IC 1 - Wretched Hive of Scum and Villainy
Re: IC 1 - Wretched Hive of Scum and Villainy
Miebies
Miebies will enter the room and search for traps around the statue.
Miebies will enter the room and search for traps around the statue.
Re: IC 1 - Wretched Hive of Scum and Villainy
Round 1, con'd
The party enters the room and begins to take a closer look. There are a number of sconces on the walls with torches within. They have been used before but appear to still have some life in them.
On the floor in front of the bowl is a thin golden rod encrusted with semi-precious gems. At least, at first you think it's gold but Drasig is pretty sure it's pyrite. There are three gold pieces hidden in the detritus of wood piled under and around the bowl. The coins bear the picture of a man you don't recognize on one side, and writing you can't read on the other.
Climbing up the pulpit, you find a moldering leather-bound book at the top. Its pages were once paper but have rotted into worthlessness. Suffice to say, it's not the book you have come to retrieve. You do find a pair of candlesticks carved from citrine that will fetch a few silvers.
Miebies finds nothing in his search of the statue. Upon closer inspection, he discovers it's carved from stone then painted gold. The gold paint has slowly flaked off over the years.
The party enters the room and begins to take a closer look. There are a number of sconces on the walls with torches within. They have been used before but appear to still have some life in them.
On the floor in front of the bowl is a thin golden rod encrusted with semi-precious gems. At least, at first you think it's gold but Drasig is pretty sure it's pyrite. There are three gold pieces hidden in the detritus of wood piled under and around the bowl. The coins bear the picture of a man you don't recognize on one side, and writing you can't read on the other.
Climbing up the pulpit, you find a moldering leather-bound book at the top. Its pages were once paper but have rotted into worthlessness. Suffice to say, it's not the book you have come to retrieve. You do find a pair of candlesticks carved from citrine that will fetch a few silvers.
Miebies finds nothing in his search of the statue. Upon closer inspection, he discovers it's carved from stone then painted gold. The gold paint has slowly flaked off over the years.
Re: IC 1 - Wretched Hive of Scum and Villainy
Shysie
Shysie will inspect the stairs and see what she can learn.
Shysie will inspect the stairs and see what she can learn.
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: IC 1 - Wretched Hive of Scum and Villainy
Drasig Brak
Shrugging, the cultist tosses a coin into the bowl in front of the statue.
Shrugging, the cultist tosses a coin into the bowl in front of the statue.
Re: IC 1 - Wretched Hive of Scum and Villainy
Miebies
Miebies will see if there are moving parts on the discovered stone statue. Perhaps a hidden drawer or the like?
Miebies will see if there are moving parts on the discovered stone statue. Perhaps a hidden drawer or the like?
Re: IC 1 - Wretched Hive of Scum and Villainy
Exploration Round 2
Miebies finds no moving parts on the statue. As best he can tell, it's solid stone.
Drasig drops a silver into the bowl. Simultaneously, Shysie moves over to look more closely at the stairs to the left. As the coin hits the bowl with a loud ring, Shysie hears movement above her head. Looking up from the stairs, she sees a number of dark figures rise up from the floor and walk toward her! Clothed in dark purple robes, Shysie peers into one's hooded face and discovers (much to her horror) that they are not flesh and blood but animated bones! From her lower vantage point, she sees that the bony feet sticking out from under the robes are gold, not white. Each figure carries a weapon, be it dagger, sword, or rod. They move with silent menace.
EDIT: There are six skeletons. They are all still in Room 2. Only two of the party can move up the stairs to engage in melee combat, the rest will be in the back (although close enough for Second Rank weapons). You can, of course, let them come down the stairs and fight in Room 1.
We are in combat. No surprise. Shysie has the highest Initiative at 15 so she will be the party's representative.
Skeleton initiative: 1d20 8 Not a Great Success as half of 15, rounded down, is 7. Still, the party has the initiative.
All PCs are in Close range.
Actions?

Miebies finds no moving parts on the statue. As best he can tell, it's solid stone.
Drasig drops a silver into the bowl. Simultaneously, Shysie moves over to look more closely at the stairs to the left. As the coin hits the bowl with a loud ring, Shysie hears movement above her head. Looking up from the stairs, she sees a number of dark figures rise up from the floor and walk toward her! Clothed in dark purple robes, Shysie peers into one's hooded face and discovers (much to her horror) that they are not flesh and blood but animated bones! From her lower vantage point, she sees that the bony feet sticking out from under the robes are gold, not white. Each figure carries a weapon, be it dagger, sword, or rod. They move with silent menace.
EDIT: There are six skeletons. They are all still in Room 2. Only two of the party can move up the stairs to engage in melee combat, the rest will be in the back (although close enough for Second Rank weapons). You can, of course, let them come down the stairs and fight in Room 1.
We are in combat. No surprise. Shysie has the highest Initiative at 15 so she will be the party's representative.
Skeleton initiative: 1d20 8 Not a Great Success as half of 15, rounded down, is 7. Still, the party has the initiative.
All PCs are in Close range.
Actions?

Re: IC 1 - Wretched Hive of Scum and Villainy
Shysie
"Skeletons!"
Shysie will hold her position and attack the first skeleton to reach her.
I think she is allowed an attack with each her staff and unarmed.
"Skeletons!"
Shysie will hold her position and attack the first skeleton to reach her.
I think she is allowed an attack with each her staff and unarmed.
Re: IC 1 - Wretched Hive of Scum and Villainy
Sorry, I gave you wrong info Rex. Because the party won initiative, the skeletons are all still in Room 2 and Shysie is at the bottom of the stairs in Room 1. So she is in Close range, not Melee.
If you hold in place, you can Ready an Action for when a skeleton comes down the stairs. Your fellow party members could move onto the stairs ahead of you though. If that happens, you wouldn't be able to attack Unarmed but you could attack from the Second Rank with your staff.
If you hold in place, you can Ready an Action for when a skeleton comes down the stairs. Your fellow party members could move onto the stairs ahead of you though. If that happens, you wouldn't be able to attack Unarmed but you could attack from the Second Rank with your staff.
Re: IC 1 - Wretched Hive of Scum and Villainy
Shysie
All good. She will use the ready action and hold her position. She will adjust next round based on what everyone else does.
All good. She will use the ready action and hold her position. She will adjust next round based on what everyone else does.
Re: IC 1 - Wretched Hive of Scum and Villainy
Miebies
Miebies will draw his sword and dagger and form a line with Shysie.
Miebies will draw his sword and dagger and form a line with Shysie.
Re: IC 1 - Wretched Hive of Scum and Villainy
Baldwin
Already armed with sword and shield, Baldwin will take a position in front to absorb the first attack.
Already armed with sword and shield, Baldwin will take a position in front to absorb the first attack.
Re: IC 1 - Wretched Hive of Scum and Villainy
Waiting on thirdkingdom to post.
Re: IC 1 - Wretched Hive of Scum and Villainy
Re: IC 1 - Wretched Hive of Scum and Villainy
thirdkingdom seems to be having a busy week so I will puppet him for this round. As he is a Cultist of Graxus, I am moving him directly into melee as his god would expect.
Combat Round 1
Upon hearing the call of "Skeletons!", the party springs into action. Despite the inherent unease any normal being would feel upon first witnessing the animated undead, you act so that you don't join the ranks of the dead yourself!
Baldwin, being a stout warrior, and Drasig, being a faithful worshipper of the Iron God, step up to the front lines and attempt to rain blows upon the foremost enemies. Yet the abominations stand strong and resist the party's violence.
Shysie reaches past the front rank with her staff and attempts to knock one down. Alas, she is unable to connect.
The two foremost skeletons engage with the front rank PCs. One fails to penetrate Drasig's defense but the other strikes Baldwin a grievous blow! The fighter emits a low groan. In the back of the mass of skeletons, you hear the scraping of bones as yet another enemy animates to attack!
Baldwin and Drasig attacks: 2#1d20 5 4 Even with Baldwin's +4 to hit, that's a miss.
Shysie attack rd 1: 1d20 9 Nope.
Rd 1 skeleton attack (Baldwin, Drasig): 2#1d20 19 2 Baldwin hit, Drasig miss. Nat 19 means another skeleton is added to the mix.
skelly dmg: 1d6+1 7 Max damage, ouch.
Combat Round 1
Upon hearing the call of "Skeletons!", the party springs into action. Despite the inherent unease any normal being would feel upon first witnessing the animated undead, you act so that you don't join the ranks of the dead yourself!
Baldwin, being a stout warrior, and Drasig, being a faithful worshipper of the Iron God, step up to the front lines and attempt to rain blows upon the foremost enemies. Yet the abominations stand strong and resist the party's violence.
Shysie reaches past the front rank with her staff and attempts to knock one down. Alas, she is unable to connect.
The two foremost skeletons engage with the front rank PCs. One fails to penetrate Drasig's defense but the other strikes Baldwin a grievous blow! The fighter emits a low groan. In the back of the mass of skeletons, you hear the scraping of bones as yet another enemy animates to attack!
Baldwin and Drasig attacks: 2#1d20 5 4 Even with Baldwin's +4 to hit, that's a miss.
Shysie attack rd 1: 1d20 9 Nope.
Rd 1 skeleton attack (Baldwin, Drasig): 2#1d20 19 2 Baldwin hit, Drasig miss. Nat 19 means another skeleton is added to the mix.
skelly dmg: 1d6+1 7 Max damage, ouch.
Re: IC 1 - Wretched Hive of Scum and Villainy
Shysie
Shysie will continue to attack from the second rank with her staff.
Shysie will continue to attack from the second rank with her staff.
Re: IC 1 - Wretched Hive of Scum and Villainy
Miebies
Miebies has no missile weapons, so will wait for a chance to attack.
Miebies has no missile weapons, so will wait for a chance to attack.
Re: IC 1 - Wretched Hive of Scum and Villainy
Baldwin will continue to attack with his sword.
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: IC 1 - Wretched Hive of Scum and Villainy
Shoot, I'm sorry! I had a post but somehow managed to not post it. Puppeting Drasig is fine. It looks like I can turn undead. Is that still an available option in melee?sulldawga wrote: ↑Thu Jun 06, 2024 2:26 am thirdkingdom seems to be having a busy week so I will puppet him for this round. As he is a Cultist of Graxus, I am moving him directly into melee as his god would expect.
Combat Round 1
Upon hearing the call of "Skeletons!", the party springs into action. Despite the inherent unease any normal being would feel upon first witnessing the animated undead, you act so that you don't join the ranks of the dead yourself!
Baldwin, being a stout warrior, and Drasig, being a faithful worshipper of the Iron God, step up to the front lines and attempt to rain blows upon the foremost enemies. Yet the abominations stand strong and resist the party's violence.
Shysie reaches past the front rank with her staff and attempts to knock one down. Alas, she is unable to connect.
The two foremost skeletons engage with the front rank PCs. One fails to penetrate Drasig's defense but the other strikes Baldwin a grievous blow! The fighter emits a low groan. In the back of the mass of skeletons, you hear the scraping of bones as yet another enemy animates to attack!
Baldwin and Drasig attacks: 2#1d20 5 4 Even with Baldwin's +4 to hit, that's a miss.
Shysie attack rd 1: 1d20 9 Nope.
Rd 1 skeleton attack (Baldwin, Drasig): 2#1d20 19 2 Baldwin hit, Drasig miss. Nat 19 means another skeleton is added to the mix.
skelly dmg: 1d6+1 7 Max damage, ouch.
Re: IC 1 - Wretched Hive of Scum and Villainy
Yes, you can Turn Undead in melee. I thought about doing it for you but once you use it, you lose it until you take a Rest so I figured I'd wait and let you make that call.