWolfVT
"I'm not sure my friend. What does your gut say? My gut says if the others are not coming this way we should go back. Despite some of the differences I think we need to face danger when we have our muscle with us."
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 2:23 pm
by MonkeyWrench
Iluq watches the red pulsing light, straining his eyes for his comrades. "What is happening over there? Should we go to their defense?"
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 2:57 pm
by GreyWolfVT
Robert "At any rate Tumbler, we need to get off these stairs." How many more stairs are there? Is there a door or something at the end of the stairs?
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 3:30 pm
by Zhym
You can get back to the landing and out of the tower this round, if you choose. There is a door at the top of the stairs, 50' above the landing. The staircase curves around the wall, of course, adding length. As a rough estimate, the staircase is 2' long for each 1' climb, so it's about 100' from the landing to the door. You went down, not up, so you'd have to come back to the landing then start up. Let's say you're 10' away from the landing, which is 20' wide. That puts you 130' from the door. Your movement rates are both 90 ft/round. You wouldn't make it to the door in one round without having to make another dexterity check (and even if you did, you couldn't reach the door and open it in the same round in which you'd used your full movement).
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 3:45 pm
by GreyWolfVT
Robert keeps moving to the landing.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 4:21 pm
by Computer +1
Robert wait, lets go back. Quick!
The floating halberds sealed the deal for Tumbler.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 4:26 pm
by GreyWolfVT
"Alright seeing as you are in front of me I agree as I can only move backwards unless you move forward." Robert will change direction and head back to the others with Tumbler in tow.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 4:33 pm
by Zhym
Please roll a d20 to see if you need to make a dex check crossing the bridge, and then roll the dex check if you roll a 1 or 2. Because the crossing is now not only slippery and windy and pestered by bats but a little shaky from the tower to the north, the chance of needing to make a dex check is higher than before.
You can safely stay on the outcropping between the tower staircase and the bridge, should you so choose.
Tumbler is still tied to the rope, by the way.
Re: 4. The Spires of Ravenloft
Posted: Fri Apr 25, 2014 5:13 pm
by Grognardsw
"Rope yourself Robert!" Vorkath yells over, seeing their predicament.
Re: 4. The Spires of Ravenloft
Posted: Sat Apr 26, 2014 1:13 pm
by Stirling
Agrippo probably doesn't see much of the action from his vantage point but is intrigued by the shaking tower."Don't think we should enter it from this point though, we should work our way upwards, towers, too mnay towers and where is Ireena?"
Agrippo will maintain a watch on this tower parapet, helping with the rope work if needed and watching the door behind.
Re: 4. The Spires of Ravenloft
Posted: Sat Apr 26, 2014 2:47 pm
by Zhym
Date: Nouluna 4, 1221
Time: 8:13 PM
Weather: Thunderstorm
Moon: Full
Location: Castle Ravenloft, Tower
**************************************
Tumbler and Robert get the heck out of the bucking tower. They cross back over the bridge. Tumbler is as sure-footed as before. Robert slips on a wet stone, but easily recovers his footing and crosses safely.
The north tower settles down, but a red light continues to pulse from within it.
Status: Agrippo: 46/52, Vokath: 32/36, Tibbius: 14/22, Randolph: 4/4, Iluq: 25/34, Tumbler: 24/39, Robert: 19/27
Spells: Log of Everburning (Robert): 19.7 turns
Re: 4. The Spires of Ravenloft
Posted: Sat Apr 26, 2014 4:03 pm
by Grognardsw
Vorkath, paladin
"That light must hold much import to be guarded such," says Vorkath to the reunited group.
"It seems that door is the only way in. I wonder if we can get inside the tower from the castle and get to the top from there?"
The Faith Hunter feels the light is meaningful given the words of the gypsy woman.
Zhym wrote:Madam Eva... regards the Sun and the Ten of Cups. "This card is good for you. It is a card of power and strength. It tells of a weapon of light—a weapon with a vengeance. This is in a place of dizzying heights that all are loathe to travel. The road winds ever upwards and the rocks themselves live here! There is a very good influence there. If you are there, the powers of good will aid you."