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Re: Calendar

Posted: Mon Apr 14, 2014 9:37 pm
by thirdkingdom
Yarthmont 4, AC 1000

Mursley studies Magic Missile 10/8 25, then 30% chance: (1d100=94, 1d100=25)
Severi studies Magic Missile 10/16

Thurgan studies with sword with teacher 8/8 1-50 success: (1d100=10)

Re: Calendar

Posted: Thu Apr 17, 2014 9:17 pm
by thirdkingdom
Yarthmont 5, AC 1000

Weather: (1d20=17, 1d20=11, 1d20=13)
Rain w/in 24 hours. Mild storm lasting 1d6 hours. When does the rain occur and how long does it last? (1d24=15, 1d6=2)

Random encounter (1-3 on 1d12): (1d12=11)

Wagons move at 30'/round. That gives 27 miles (or 9 hexes) per day on the Duke's Road. A day's travel puts you in hex 56.15.

Severi studies Magic Missile: 12/16
Mursely studies Invisibility: 2/16

Random encounter (1-2 on 1d12), followed by which watch it occurs during: (1d12=4, 1d5=1)

Re: Calendar

Posted: Fri Apr 18, 2014 9:03 pm
by thirdkingdom
Yarthmont 6, AC 1000

Weather: (1d20=10, 1d20=1, 1d20=16)
Random encounter (1-3 on 1d12), when it occurs: (1d12=6, 1d12=4).

The party ends the day in 59.07.

Severi studies Magic Missile: 14/16
Mursely studies Invisibility: 4/16

Random encounter (1-2 on 1d12) followed by the watch in which it occurs: (1d12=3, 1d5=4)

Re: Calendar

Posted: Fri Apr 18, 2014 9:24 pm
by thirdkingdom

Re: Calendar

Posted: Tue Apr 22, 2014 9:50 am
by thirdkingdom

Re: Calendar

Posted: Sat Apr 26, 2014 1:03 am
by thirdkingdom
Yarthmont 9, AC 1000

First Aid: 1d20=12, 1d3=3
Weather: (1d20=6, 1d20=11, 1d20=12)
1-4 on 1d12: (1d12=11)

Severi studies Magic Missile: 20/16
Mursely studies Invisibility: 10/16

1-55 success: (1d100=39)
Wandering Monster (1-3 on 1d12): (1d12=12)

Re: Calendar

Posted: Wed Apr 30, 2014 12:04 am
by thirdkingdom
Yarthmont 10, AC 1000

Weather: (1d20=14, 1d20=15, 1d20=1)
When storm starts and how many hours it lasts: (1d24=3, 6d6=20)

Okay. The tower is one hex (3 miles) to the west of your current location. Movement is halved due to the storm, so I'm going to say it takes a minimum of two hours to break camp and get there. However, since visibility is so poor there is a chance that it will take longer. I am going to roll a series of % dice. The first roll of between 1-25% indicates you guys have arrived at the tower. Every roll made adds an additional half hour to the time required. A result of 95-00 indicates y'all are totally lost.

1d100=51, 1d100=17, 1d100=53, 1d100=32, 1d100=86, 1d100=17, 1d100=72, 1d100=72, 1d100=44, 1d100=87
Oh, well. That is anti-climactic. It takes a total of 2.5 hours to find the tower. For every half hour traveled there is a 2% chance of lightning striking the party. So, I will roll % five times, with a result of 1-2 indicating a lightning strike.

1d100=71, 1d100=29, 1d100=90, 1d100=93, 1d100=65

You guys lucked out.

Morale check for mercenaries (10 or higher fails): (2d6=6)

Re: Calendar

Posted: Thu May 08, 2014 10:01 pm
by thirdkingdom
Yarthmont 11, AC 1000

Weather: (1d20=17, 1d20=7, 1d20=7)
Random Encounter (1-5 on 1d12): (1d12=7)

Severi studies ?:
Mursely studies Invisibility: 14/16

Okay, here's how we're going to do this. The orcs send out tw war parties, each headed by two giant shrews. As it is, giant shrews are not the best trackers, and you guys are making some effort at remaining hidden (I'm assuming this means a reasonable effort at concealing your trail, not having a fire, etc.). Each orc party as a 1-5 out of 20 chance of finding you guys.

1-5 on 1d20 (1d20=17, 1d20=10)

There is also a chance (1-4 on 1d12) of a random encounter: 1d12=8

Re: Calendar

Posted: Tue May 27, 2014 11:16 pm
by thirdkingdom

Re: Calendar

Posted: Fri Jun 27, 2014 9:01 pm
by thirdkingdom

Re: Calendar

Posted: Fri Jun 27, 2014 9:15 pm
by thirdkingdom

Re: Calendar

Posted: Tue Jul 01, 2014 9:32 pm
by thirdkingdom

Re: Calendar

Posted: Sat Jul 05, 2014 6:57 pm
by thirdkingdom

Re: Calendar

Posted: Sun Jul 06, 2014 5:54 pm
by thirdkingdom
Yarthmont 17, AC 1000

Rhys trains with sword 8/32
Severi trains with sword 8/32
Mursley studies

Shield and ring are taken to be identified. They will be done in one week (24th).

Re: Calendar

Posted: Sun Jul 06, 2014 5:55 pm
by thirdkingdom
Yarthmont 18, AC 1000

Rhys trains with sword 16/32
Severi trains with sword 16/32
Mursley studies

Re: Calendar

Posted: Sun Jul 06, 2014 5:55 pm
by thirdkingdom
Yarthmont 19, AC 1000

Rhys trains with sword 24/32
Severi trains with sword 24/32
Mursley studies

Re: Calendar

Posted: Sun Jul 06, 2014 5:59 pm
by thirdkingdom

Re: Calendar

Posted: Sun Jul 06, 2014 6:00 pm
by thirdkingdom
Yarthmont 21, AC 1000

Rhys practices 40/32
Severi studies Invisibility: 8/20
Mursely studies:

Re: Calendar

Posted: Sun Jul 06, 2014 6:02 pm
by thirdkingdom
Yarthmont 22, AC 1000

Rhys practices 47/32
Severi studies Invisibility: 16/20
Mursely studies:

Re: Calendar

Posted: Sat Jul 12, 2014 10:46 pm
by thirdkingdom