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Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Mon Jan 27, 2025 11:05 pm
by helvorn
Robin nods. "We definitely need more hands to explore especially in the Gash."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sat Feb 01, 2025 4:45 am
by Marullus
"...probably less is more for the gnome hall. Coims just lying out here and such."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sun Feb 02, 2025 12:54 am
by helvorn
Robin shrugged. "Let us hope that the gnome dwellings are not now the home of monsters."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sun Feb 02, 2025 1:48 am
by joertexas
Tinu closes her last sack with a length of rawhide and hefts it up. "We'd best get back to town."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sat Feb 08, 2025 8:09 pm
by Eris
The party circles the herds of grazers keeping an eye out for any predators that might be trailing them. Tinu spies movement in the grass over to the left as the party walks up the side of the valley, but it is moving away from you.
The group safely makes it to the path at the top of the valley. It is cooler under the shade of the overhanding branches of the forest, which is good, for the bags are heavy. It is work, they do, getting back to Jesselton loaded down as they are. More than one of the party thinks about beasts of burden to themselves as they walk along.
The small village is busy in the afternoon sunlight. Halflings of all ages move about doing both work and play, with a few of the elders sitting watching from chairs outside their homes. Those new to the village note that there quite a few more homes in the area than you first thought, with many of them no more than doors and windows in the sides of mounds and hillocks.
Specifically, where are you going with your bags of herbs and such?
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sat Feb 08, 2025 8:51 pm
by joertexas
Eris wrote: ↑Sat Feb 08, 2025 8:09 pmSpecifically, where are you going with your bags of herbs and such?
"I think we should keep enough material for me to make three healing potions and sell the rest," Tinu proposes.
"The apothecary will pay us ten gold for each of these bags, but I don't know what the potions sell for here."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sun Feb 09, 2025 1:29 am
by helvorn
joertexas wrote: ↑Sat Feb 08, 2025 8:51 pm
Eris wrote: ↑Sat Feb 08, 2025 8:09 pmSpecifically, where are you going with your bags of herbs and such?
"I think we should keep enough material for me to make three healing potions and sell the rest," Tinu proposes.
"The apothecary will pay us ten gold for each of these bags, but I don't know what the potions sell for here."
Robin nods.
"That sounds like a good idea. We need the healing ability. How many potions can you get from bag?"
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sun Feb 09, 2025 3:42 am
by joertexas
helvorn wrote: ↑Sun Feb 09, 2025 1:29 amRobin nods.
"That sounds like a good idea. We need the healing ability. How many potions can you get from bag?"
"Generally, one per bag. The potions are expensive mostly because of this."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Sun Feb 09, 2025 9:15 pm
by Marullus
Ferd quickly tallies the value of the bags compared to the value of the coins found just laying about outside the Gnomish treasure hold. "Yes, yes... that is a good plan for the herbs," he concurs with Tinu. "Morvith, what do we need to be able to go into that Gnomish repository, before others can beat us to it? That should be our first priority for profit."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Mon Feb 10, 2025 5:37 am
by helvorn
joertexas wrote: ↑Mon Jan 27, 2025 10:25 pm
Enoch wrote: ↑Mon Jan 27, 2025 3:18 pm
Morvith looks about the grove.
"Well. I hope we can come back here soon. I would like to explore what lies beyond that doorway, as well as the Gash."
"We can ask the others to accompany us," Tinu says.
"Do you know others that can join us? We should regroup and return to the doorway as soon as we can. How many bags of herbs do we have?" Robin looks excited.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 12, 2025 8:23 pm
by Eris
6/23 - 6/24
OOC: If I'm not mistaken you have 7 bags of herbs, was it more?
Next, I want to know how you divide them between selling them to Mazie and keeping them for Tinu to use in Potion making. Tinu can stow any bags you keep on Mazie's cart with all that she is taking back to Slatholm. Brewing won't happen until Tinu has a few days to devote to it.
Finally, unless you have other things to do, we'll say you passed another night in Jesselton uneventfully. Now on the morning of 6/24 you are prepared to return to The Delivery thread for the return trip to Slateholm.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 12, 2025 10:35 pm
by Marullus
Do we get to roll Carousing again and get XP?
Clarifying: Tinu can make potions on the fly as a class ability. This is allowing the creation of more lasting potions that can persist, based on not sellign the herbs (i.e. the potions cost that much coin as an opportunity cost?)
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 12, 2025 11:26 pm
by helvorn
Robin alone had three bags.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 12, 2025 11:49 pm
by Marullus
Ferd also has
Three Bags.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Thu Feb 13, 2025 12:56 am
by joertexas
Tinu has three bags, as well.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Mon Feb 17, 2025 4:46 pm
by Enoch
I believe Morvith did as well.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Tue Feb 18, 2025 9:50 pm
by Eris
Marullus wrote: ↑Wed Feb 12, 2025 10:35 pm
Do we get to roll Carousing again and get XP?
Clarifying: Tinu can make potions on the fly as a class ability. This is allowing the creation of more lasting potions that can persist, based on not sellign the herbs (i.e. the potions cost that much coin as an opportunity cost?)
OOC: No, you don't get another Carousing again. If you make it back to Slateholm you will. 
And call me a push over, but, okay, you left rations and other gear back in Jesselton to open up more gear slots, and have 12 bags of herbs. This didn't bite you...this time...but I'm going to take the gear slots seriously, so remember you can't carry more than your MAX, and if you add something you'll have to drop something. Or increase your Gear slots, for example hire NPCs as a porters or buy/rent a wheelbarrow/cart/donkey/etc.
Fully loaded, huffing and puffing the party makes it back to Jesselton with 12 big bags of herbs, grasses, leaves, and the like. Mazie is delighted and offers to buy them for 10 gold each.
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Tue Feb 18, 2025 10:09 pm
by joertexas
Eris wrote: ↑Tue Feb 18, 2025 9:50 pmFully loaded, huffing and puffing the party makes it back to Jesselton with 12 big bags of herbs, grasses, leaves, and the like. Mazie is delighted and offers to buy them for 10 gold each.
"We want to keep enough to make a healing potion for each of us, depending on what they cost."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 19, 2025 12:48 am
by helvorn
joertexas wrote: ↑Tue Feb 18, 2025 10:09 pm
Eris wrote: ↑Tue Feb 18, 2025 9:50 pmFully loaded, huffing and puffing the party makes it back to Jesselton with 12 big bags of herbs, grasses, leaves, and the like. Mazie is delighted and offers to buy them for 10 gold each.
"We want to keep enough to make a healing potion for each of us, depending on what they cost."
Robin speaks up.
"I would agree with that."
Re: Into the Woods! 6/23 [Tinu, Morvith, Ferd & Robin]
Posted: Wed Feb 19, 2025 12:51 am
by helvorn
Eris wrote: ↑Tue Feb 18, 2025 9:50 pm
And call me a push over, but, okay, you left rations and other gear back in Jesselton to open up more gear slots, and have 12 bags of herbs. This didn't bite you...this time...but I'm going to take the gear slots seriously, so remember you can't carry more than your MAX, and if you add something you'll have to drop something. Or increase your Gear slots, for example hire NPCs as a porters or buy/rent a wheelbarrow/cart/donkey/etc.
[/ooc]
This was a unique out and back type of low threat excursion so dropping a lot of gear to maximize our yield of herbs makes sense. A porter would make sense on a longer adventure.