Page 4 of 7
Re: Rolls
Posted: Wed May 21, 2014 9:20 pm
by thirdkingdom
After the Fight
Wandering Monsters
Re: Rolls
Posted: Fri May 23, 2014 9:17 pm
by thirdkingdom
Re: Rolls
Posted: Sat May 31, 2014 12:17 am
by thirdkingdom
Re: Rolls
Posted: Wed Jun 04, 2014 1:32 am
by thirdkingdom
Re: Rolls
Posted: Fri Jun 06, 2014 9:43 pm
by thirdkingdom
A Rain of Death upon the Orcs
Surprise Round
I'm giving you guys automatic surprise. There are five archers (one is currently crazy) and two crossbowmen. Thurgan has a crossbow. I'm going to let Rhys turn and fire his bow, if desired, after the surprise round. I'm also going to say that you guys are going to open fire once the orcs are about 100 feet away. This will put all the missile weapons at medium range.
Orc hp: (1d8=3, 1d8=4, 1d8=8, 1d8=6, 1d8=6, 1d8=2, 1d8=3, 1d8=7, 1d8=7 , 1d8=4 , 1d8=6-3)
Reaver hp: (2d8=13)
Archers: (1d20+2=18, 1d8=4, 1d12=10, 1d20+2=8, 1d8=7, 1d12=7, 1d20+2=12, 1d8=6, 1d12=2, 1d20+2=22, 1d8=5, 1d12=9, 1d20+2=6, 1d8=7, 1d12=11)
Crossbowmen: (1d20+2=8, 1d8=7, 1d12=11, 1d20+2=14, 1d8=3, 1d12=11)
Thurgan: (1d20=2, 1d6=6, 1d12=7)
Morale (9 or higher fails): (2d6=9)
Round One
(
3-2-2 , 4-1, 8-5, 6, 6-5, 2, 3, 7, 3)
Reaver: 13-1
Initiative, PCs first, then orcs, then Reaver: (1d6=5, 1d6=4, 1d6=5, 1d6=2, 1d6=2, 1d6=4, 1d6=1, 1d6=2)
Anohir (+1 Dex): 7
Aquar (+1 Dex): 7
Mursley (+0 Dex): 3
Rhys (+2 Dex): 5
1d20+3=13, 1d6=1, 1d10=10
Severi (-1 Dex): 2
2d8=9 Sleep affects all orcs except the leader
Thurgan (-1 Dex): 4
1d20=15, 1d6=5, 1d10=3
Archers: (1d20+1=2, 1d6=3, 1d10=5, 1d20+1=10, 1d6=5, 1d10=3, 1d20+1=17, 1d6=5, 1d10=5, 1d20+1=14, 1d6=2, 1d10=1, 1d20+1=14, 1d6=2, 1d10=1)
Crossbowmen: (1d20+1=19, 1d6=1, 1d10=2, 1d20+1=5, 1d6=1, 1d10=4)
Round Two
Rhys:
1d20+2=19, 1d6=6
Reaver:12-11
1d20-1=4, 1d6=5, 1d20-1=2, 1d6=5, 1d20-1=4, 1d6=1, 1d20-1=19, 1d6=5, 1d20-1=3, 1d6=5, 1d20-1=4, 1d6=1, 1d20-1=13, 1d6=6
Re: Rolls
Posted: Sun Jun 15, 2014 12:48 pm
by thirdkingdom
The Darokin Standoff
Round One
Orc hp: (1d8=8, 1d8=4, 1d8=2, 1d8=5, 1d8=3, 1d8=6, 1d8=4, 1d8=1, 1d8=8, 1d8=7)
Shaman hp: (3d6=10)
Orcish Reaver: (3d8=12)
Orcish Juggernauts: (5d8=27, 5d8=25)
Giant Shrew: (3d8=16) 16-1-6-1-3
Archers:
1d20=5, 1d6=3, 1d20=19, 1d6=1, 1d20=2, 1d6=3, 1d20=16, 1d6=1, 1d20=20, 1d6=4
Crossbowmen:
1d20=6, 1d6=2, 1d20=19, 1d6=1
Rhys:
1d20+2=14, 1d6=3
Thurgan:
1d20-1=13, 1d6=5
Aquar: Hmm. The spell description just gives a range, not an area of affect. Since the orcs are spread out, roughly ten feet apart, I'd kind of like to know how many will be affected. Huh, all of the rulebooks I have don't give that, but instead say it affects up to 4 people in a "group". I'm going to roll 1d3+1 to see how many orcs it can affect:
1d3+1=2 .
Anohir:
1d20+1=19, 1d4=3
Okay, saves for
Hold Person : Aquar is casting it at the center of the line, and I'll say he's targeting the shaman and the dude with the whip:
Reaver first (15 or better saves), then shaman (15 or better saves): (1d20=3, 1d20=1) Both fail miserably.
Round Two
Orc hp: (1d8=8, 1d8=4, 1d8=2, 1d8=5, 1d8=3, 1d8=6, 1d8=4, 1d8=1, 1d8=8, 1d8=7)
Shaman hp: (3d6=10)
Orcish Reaver: (3d8=12)
Orcish Juggernauts: (5d8=27, 5d8=25) 27-1-3
Giant Shrew: (3d8=16) 5
Initiative. PCs first, in order, followed by men-at-arms, then orcs, then juggernauts, then shrew: (1d6=1, 1d6=5, 1d6=2, 1d6=6, 1d6=4, 1d6=6, 1d6=5, 1d6=1, 1d6=4, 1d6=5)
Anohir (+1 Dex): 3
1d20=19, 1d4=1, 1d2=1
Aquar (+1 Dex): 7
1d20+4=7, 1d6=1
Mursley (+0 Dex): 3
Sleep: (2d8=9)
Rhys (+2 Dex): 9
Severi (-1 Dex): 4
Sleep: (2d8=9)
Thurgan (-1 Dex): 6
1d20+4=11, 1d8+2=9
Men-at-arms: 5
Orcs: 1
Juggernauts: 4
Shrew: 5
1-2 Aquar, 3-4 Thurgan, the rest alphabetical order: (1d2+4=6, 1d6=6, 1d7=7, 1d2+4=5, 1d6=3, 1d7=7)
Archers:
1d20+2=4, 1d6=5, 1d2=1, 1d20+2=4, 1d6=1, 1d2=2, 1d20+2=8, 1d6=6, 1d2=2, 1d20+2=12, 1d6=2, 1d2=2, 1d20+2=4, 1d6=2, 1d2=1
Crossbowmen:
1d20+2=21, 1d6=3, 1d2=1, 1d20+2=5, 1d6=2, 1d2=1
Re: Rolls
Posted: Tue Jun 17, 2014 11:05 pm
by thirdkingdom
Round Three
Orcish Juggernauts: 23-6-7-9, 25-9-6
Initiative, PCs first, then men-at-arms, then juggernauts: (1d6=5, 1d6=4, 1d6=2, 1d6=6, 1d6=2, 1d6=3, 1d6=6, 1d6=5)
Anohir (+1 Dex): 7 Drops back
Aquar (+1 Dex): 5
1d20+2=20, 1d4+3=7, 1d20+2=20, 1d4+3=6 Attacking orc #1.
Mursley (+0 Dex): 3 Cast
Sleep
Rhys (+2 Dex): 9
1d20+6=24, 1d12+3=9, 1d2=2
Severi (-1 Dex): 2
1d20+3=18, 1d8+2=9, 1d2=1
Thurgan (-1 Dex): 3
1d20+4=17, 1d8+2=6
Men-at-arms: 6
Men-at arms attacking Juggernaut #1: (1d20+1=16, 1d6=1, 1d20+1=15, 1d6=6, 1d20+1=3, 1d6=5, 1d20+1=6, 1d6=1, 1d20+1=6, 1d6=3)
1d20+1=8, 1d6=4, 1d20+1=2, 1d6=4, 1d20+1=9, 1d6=4, 1d20+1=11, 1d6=5
Juggernauts: 5
1d20+6=7, 2d6=11, 1d7=1, 1d20+6=13, 2d6=4, 1d7=1
Round Four
Orcish Juggernauts: 1, 10
Initiative, PCs first, then men-at-arms, then juggernauts: (1d6=1, 1d6=4, 1d6=5, 1d6=1, 1d6=2, 1d6=3, 1d6=6, 1d6=1)
Anohir (+1 Dex): 3
Aquar (+1 Dex): 6
Mursley (+0 Dex): 6
Rhys (+2 Dex): 4
1d20+6=19, 1d12+3=8
Severi (-1 Dex): 2
1d20+3=4, 1d8+1=7
Thurgan (-1 Dex): 3
1d20+4=7, 1d8+2=5
Men-at-arms: 6
1d20+1=8, 1d6=4, 1d20+1=10, 1d6=6, 1d20+1=21, 1d6=3, 1d20+1=5, 1d6=6, 1d20+1=4, 1d6=3
1d20+1=10, 1d6=4, 1d20+1=12, 1d6=1, 1d20+1=5, 1d6=6, 1d20+1=13, 1d6=4
Juggernauts:
1d20+6=12, 2d6=5, 1d7=1, 1d20+6=8, 2d6=8, 1d7=1
Re: Rolls
Posted: Tue Jun 24, 2014 9:08 pm
by thirdkingdom
Random Wilderness Encounter -- Feasting Lizard
Surprise Round
Plains Lizard hp: (8d6=33) 33-5-3
Crossbowmen:
1d20=4, 1d6=6, 1d20=2, 1d6=3
Shortbowmen:
1d20=9, 1d6=4, 1d20=17, 1d6=5, 1d20=14, 1d6=4, 1d20=9, 1d6=2, 1d20=9, 1d6=3
Thurgan:
1d20-1=1, 1d6=6
Rhys:
1d20+2=18, 1d6=3
Morale (8 or better fails): (2d6=5)
Round One
Lizard: 25-6-6
Party:
1d20=13, 1d6=5, 1d20=7, 1d6=3, 1d20=4, 1d6=6, 1d20=20, 1d6=2, 1d20=12, 1d6=5
1d20=10, 1d6=6
1d20=9, 1d6=2, 1d20=18, 1d6=6
1d20+2=15, 1d6=1
Lizard:
Re: Rolls
Posted: Sat Jun 28, 2014 2:16 am
by thirdkingdom
Re: Rolls
Posted: Sun Jul 20, 2014 7:22 pm
by thirdkingdom
Ogre Encounter
Surprise Round
Ogre hit points: (4d8+1=16, 4d8+1=16 , 4d8+1=17, 4d8+1=20, 4d8+1=14 , 4d8+1=14 )
Hit points: 16
16-10-6
Sleep affects which two ogres: (1d6=5, 1d6=6, 1d6=4, 1d6=3)
Anohir (+1 Dex):
Aquar (+1 Dex): Casts Hold Person:
Ogres targeted: (1d6=6, 1d6=2, 1d6=5, 1d6=3, 1d6=5, 1d6=5, 1d6=2, 1d6=5) Targets ogres # 2, 3, 5 and six.
Save v. Spells (15 or better succeeds, in order of ogres): (1d20=4, 1d20=8, 1d20=18, 1d20=7) Luckily for you guys, the only ogre to make its save is targeted by Sleep.
Mursley (+0 Dex):
Rhys (+2 Dex):
1d20+9=17, 1d12+3=10, 1d2=2
Severi (-1 Dex):
Thurgan (-1 Dex):
1d20+2=17, 1d6=6, 1d2=2
Round One
Re: Rolls
Posted: Sun Jul 20, 2014 7:33 pm
by thirdkingdom
The six ogres have:
Each ogre carries 2d4 x 10 gp, plus has a 5% chance of 1 gem: (2d4=5, 1d100=38, 2d4=4, 1d100=79, 2d4=7, 1d100=55, 2d4=6, 1d100=76, 2d4=5, 1d100=37, 2d4=7, 1d100=34)
Re: Rolls
Posted: Sat Jul 26, 2014 8:34 pm
by thirdkingdom
Ogre Trap
Okay, so here's what we're doing. There is a 1 in 6 chance the ogres will hear Severi before he has a chance to steal something from the ogres:
1d6=5
Further, I will make an intelligence check for the ogres. Success indicates they notice something is awry and stop before the oil trap. The rulebook gives their Intelligence as 6. They will succeed on 1-6 on 1d20:
1d20=3
4d8+1=26, 4d8+1=20, 4d8+1=16, 4d8+1=21
5d8+2=32
32-6-2-10
26-8-7
20-7
Rhys:
1d20+5=25, 1d6=5
Burning:
1d8=2, 1d8=8, 1d8=7
Initiative: (1d6=1, 1d6=5, 1d6=3, 1d6=6, 1d6=1, 1d6=2)
Anohir (+1 Dex): 3
1d20+2=16, 1d6+1=7, 1d2=2
Aquar (+1 Dex): 7
Mursley (+0 Dex): 4
Rhys (+2 Dex): Already acted
Severi (-1 Dex): 6
1d20+3=23, 1d8+2=3
Thurgan (-1 Dex): 1
1d20+4=19, 1d8+2=5 Save v. Death Ray to deflect (needs 11 or better): (1d20=13)
Ogres: 2
1d20+6=23, 2d4+3=5, 1d5=5
1d20+6=7, 1d6+3=6, 1d5=2
Critical Fumble: (1d12=11)
Round Two
32-6-2-10 = 14 - 8
26-8-7 = 11
20-7 = 13 - 8 (fire)
16 -
1d8=5
21
Save v. Death Ray, the damage: (1d20=19, 1d8=4, 1d20=20, 1d8=3)
Initiative, PCs first, then ogres: (1d6=6, 1d6=5, 1d6=1, 1d6=1, 1d6=1, 1d6=6, 1d6=5)
Anohir (+1 Dex): 8
Aquar (+1 Dex): 7
1d20+1=11, 1d6+2=4 Forgot +2 bonus for attacking from hidden. Still a miss.
Mursley (+0 Dex): 2
Rhys (+2 Dex): 5
1d20+7=19, 1d12+3=6 Save v. Death Ray to deflect (11 or better succeeds): (1d20=12)
Severi (-1 Dex): 1
1d20+4=17, 1d12+2=8
Thurgan (-1 Dex): 6
1d20+3=10, 1d8+2=9, 1d2=1
Ogres: 5
Morale Check for ogres (11 or 12 fails): (2d6=7)
1d20+6=21, 2d4+3=7, 1d5=1 Hits Aquar for 7 hp.
1d20+6=20, 1d6+3=7, 1d5=5 Hits Thurgan for 5 hp.
Re: Rolls
Posted: Mon Jul 28, 2014 9:31 pm
by thirdkingdom
Round Three
6
11
5
11
21
1d8=2
Initiative, PCs first, then ogres: (1d6=5, 1d6=1, 1d6=6, 1d6=2, 1d6=1, 1d6=4, 1d6=5)
Anohir (+1 Dex): 7
Aquar (+1 Dex): 3
1d20+3=11, 1d6+2=8, 1d3=1
Mursley (+0 Dex): 7
Rhys (+2 Dex): 5
Rhys' attack, damage and Death Ray save to avoid: (1d20+7=13, 1d12+3=14, 1d20=14)
Severi (-1 Dex): 1
1d20+4=9, 1d12+2=11, 1d3=3
Thurgan (-1 Dex): 4
1d20+4=9, 1d8+2=4
Ogres: 5
1d20+6=21, 2d4+3=7, 1d5=5 Thurgan suffers 7 hp damage.
1d20+6=15, 1d6+3=8, 1d5=5
1d20+6=9, 1d6+3=5, 1d5=1
Round Four
6-4
11
5
11
21
1d8=5 16
Initiative, PCs first, then ogres: (1d6=6, 1d6=5, 1d6=1, 1d6=2, 1d6=3, 1d6=3, 1d6=4)
Anohir (+1 Dex): 8 Casts light at Ogre #4,
Save v. Spells (15 or better succeeds): (1d20=2)
Aquar (+1 Dex): 7 Cure light wounds on Thurgan:
1d6+1=3
Mursley (+0 Dex): 2 Casts sleep on Ogre #2
Rhys (+2 Dex): 5
Rhys' attack, followed by Deflect (11 or better): (1d20+7=23, 1d12+3=4, 1d20=3)
Severi (-1 Dex): 3
1d20+4=13, 1d12+2=3, 1d4=2, 1d20=14
Thurgan (-1 Dex):3
1d20+4=15, 1d8+2=9, 1d4=2, 1d20=17
Ogres:
1d20+6=15, 1d6+3=4, 1d5=2, 1d20+6=8, 1d6+3=4, 1d5=2, 1d20+6=10, 1d6+3=5, 1d5=1
url=
http://invisiblecastle.com/roller/view/4589197/ ]1d20+6=19, 2d4+3=7, 1d5=4[/url] Thurgan is struck again, or 4 hp.
Morale Check (11 or better fails):
2d6=6
Re: Rolls
Posted: Wed Jul 30, 2014 10:23 am
by thirdkingdom
Round Five
6-4
11
5
11
16 -
1d8=8 - 4
Initiative, PCs first, the neanderthals, then ogres: (1d6=3, 1d6=3, 1d6=3, 1d6=5, 1d6=4, 1d6=4, 1d6=3, 1d6=6)
Anohir (+1 Dex): 5 Casts CLW on Thurgan:
1d6+1=6
Aquar (+1 Dex): 5 CLW on self:
1d6+1=2
Mursley (+0 Dex): 4
Rhys (+2 Dex): 8
1d20+7=27, 1d12+3=14, 1d20=2
Severi (-1 Dex): 4
1d20+4=7, 1d12+2=7, 1d3=3, 1d20=6
Thurgan (-1 Dex): 3
1d20+4=23, 1d8+2=4, 1d3=3, 1d20=4
Ogres:
1d20+6=15, 1d6+3=5, 1d6=3, 1d20+6=19, 1d6+3=5, 1d6=2, 1d20+6=22, 1d6+3=5, 1d6=4
Severi takes 5 hp, Neanderthal #1 is killed.
Ogres:
New Morale check (9 or better fails): (2d6=8)
Neanderthals:
1d20+3=14, 1d6+1=6, 1d3=1, 1d20=20, 1d20+3=10, 1d6+1=2, 1d3=2, 1d20=6
Round Six
5-5
11-3-3
4-4
PCs, then neanderthal, then ogres: (1d6=6, 1d6=4, 1d6=2, 1d6=3, 1d6=2, 1d6=6, 1d6=4)
Anohir (+1 Dex): 8
1d20+2=16, 1d6+1=3, 1d3=2 Deflect (11 or better): (1d20=1)
Aquar (+1 Dex): 6
1d20+3=4, 1d6+1=6, 1d3=1, 1d20=9
Mursley (+0 Dex):
Rhys (+2 Dex): 5
1d20+7=13, 1d12+3=8, 1d3=1, 1d20=19 Deflected.
Severi (-1 Dex): 3
1d20+4=19, 1d12+1=4, 1d2=2, 1d20=5
Thurgan (-1 Dex): 2
1d20+4=12, 1d8+2=3, 1d20=9
Neanderthal: 6
1d20+2=21, 1d6+1=5, 1d3=1, 1d20=15
Ogres: 4
1d20+4=14, 1d6+2=6, 1d5=4
Round Seven
Re: Rolls
Posted: Thu Jul 31, 2014 10:11 am
by thirdkingdom
Re: Rolls
Posted: Wed Aug 13, 2014 9:56 pm
by thirdkingdom
Round One
Cleaning Construct:
Hit points: (6d8=23)
Initiative, PCs first, the construct: (1d6=6, 1d6=1, 1d6=3, 1d6=2, 1d6=2, 1d6=2, 1d6=5)
Quint: 7
Rhys (+2 Dex): 4
Semele (+1 Dex): 5
Severi (-1 Dex): 2
Tev (+1 Dex): 4 url=
http://invisiblecastle.com/roller/view/4605991/ ]1d20+4=10, 1d6=3[/url]
Thurgan (-1 Dex): 2
1d20+3=7, 1d6=5
Construct:
Claw, claw, bite (1d20+6=8, 1d6=5, 1d20+6=16, 1d6=5, 1d20+6=20, 2d4=5, 1d2=1)
Round Two
Construct hp: 23
Initiative, PCs first, then construct: (1d6=1, 1d6=5, 1d6=1, 1d6=6, 1d6=4, 1d6=1, 1d6=3)
Quint: 2
Rhys (+2 Dex): 8
1d20+7=12, 1d12+3=12
Semele (+1 Dex): 3
Severi (-1 Dex): 6
Tev (+1 Dex): 6
1d20+7=8, 1d12+3=9
Thurgan (-1 Dex): 1
1d20+4=12, 1d8+2=6
Construct: 3
1d20+6=19, 1d6=2, 1d20+6=22, 1d6=2, 1d20+6=22, 2d4=5 . Totally not fair for you guys.
Thurgan takes 9 hp.
Re: Rolls
Posted: Fri Aug 15, 2014 12:33 am
by thirdkingdom
Round Three
Construct hp: 23-2
Initiative, PCs first, the construct: (1d6=5, 1d6=3, 1d6=4, 1d6=2, 1d6=6, 1d6=3, 1d6=6)
Quint: 5
Rhys (+2 Dex): 6
Semele (+1 Dex): 6
1d20+3=16, 1d4=1
Severi (-1 Dex): 2
Tev (+1 Dex): 8
Thurgan (-1 Dex): 3
1d20+3=20, 1d6=2
Construct: 6
Round Four
Construct hp: 21-3-4-6
Initiative, PCs first, then construct: (1d6=3, 1d6=3, 1d6=3, 1d6=2, 1d6=3, 1d6=4, 1d6=3)
Quint: 4
Rhys (+2 Dex): 6
1d20+3=19, 1d6=3
Semele (+1 Dex): 5
1d20+3=23, 1d4=2
Severi (-1 Dex): 2
Tev (+1 Dex): 5
1d20+4=20, 1d6=6
Thurgan (-1 Dex): 4
1d20+3=4, 1d6=2
Construct: Retreats
Re: Rolls
Posted: Sun Aug 17, 2014 12:52 am
by thirdkingdom
Round One, back in the lair
Construct hp: 8
Initiative, PCs first, then spider: (1d6=6, 1d6=1, 1d6=5, 1d6=4, 1d6=5, 1d6=4, 1d6=6)
Quint: 7
Rhys (+2 Dex): 4
Semele (+1 Dex): 7
Severi (-1 Dex): 4
Tev (+1 Dex): 7
1d20+7=18, 1d12+3=10
Thurgan (-1 Dex): 4
Construct:
1d20+6=16, 1d6=2, 1d20+6=13, 1d6=5, 1d20+6=19, 2d4=4
Treasure: (1d100=52, 1d100=91, 1d100=13, 1d100=96, 1d100=18)
1d4=4, 1d100+80=143 4 diamonds, worth 4,000 gp apiece.
1d100=63, 1d100=100
Re: Rolls
Posted: Thu Aug 28, 2014 12:23 am
by thirdkingdom
Re: Rolls
Posted: Mon Sep 01, 2014 8:11 pm
by thirdkingdom
The Lair of the Ur-Orcs
Entrance