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Re: Evil Knievel
Posted: Tue Oct 22, 2013 2:37 pm
by Rukellian
The Goosh smells the oncoming walking corpses and quivers for a moment in disgust. Goosh Goosh raise id's bolt shooter and readies it all the while saying,
"should the Goosh shoot the smellies?" If the group gives id the okay, id will shoot at the one nearest.
Bolt Shooter [1d20] = 10 damage [1d4] = 4
Re: Evil Knievel
Posted: Tue Oct 22, 2013 2:48 pm
by Zhym
"I can hear their thoughts. I do believe they see us as food," Elvis tells the others. Elvis wonders if the newly accessible ship would be a more defensible place to fight the zombies.
"Quick! To the ship!" he cries as he runs for the hatch.
Initiative: [1d6] = 6
Sorry about that.
If Elvis gets to the ship and still has an opportunity to attack, he'll attack with his bow if the zombies are at range or his sword if they have closed in.
Bow: [1d20] = 20 Damage: [1d6] = 1
Bow: [1d20] = 10 Damage: [1d6] = 4
Long sword: [1d20] = 2 Damage: [1d8] = 6
Long sword: [1d20] = 16 Damage: [1d8] = 3
Re: Evil Knievel
Posted: Tue Oct 22, 2013 3:30 pm
by tooleychris
the map is kinda tight but the corpses are still pretty far out having just been "called to dinner". The closest is over a 100 feet away and they aren't moving very fast. Still, with the couple hours of daylight remaining, you can see dozens of them making their way toward you.
Re: Evil Knievel
Posted: Tue Oct 22, 2013 9:39 pm
by Argennian
When Abel sees the plant monster withdraw and the others out of danger, he cries out triumphantly. "Ha! Take that, you overgrown Venus Fly Trap!"
The young mutant then turns to address his old and new companions alike but halts when he notices that some of them are staring with concern in a different direction. He spins and sees the approaching wave of zombies.
"What the F...? Man, you gotta be kidding me!" he exalts in place of his proposed salutations of just a moment ago. He proceeds to use his Density Control to bring himself back up to normal size, just in case they have to move out quickly.
Re: Evil Knievel
Posted: Tue Oct 22, 2013 11:19 pm
by NJWilliam
Alex Auster
Alex lets the plant thing retreat, and heads for the ship.
"Yep, get to that ship!"
Re: Evil Knievel
Posted: Wed Oct 23, 2013 10:35 am
by Scythius Equinus
"From roasted spinach to overzealous fans." Shawn sys looking from one menace to the other, he then begins to move towards the sip, lie the others looking for some cover.
Re: Evil Knievel
Posted: Wed Oct 23, 2013 12:01 pm
by tooleychris
Approaching an obvious cargo bay hatch, the party sees it's in pretty good shape and a strange control panel still has power.
The door itself is a 20' wide x 12'tall metal ramp that looks to swing and lower downward from the top.

Re: Evil Knievel
Posted: Wed Oct 23, 2013 2:41 pm
by NJWilliam
Alex Auster
Alex cracks his knuckles and sets to work opening the door, "Come on, come on!" he mutters as he works, "Need to get this open and closed again."
Re: Evil Knievel
Posted: Wed Oct 23, 2013 5:32 pm
by GronkTheBold
Zengar holds up his "amulet" (his broken watch) for the zombies to see, gasps at their lack of fear and turns to run towards the ship. "These are no ordinary minions, great evil is afoot! Into the steel boat, quickly!" He will, if the door does not open easily enough, lend his strength to Alex's efforts.
Re: Evil Knievel
Posted: Wed Oct 23, 2013 6:05 pm
by tooleychris
NJWilliam wrote:Alex Auster
Alex cracks his knuckles and sets to work opening the door, "Come on, come on!" he mutters as he works, "Need to get this open and closed again."
trying to physically pull it open or fidgeting with panel?
Re: Evil Knievel
Posted: Wed Oct 23, 2013 7:04 pm
by NJWilliam
Alex is working the panel.
Re: Evil Knievel
Posted: Wed Oct 23, 2013 7:53 pm
by tooleychris
NJWilliam wrote:Alex is working the panel.
Roll d10 -2
Re: Evil Knievel
Posted: Wed Oct 23, 2013 8:58 pm
by Rukellian
I'm going to assume that the Goosh hesitated in id's attack and followed everyone else's example in heading towards the ship. (will put one bolt back into my inventory)
The Goosh, upon arriving at the panel, recognizes the device right away and make a squeaky toy noise! For some reason, Goosh Goosh is familiar with the layout of the assortment of buttons and lights, and is easily able to navigate through its commands, once id is able to get to it. "Oooo Ooo, the Goosh knows what that thingamajig does. The Goosh can opens the hatch to the big ship!"
Re: Evil Knievel
Posted: Wed Oct 23, 2013 9:30 pm
by NJWilliam
Alex Auster
Working on the panel by the door:
Alex Auster: [1d10-2] = 2-2 = 0
Re: Evil Knievel
Posted: Thu Oct 24, 2013 1:31 pm
by tooleychris
Alex manages to release the locking mechanism after a few short lucky strokes of the panel before Goosh rapidly swipes a few more places on the touch pad, releasing the atmosphere of the ship which hisses out in an explosive cloud of vapor.
The large ramp descends as the corpses slowly close the distance.
moving action here viewtopic.php?f=82&t=1847