Battle in the Nave Turn 3
Everybody
Willow takes aim at the bone-throwing bone heads with her next shot, picking
Skeleton8 as her target! Willow's arrow flies true, piercing the creature and making it chatter its teeth! It still stands.
With the skeletons in close range all brought low,
Naugrim kneels by
Orram and prays for his life before seeing to his own...his god responds favorably and
Orram (3hp) wakes from his deadly slumber and stands.
Orram freshly brought back from near death turns toward the Skeletons up on the dias, one of which brought him low!
Black Wolf shouts,
"Take them!" and charges for the dais! He bounds up the steps and swings a mighty swing at
Skeleton10 missing it as it steps aside and thrusts its spear at
Black Wolf!
Wendel sends a magic missile at one of the far skeletons, seeing that Willow's arrow pierced Skeleton8 he sends his missile at that one (3).
Skeleton8 is badly hurt, hardly holding together, but still it stands and thrusts its spear at Black Wolf!
Ulfgar attacks
Skeleton2 (5) with his Great Axe smashing to pieces,
finally!
Fergus starts to help
Ulfgar with his skeleton (#2) but sees it fall apart from the dwarfs mighty blow, so he turns toward the Skeletons on the dais. Loping forward he closes on them thrusting his Long Sword through
Skeleton9 (6) shattering rib bones as his sword goes through!
The Skeletons respond!
Skeleton9, just attacked by
Fergus replies with a spear thrust but misses!
Skeleton8, spear clangs against Black Wolf's armor doing him no harm!
Skeleton10 also thrusts at
Black Wolf missing him completely!
There is a momentary pause as the heroes look around. Three Skeletons still remain on the dais where Black Wolf and Fergus challenge them. The rest of you are still back in the Nave, but can move forward to attack them, or pepper them with arrows from a distance. There is a fourth Skeleton, but it has run away from Naugrim as far as it can go and is bouncing against the back wall repeatedly as it tries to put more distance between itself and the Priest it fears!
End of Turn 3
I'll wait until Friday, 3/15/2024, before posting again.
We will maintain this Initiative Order for the remainder of the battle
19
Willow: Halfling, Herbalist/Ranger; [S-1,I-1,W+2,D+0,C+0,H+2]; HP:8/8, AC:11;
Bk:Scout; Stealthy (3 round invisible), Wayfinder, Herbalism (WIS), +2 Rngd Attck & Dam
18
Naugrim: Dwarf, Priest(Madeera); [S+2,I+0,W+2,D+1,C+2,H-1];
HP:10/3, AC:14;
Bk:Acolyte; Stout; Spells: Turn, Cure, Holy Weapon
11
Orram: Human, Thief; [S+1,I+0,W+0,D+3,C+1,H-2]; HP:5/3, AC:10;
Bk: Herbalist; Thieves Tools;Sht Bow, Dagger, Club Death Saves: 5/5
10
Black Wolf: Human, Fighter; [S+2,I+0,W+0,D+2,C+2,H+0]; HP:10/8, AC:14;
Bk:Mercenary; Grit:??; WpMas: Longsword
10
Wendel: Human; Wizard; [S+1,I+3,W+2,D-1,C+1,H+0]; HP:5/5; AC:9;
Bk:Chirugeon; Spells: Detect Magic(1), Magic Armor(1), Magic Missile(1A), Light(1)
09
Ulfgar: Dwarf; Fighter; [S+1,I+1,W-2,D+1,C+3,H+1]; HP:13/10; AC:14;
Bk:Scout; Grit:Dex; WpMas: Great Ax
08
Fergus: Human; Fighter; [S+3,I+1,W+1,D-1,C+2,H+1]; HP:10/10; AC:12;
Bk:Soldier; Grit:Str; WpMas: Long Sword
01 Skeletons (yes, I rolled 1 for their initiative.
)
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Skeleton1: 11ac 10/0 Short Sword (1d6) Ch-1
Skeleton2: 11ac 10/0 Short Sword (1d6) Ch-1
Skeleton3: 11ac 10/0 Short Sword (1d6) Ch-1 Turned
Skeleton4: 11ac 10/10 Short Sword (1d6) Ch-1 Turned
Skeleton5: 11ac 10/0 Spear (1d6) Ch-1
Skeleton6: 11ac 10/0 Spear (1d6) Ch-1
Skeleton7: 11ac 10/0 Spear (1d6) Ch-1
Skeleton8: 11ac 10/2 Spear (1d6) Ch-1
Skeleton9: 11ac 10/4 Spear (1d6) Ch-1
Skeleton10: 11ac 10/10 Spear (1d6) Ch-1
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