OOC III

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frobozz
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Re: OOC III

#61 Post by frobozz »

See "Standards" Thread for the party's current hit point levels and a list of the eligible providers of First Aid.
Last edited by frobozz on Fri Jun 14, 2013 12:38 am, edited 3 times in total.
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rremedio
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Re: OOC III

#62 Post by rremedio »

Ops...wrong topic
Last edited by rremedio on Wed Jun 12, 2013 4:11 pm, edited 1 time in total.
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sulldawga
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Re: OOC III

#63 Post by sulldawga »

If Lanny can heal Drudsa again, I'll heal Meagnor, despite his assurance that he's ok.

If Drudsa can't be healed again, then Lanny should heal Meagnor and I'll heal myself.

Does that make sense?
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Re: OOC III

#65 Post by thirdkingdom »

Hey guys, I'm going to be on a jobsite today with no phone access. When I get home I'll roll out what will, hopefully, be the final round with the stirges.
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Re: OOC III

#66 Post by sulldawga »

I think Frobozz is right about Semele. I guess I must have seen four skill points and somehow assumed that two of those were for weapon proficiencies.

If TK is cool with it, it makes sense to put those two unused skill points into First Aid for Semele.
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Re: OOC III

#67 Post by sulldawga »

Reading the rules on the First Aid skill, it says that "a whole combat only counts as a single injury". So if Lanny healed Drudsa after Round 1, he should not have been able to heal him again after Round 2.

Unless, of course, we're counting each opening of the door as a separate encounter.

The rules also have no restrictions on healing oneself with the skill. The example given in the book with Black Leaf actually shows the character healing herself.

So if we're treating this entire set of encounters with the stirges as one "combat", then Lanny would not have been able to treat Drudsa again. He would have treated Meagnor instead and Marodin would have treated himself.

If each encounter is a new "combat", then it would have been ok for Lanny to treat Drudsa and Marodin would have treated Meagnor.
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Re: OOC III

#68 Post by thirdkingdom »

I know I keep threatening to figure some stuff out for First Aid, but I would like to port the ACKS rules over, to some degree. I'd missed that example with Black Leaf healing herself. Let us treat the entire fight against the stirges as one combat. We'll work it out, somehow.

Oh, and its cool for Semele to have the two ranks in First Aid.
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Re: OOC III

#69 Post by thirdkingdom »

I've got to say that dividing and conquering was the way to go with the little buggers; they would have been quite deadly as a group. Although I'm surprised you guys didn't hit them with some Sleep spells.

Anyway, I've gotten busy at work, so the combat dragged out for a bit longer than intended. I wanted to roll out a couple of rounds at a time, but it seemed like someone was always getting probiscusized.
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Re: OOC III

#70 Post by frobozz »

By the way, I added a list of eligible First Aid providers (as well as their first aid skill scores on 1d20) to the "Standards" thread. I will also try to keep the party's current hit point levels up to date in that thread as well (for a quick reference).
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Re: OOC III

#71 Post by thirdkingdom »

frobozz wrote:By the way, I added a list of eligible First Aid providers (as well as their first aid skill scores on 1d20) to the "Standards" thread. I will also try to keep the party's current hit point levels up to date in that thread as well (for a quick reference).
Thanks, that's a huge help. Speaking of which, I know a couple of you guys are providing the relevant attack/damage rolls every time an intention is given. This is a huge help for me, and it would be great if the rest of you were to follow suit. Also, as we increase in level and Base attacks and weapon specialization come into play, it would be great to note so on the character sheet post (not the hyperlink sheet itself). For instance:

Long bow (Basic): +2, 1d6
Long sword (Specialized): +3, 1d8+2

(I just pulled those numbers out of my you know what for an example).
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Re: OOC III

#72 Post by sulldawga »

Drudsa and Thordin have already benefited from First Aid in this fight.

Marodin took 7 hp damage.
Meagnor 2
Saul 2
Bregalad 2

Marodin will treat Bregalad
Semele will treat Meagnor
Lanny will treat Marodin
Thordin will treat Saul

If anyone wants a Cure Light Wounds after that, just ask.
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Re: OOC III

#73 Post by thirdkingdom »

sulldawga wrote:Drudsa and Thordin have already benefited from First Aid in this fight.

Marodin took 7 hp damage.
Meagnor 2
Saul 2
Bregalad 2

Marodin will treat Bregalad
Semele will treat Meagnor
Lanny will treat Marodin
Thordin will treat Saul

If anyone wants a Cure Light Wounds after that, just ask.
In order: 1d20=2, 1d3=3, 1d20=2, 1d3=2, 1d20=18, 1d3=3, 1d20=10, 1d3=2
Bregalad regains 3 hp, adjusted down to 1, Meagnore regains 2 hp, adjusted down to 1, Marodin's wounds prove to great for Lanny to treat, Saul regains two hp, adjusted down to 1.

Sorry guys, I've decided that you cannot be completely healed just by using First Aid. The skill will only take you within one of full hp. Unfortunately, Lanny was the only one who failed the roll. Would Marodin like to use CLW on himself?
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Re: OOC III

#74 Post by frobozz »

thirdkingdom wrote:Sorry guys, I've decided that you cannot be completely healed just by using First Aid. The skill will only take you within one of full hp.
HP adjusted on standards thread. TK, just to clarify something: Would it be more accurate to say that first aid can only take you within one of the hp level you had at the start of the battle? For example, Bregalad was at 6/7 hit points at the start of the battle, and took 2 hp damage during the battle (down to 4/7), but despite rolling to recover 3 hp he can only heal a max of 1 hp (out of the 2 hp damage he took in this specific fight), thus bringing him up to 5/7 hit points. Do I have that right?
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Re: OOC III

#76 Post by Luis »

Fine by me. :)
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Re: OOC III

#77 Post by thirdkingdom »

I have uploaded my crude map of the first two levels of the tower, and see that I have made a mistake in describing the four rooms to you. The room without the windows is directly across the hallway from the stirge room. I tried to indicate, using lines outside the tower, how much of the circumference is actually "inside" the mountain, as opposed to outside the mountain.
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Re: OOC III

#78 Post by Luis »

thirdkingdom wrote:
frobozz wrote:By the way, I added a list of eligible First Aid providers (as well as their first aid skill scores on 1d20) to the "Standards" thread. I will also try to keep the party's current hit point levels up to date in that thread as well (for a quick reference).
Thanks, that's a huge help. Speaking of which, I know a couple of you guys are providing the relevant attack/damage rolls every time an intention is given. This is a huge help for me, and it would be great if the rest of you were to follow suit. Also, as we increase in level and Base attacks and weapon specialization come into play, it would be great to note so on the character sheet post (not the hyperlink sheet itself). For instance:

Long bow (Basic): +2, 1d6
Long sword (Specialized): +3, 1d8+2

(I just pulled those numbers out of my you know what for an example).

Elvish bow +1 1 15/30/45 1d6/
Hedfan - Elvish Dagger +1 1 20/30/45 1d4/

Does this help? Already posted it in the character sheet thread and I've had the char sheet in my sig for a while. if you want I can post it in every combat thread if it helps.
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Re: OOC III

#79 Post by sulldawga »

Marodin wants to at least clear out the entire tower above ground before they return to civilization. He hasn't even burned a CLW yet. We should press on.
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Re: OOC III

#80 Post by frobozz »

sulldawga wrote:Marodin wants to at least clear out the entire tower above ground before they return to civilization. He hasn't even burned a CLW yet. We should press on.
On second thought, I think I agree with this. Lanny would like to get to the top of the tower to find out the whole truth about the wizard before returning to the villagers of Jessup (although we might have to take more than one day to clear the upper floors, especially if we keep losing hit points at this rate). I do think that we should return to Jessup and level up before exploring the underground.
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