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Re: Calendar
Posted: Mon Apr 14, 2014 9:37 pm
by thirdkingdom
Yarthmont 4, AC 1000
Mursley studies
Magic Missile 10/8
25, then 30% chance: (1d100=94, 1d100=25)
Severi studies
Magic Missile 10/16
Thurgan studies with sword with teacher 8/8
1-50 success: (1d100=10)
Re: Calendar
Posted: Thu Apr 17, 2014 9:17 pm
by thirdkingdom
Yarthmont 5, AC 1000
Weather: (1d20=17, 1d20=11, 1d20=13)
Rain w/in 24 hours. Mild storm lasting 1d6 hours.
When does the rain occur and how long does it last? (1d24=15, 1d6=2)
Random encounter (1-3 on 1d12): (1d12=11)
Wagons move at 30'/round. That gives 27 miles (or 9 hexes) per day on the Duke's Road. A day's travel puts you in hex 56.15.
Severi studies
Magic Missile: 12/16
Mursely studies
Invisibility: 2/16
Random encounter (1-2 on 1d12), followed by which watch it occurs during: (1d12=4, 1d5=1)
Re: Calendar
Posted: Fri Apr 18, 2014 9:03 pm
by thirdkingdom
Re: Calendar
Posted: Fri Apr 18, 2014 9:24 pm
by thirdkingdom
Yarthmont 7, AC 1000
Weather: (1d20=8, 1d20=14, 1d20=1)
Random encounter (1-3 on 1d12), hour when it occurs: (1d12=1, 1d12=3)
Type encountered, surprise (party 1-2 on 1d6), surprise (monster 1-2 on 1d6), distance in yards: (1d10=2, 1d6=6, 1d6=2, 4d10=13)
Number encountered: (4d6=12)
Feature encounter (1 on 1d6): (1d6=3)
Severi studies Magic Missile: 16/16 (1-45% chance of success):
1d100=70
Mursely studies Invisibility: 6/16
Encounter (1-3 on 1d12): (1d12=6)
Re: Calendar
Posted: Tue Apr 22, 2014 9:50 am
by thirdkingdom
Re: Calendar
Posted: Sat Apr 26, 2014 1:03 am
by thirdkingdom
Re: Calendar
Posted: Wed Apr 30, 2014 12:04 am
by thirdkingdom
Yarthmont 10, AC 1000
Weather: (1d20=14, 1d20=15, 1d20=1)
When storm starts and how many hours it lasts: (1d24=3, 6d6=20)
Okay. The tower is one hex (3 miles) to the west of your current location. Movement is halved due to the storm, so I'm going to say it takes a minimum of two hours to break camp and get there. However, since visibility is so poor there is a chance that it will take longer. I am going to roll a series of % dice. The first roll of between 1-25% indicates you guys have arrived at the tower. Every roll made adds an additional half hour to the time required. A result of 95-00 indicates y'all are totally lost.
1d100=51, 1d100=17, 1d100=53, 1d100=32, 1d100=86, 1d100=17, 1d100=72, 1d100=72, 1d100=44, 1d100=87
Oh, well. That is anti-climactic. It takes a total of 2.5 hours to find the tower. For every half hour traveled there is a 2% chance of lightning striking the party. So, I will roll % five times, with a result of 1-2 indicating a lightning strike.
1d100=71, 1d100=29, 1d100=90, 1d100=93, 1d100=65
You guys lucked out.
Morale check for mercenaries (10 or higher fails): (2d6=6)
Re: Calendar
Posted: Thu May 08, 2014 10:01 pm
by thirdkingdom
Yarthmont 11, AC 1000
Weather: (1d20=17, 1d20=7, 1d20=7)
Random Encounter (1-5 on 1d12): (1d12=7)
Severi studies ?:
Mursely studies Invisibility: 14/16
Okay, here's how we're going to do this. The orcs send out tw war parties, each headed by two giant shrews. As it is, giant shrews are not the best trackers, and you guys are making some effort at remaining hidden (I'm assuming this means a reasonable effort at concealing your trail, not having a fire, etc.). Each orc party as a 1-5 out of 20 chance of finding you guys.
1-5 on 1d20 (1d20=17, 1d20=10)
There is also a chance (1-4 on 1d12) of a random encounter:
1d12=8
Re: Calendar
Posted: Tue May 27, 2014 11:16 pm
by thirdkingdom
Yarthmont 12, AC 1000
Weather: (1d20=1, 1d20=13, 1d20=18)
1d100=23
Strange weather event:
High winds start at this hour, last for 1-2 minutes 3-4 turns 5-6 hours, amount of time: (1d24=24, 1d6=5, 1d8=4)
Mursley studies
Invisibility: 16/16
1-25%: (1d100=85)
1-3 on 1d12: (1d12=1)
1d8=1, 1d13=6
Number Appearing, Reaction roll, encounter distance (x10, yards), surprise (PCs first, then lizards): (1d4=1, 2d6=8, 3d4=8, 1d6=5, 1d6=2)
Wandering Monster (1-2 on 1d12): (1d12=1)
1d8=5, 1d13=13
Huh. Human, unique.
Re: Calendar
Posted: Fri Jun 27, 2014 9:01 pm
by thirdkingdom
Yarthmont 13, AC 1000
Weather: (1d20=12, 1d20=6, 1d20=8)
Clear
Random encounter (day, 1-4 on 1d12), followed by hour (counted from 8 am), followed by feature (1 on 1d6): (1d12=5, 1d8=5, 1d6=5)
Random encounter (1-2 on 1d12), time of night (starting at 8 pm): (1d12=3, 1d12=4)
Mursley studies Invisibility (18/16):
1-30% success: (1d100=5)
Re: Calendar
Posted: Fri Jun 27, 2014 9:15 pm
by thirdkingdom
Re: Calendar
Posted: Tue Jul 01, 2014 9:32 pm
by thirdkingdom
Re: Calendar
Posted: Sat Jul 05, 2014 6:57 pm
by thirdkingdom
Re: Calendar
Posted: Sun Jul 06, 2014 5:54 pm
by thirdkingdom
Yarthmont 17, AC 1000
Rhys trains with sword 8/32
Severi trains with sword 8/32
Mursley studies
Shield and ring are taken to be identified. They will be done in one week (24th).
Re: Calendar
Posted: Sun Jul 06, 2014 5:55 pm
by thirdkingdom
Yarthmont 18, AC 1000
Rhys trains with sword 16/32
Severi trains with sword 16/32
Mursley studies
Re: Calendar
Posted: Sun Jul 06, 2014 5:55 pm
by thirdkingdom
Yarthmont 19, AC 1000
Rhys trains with sword 24/32
Severi trains with sword 24/32
Mursley studies
Re: Calendar
Posted: Sun Jul 06, 2014 5:59 pm
by thirdkingdom
Yarthmont 20, AC 1000
Rhys trains with sword 32/32
Chance to become skilled (base 1-20, increasing by 5% for every additional three hours spent practicing): (1d100=55, 1d100=44, 1d100=67, 1d100=47, 1d100=52, 1d100=9, 1d100=83, 1d100=84). It takes an additional 15 hours for Rhys to become skilled.
Severi trains with sword 32/32
Chance to become skilled (base 1-20, increasing by 5% for every additional three hours spent practicing): (1d100=13, 1d100=95, 1d100=59, 1d100=92, 1d100=68, 1d100=40, 1d100=13, 1d100=63)
Mursley studies sling 32/32:
Chance to become Skilled (1-20 base, plus 5% for every additional three hours spent practicing): (1d100=88, 1d100=78, 1d100=83, 1d100=98, 1d100=97, 1d100=88, 1d100=93, 1d100=33)
Re: Calendar
Posted: Sun Jul 06, 2014 6:00 pm
by thirdkingdom
Yarthmont 21, AC 1000
Rhys practices 40/32
Severi studies Invisibility: 8/20
Mursely studies:
Re: Calendar
Posted: Sun Jul 06, 2014 6:02 pm
by thirdkingdom
Yarthmont 22, AC 1000
Rhys practices 47/32
Severi studies Invisibility: 16/20
Mursely studies:
Re: Calendar
Posted: Sat Jul 12, 2014 10:46 pm
by thirdkingdom